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Searched refs:doorptr (Results 1 – 3 of 3) sorted by path

/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtektag.cpp126 struct doortype *doorptr[MAXDOORS]; variable
784 doorptr[j]=&doortype[j]; in tekpreptags()
844 doorptr[n]->step=DOORSPEED; in tekpreptags()
847 doorptr[n]->step=4L; in tekpreptags()
854 doorptr[n]->step=ELEVSPEED; in tekpreptags()
857 doorptr[n]->centx=doorptr[n]->centy=0L; in tekpreptags()
862 doorptr[n]->walls[k]=i; in tekpreptags()
888 doorptr[n]->sector=j; in tekpreptags()
1234 switch (doorptr[i]->state) { in tekoperatesector()
1239 doorptr[i]->state=D_OPENDOOR; in tekoperatesector()
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/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp1175 char* doorptr; in BlastNearDoors() local
1178 doorptr = (char*)&tilemap[tilex][tiley]; in BlastNearDoors()
1182 if ((door = *(doorptr + x + y)) & 0x80) { in BlastNearDoors()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_draw.c1991 visobj_t visdoorlist[MAXVISIBLEDOORS],*doorptr; in TransformDoors() local
1994 doorptr=&visdoorlist[0]; in TransformDoors()
2004 doorptr->texturestart=0; in TransformDoors()
2005 doorptr->textureend=0; in TransformDoors()
2026 doorptr->viewx=0; in TransformDoors()
2027 doorptr->shapenum=doorobjlist[i]->texture; in TransformDoors()
2028 doorptr->altshapenum=doorobjlist[i]->alttexture; in TransformDoors()
2033 doorptr++; in TransformDoors()
2037 doorptr->shapesize=3; in TransformDoors()
2038 memcpy(visptr,doorptr,sizeof(visobj_t)); in TransformDoors()
[all …]