Searched refs:demonumber (Results 1 – 6 of 6) sorted by relevance
285 void SaveDemo (int demonumber);286 void LoadDemo (int demonumber);290 boolean DemoExists (int demonumber);
961 int demonumber; in EndDemo() local982 demonumber = ParseNum (str); in EndDemo()983 if ((demonumber > 0) && (demonumber < 5)) in EndDemo()985 SaveDemo (demonumber); in EndDemo()
141 static int demonumber=-1; variable1029 if (demonumber==-1) in GameLoop()1030 demonumber=RandomNumber("GameLoop",0); in GameLoop()1033 demonumber=(demonumber+1)%4; in GameLoop()1034 if (DemoExists (demonumber+1) == true) in GameLoop()1037 if (DemoExists (demonumber+1) == true) in GameLoop()1040 LoadDemo (demonumber+1); in GameLoop()
3077 void GetDemoFilename (int demonumber, char * filename) in GetDemoFilename() argument3081 filename[4] = (char)('0' + (byte)demonumber); in GetDemoFilename()3090 boolean DemoExists (int demonumber) in DemoExists() argument3094 GetDemoFilename (demonumber, &demo[0]); in DemoExists()3108 void SaveDemo (int demonumber) in SaveDemo() argument3113 GetDemoFilename (demonumber, &demo[0]); in SaveDemo()3124 void LoadDemo (int demonumber) in LoadDemo() argument3129 GetDemoFilename (demonumber, demo); in LoadDemo()
42 void PlayDemo (int demonumber);
569 void PlayDemo (int demonumber) in PlayDemo() argument573 sprintf(demoName, "DEMO%d", demonumber); in PlayDemo()