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Searched refs:buttonAbout (Results 1 – 7 of 7) sorted by path

/dports/games/barony/Barony-3.3.7/src/
H A Dbuttons.cpp1581 void buttonAbout(button_t* my) in buttonAbout() function
H A Deditor.cpp1914 button->action = &buttonAbout; in main()
8167 buttonAbout(NULL); in main()
H A Deditor.hpp189 void buttonAbout(button_t* my);
/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/
H A Dmenu_state_root.cpp44 buttonAbout.init(425, 230, 150); in MenuStateRoot()
51 buttonAbout.setText(lang.get("About")); in MenuStateRoot()
73 else if(buttonAbout.mouseClick(x, y)){ in mouseClick()
87 buttonAbout.mouseMove(x, y); in mouseMove()
105 renderer.renderButton(&buttonAbout); in render()
H A Dmenu_state_root.h28 GraphicButton buttonAbout; variable
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_root.cpp46 buttonAbout("MainMenu","buttonAbout"), in MenuStateRoot()
93 buttonAbout.init(buttonXPosition, yPos , buttonWidth); in MenuStateRoot()
102 buttonAbout.setText(lang.getString("About")); in MenuStateRoot()
201 buttonAbout.setText(lang.getString("About")); in reloadUI()
287 else if(mainMessageBox.getEnabled() == false && buttonAbout.mouseClick(x, y)){ in mouseClick()
505 buttonAbout.mouseMove(x, y); in mouseMove()
581 renderer.renderButton(&buttonAbout); in render()
H A Dmenu_state_root.h36 GraphicButton buttonAbout; variable