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Searched refs:addNormal (Results 1 – 25 of 27) sorted by relevance

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/dports/math/curv/curv-0.5/libcurv/viewer/
H A Dshapes.cc14 mesh.addNormal(glm::vec3(0.0, 0.0, 1.0)); in rect()
19 mesh.addNormal(glm::vec3(0.0, 0.0, 1.0)); in rect()
24 mesh.addNormal(glm::vec3(0.0, 0.0, 1.0)); in rect()
29 mesh.addNormal(glm::vec3(0.0, 0.0, 1.0)); in rect()
H A Dmesh.h27 void addNormal(const glm::vec3 &_normal);
H A Dmesh.cc57 void Mesh::addNormal(const glm::vec3 &_normal){ in addNormal() function in Mesh
216 addNormal( glm::normalize(norm[i]) ); in computeNormals()
/dports/devel/swig/swig-4.0.2/Examples/test-suite/
H A Dcpp11_alternate_function_syntax.i7 int addNormal(int x, int y);
19 int SomeStruct::addNormal(int x, int y) { return x + y; } in addNormal() function
/dports/devel/swig/swig-4.0.2/Examples/test-suite/python/
H A Dcpp11_alternate_function_syntax_runme.py5 res = a.addNormal(4, 5)
/dports/graphics/yafaray/libYafaRay-3.5.1/include/interface/
H A Dxmlinterface.h32 …virtual void addNormal(double nx, double ny, double nz); //!< add vertex normal to mesh; the verte…
H A Dyafrayinterface.h52 …virtual void addNormal(double nx, double ny, double nz); //!< add vertex normal to mesh; the verte…
/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Dobjload.cpp177 object->triangle [i2].v [i3]->addNormal (&n); in ComputeNormals()
185 object->quad [i2].v [i3]->addNormal (&n); in ComputeNormals()
H A Dmodel.h123 …void addNormal (CVector3 *n); // the normal vector of a vertex can be calculated as average of all…
H A Dmodel.cpp330 void CVertex::addNormal (CVector3 *n) in addNormal() function in CVertex
466 { v [i]->addNormal (&dummy); } in setVertices()
490 { v [i]->addNormal (&dummy); } in setVertices()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/
H A Dmcglobjectbase.hh182 void addNormal(const MCGLVertex & normal);
H A Dmcmesh.cc67addNormal({ face.vertices.at(faceVertexIndex).i, face.vertices.at(faceVertexIndex).j, face.vertice… in init()
H A Dmcglobjectbase.cc266 void MCGLObjectBase::addNormal(const MCGLVertex & normal) in addNormal() function in MCGLObjectBase
/dports/science/jmol/jmol-14.32.7/src/org/jmol/smiles/
H A DSmilesAromatic.java302 if (!addNormal(vNorm, vMean, maxDev)) in isSp2Ring()
320 private final static boolean addNormal(V3 vTemp, V3 vMean, float maxDev) { in addNormal() method in SmilesAromatic
/dports/graphics/yafaray/libYafaRay-3.5.1/src/interface/
H A Dyafrayinterface.cc199 void yafrayInterface_t::addNormal(double x, double y, double z) in addNormal() function in yafrayInterface_t
201 scene->addNormal( normal_t(x,y,z) ); in addNormal()
H A Dxmlinterface.cc142 void xmlInterface_t::addNormal(double x, double y, double z) in addNormal() function in xmlInterface_t
/dports/java/java3d/java3d-1.5.2/j3d-core-utils/src/classes/share/com/sun/j3d/utils/geometry/compression/
H A DCompressionStream.java1041 void addNormal(Vector3f n) { in addNormal() method in CompressionStream
1168 addNormal(normals[v]) ; in processVertex()
1284 addNormal(normals[vi.ni]) ; in processVertex()
1322 addNormal(vc.n) ; in processVertexCopy()
1350 addNormal(vc.n) ; in processIndexedVertexCopy()
/dports/java/java3d/java3d-1.5.2/j3d-core-utils/src/classes/share/com/sun/j3d/utils/compression/
H A DCompressionStream.java1045 void addNormal(Vector3f n) { in addNormal() method in CompressionStream
1172 addNormal(normals[v]) ; in processVertex()
1288 addNormal(normals[vi.ni]) ; in processVertex()
1326 addNormal(vc.n) ; in processVertexCopy()
1354 addNormal(vc.n) ; in processIndexedVertexCopy()
/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/
H A Dscene.h159 void addNormal(const normal_t &n);
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dxf/
H A Dscene.cpp48 Vec3d scene::addNormal(Vec3d v) in addNormal() function in scene
H A Dscene.h335 osg::Vec3d addNormal(osg::Vec3d v);
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dxf/
H A Dscene.cpp48 Vec3d scene::addNormal(Vec3d v) in addNormal() function in scene
H A Dscene.h335 osg::Vec3d addNormal(osg::Vec3d v);
/dports/graphics/yafaray/libYafaRay-3.5.1/src/bindings/
H A Dyafaray_v3_interface.i729 …virtual void addNormal(double nx, double ny, double nz); //!< add vertex normal to mesh; the verte…
815 …virtual void addNormal(double nx, double ny, double nz); //!< add vertex normal to mesh; the verte…
/dports/graphics/yafaray/libYafaRay-3.5.1/src/yafraycore/
H A Dxmlparser.cc559 parser.scene->addNormal(n); in startEl_mesh()

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