Searched refs:butMonsterHelm (Results 1 – 1 of 1) sorted by path
56 button_t* butMonsterHelm; variable2346 butMonsterHelm = newButton(); in buttonSpriteProperties()2347 strcpy(butMonsterHelm->label, tmpStr); in buttonSpriteProperties()2348 butMonsterHelm->x = pad_x4 - 10; in buttonSpriteProperties()2349 butMonsterHelm->y = pad_y2 + spacing - 4; in buttonSpriteProperties()2351 butMonsterHelm->sizey = 16; in buttonSpriteProperties()2353 butMonsterHelm->visible = 1; in buttonSpriteProperties()2354 butMonsterHelm->focused = 1; in buttonSpriteProperties()3459 if ( my == butMonsterHelm ) in buttonMonsterItems()3531 if ( butMonsterHelm != NULL ) in buttonMonsterItems()[all …]