/dports/math/curv/curv-0.5/libcurv/viewer/ |
H A D | shapes.cc | 14 mesh.addNormal(glm::vec3(0.0, 0.0, 1.0)); in rect() 19 mesh.addNormal(glm::vec3(0.0, 0.0, 1.0)); in rect() 24 mesh.addNormal(glm::vec3(0.0, 0.0, 1.0)); in rect() 29 mesh.addNormal(glm::vec3(0.0, 0.0, 1.0)); in rect()
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H A D | mesh.h | 27 void addNormal(const glm::vec3 &_normal);
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H A D | mesh.cc | 57 void Mesh::addNormal(const glm::vec3 &_normal){ in addNormal() function in Mesh 216 addNormal( glm::normalize(norm[i]) ); in computeNormals()
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/dports/devel/swig/swig-4.0.2/Examples/test-suite/ |
H A D | cpp11_alternate_function_syntax.i | 7 int addNormal(int x, int y); 19 int SomeStruct::addNormal(int x, int y) { return x + y; } in addNormal() function
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/dports/devel/swig/swig-4.0.2/Examples/test-suite/python/ |
H A D | cpp11_alternate_function_syntax_runme.py | 5 res = a.addNormal(4, 5)
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/dports/graphics/yafaray/libYafaRay-3.5.1/include/interface/ |
H A D | xmlinterface.h | 32 …virtual void addNormal(double nx, double ny, double nz); //!< add vertex normal to mesh; the verte…
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H A D | yafrayinterface.h | 52 …virtual void addNormal(double nx, double ny, double nz); //!< add vertex normal to mesh; the verte…
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/dports/games/gl-117/gl-117-1.3.2-src/src/ |
H A D | objload.cpp | 177 object->triangle [i2].v [i3]->addNormal (&n); in ComputeNormals() 185 object->quad [i2].v [i3]->addNormal (&n); in ComputeNormals()
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H A D | model.h | 123 …void addNormal (CVector3 *n); // the normal vector of a vertex can be calculated as average of all…
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H A D | model.cpp | 330 void CVertex::addNormal (CVector3 *n) in addNormal() function in CVertex 466 { v [i]->addNormal (&dummy); } in setVertices() 490 { v [i]->addNormal (&dummy); } in setVertices()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/ |
H A D | mcglobjectbase.hh | 182 void addNormal(const MCGLVertex & normal);
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H A D | mcmesh.cc | 67 …addNormal({ face.vertices.at(faceVertexIndex).i, face.vertices.at(faceVertexIndex).j, face.vertice… in init()
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H A D | mcglobjectbase.cc | 266 void MCGLObjectBase::addNormal(const MCGLVertex & normal) in addNormal() function in MCGLObjectBase
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/dports/science/jmol/jmol-14.32.7/src/org/jmol/smiles/ |
H A D | SmilesAromatic.java | 302 if (!addNormal(vNorm, vMean, maxDev)) in isSp2Ring() 320 private final static boolean addNormal(V3 vTemp, V3 vMean, float maxDev) { in addNormal() method in SmilesAromatic
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/dports/graphics/yafaray/libYafaRay-3.5.1/src/interface/ |
H A D | yafrayinterface.cc | 199 void yafrayInterface_t::addNormal(double x, double y, double z) in addNormal() function in yafrayInterface_t 201 scene->addNormal( normal_t(x,y,z) ); in addNormal()
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H A D | xmlinterface.cc | 142 void xmlInterface_t::addNormal(double x, double y, double z) in addNormal() function in xmlInterface_t
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/dports/java/java3d/java3d-1.5.2/j3d-core-utils/src/classes/share/com/sun/j3d/utils/geometry/compression/ |
H A D | CompressionStream.java | 1041 void addNormal(Vector3f n) { in addNormal() method in CompressionStream 1168 addNormal(normals[v]) ; in processVertex() 1284 addNormal(normals[vi.ni]) ; in processVertex() 1322 addNormal(vc.n) ; in processVertexCopy() 1350 addNormal(vc.n) ; in processIndexedVertexCopy()
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/dports/java/java3d/java3d-1.5.2/j3d-core-utils/src/classes/share/com/sun/j3d/utils/compression/ |
H A D | CompressionStream.java | 1045 void addNormal(Vector3f n) { in addNormal() method in CompressionStream 1172 addNormal(normals[v]) ; in processVertex() 1288 addNormal(normals[vi.ni]) ; in processVertex() 1326 addNormal(vc.n) ; in processVertexCopy() 1354 addNormal(vc.n) ; in processIndexedVertexCopy()
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/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/ |
H A D | scene.h | 159 void addNormal(const normal_t &n);
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dxf/ |
H A D | scene.cpp | 48 Vec3d scene::addNormal(Vec3d v) in addNormal() function in scene
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H A D | scene.h | 335 osg::Vec3d addNormal(osg::Vec3d v);
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dxf/ |
H A D | scene.cpp | 48 Vec3d scene::addNormal(Vec3d v) in addNormal() function in scene
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H A D | scene.h | 335 osg::Vec3d addNormal(osg::Vec3d v);
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/dports/graphics/yafaray/libYafaRay-3.5.1/src/bindings/ |
H A D | yafaray_v3_interface.i | 729 …virtual void addNormal(double nx, double ny, double nz); //!< add vertex normal to mesh; the verte… 815 …virtual void addNormal(double nx, double ny, double nz); //!< add vertex normal to mesh; the verte…
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/dports/graphics/yafaray/libYafaRay-3.5.1/src/yafraycore/ |
H A D | xmlparser.cc | 559 parser.scene->addNormal(n); in startEl_mesh()
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