/dports/mail/cyrus-imapd30/cyrus-imapd-3.0.16/lib/ |
H A D | htmlchar.st | 51 ent 0x223F "acd" 55 ent 0x223E "ac" 57 ent 0x0410 "Acy" 58 ent 0x0430 "acy" 61 ent 0xD504 "Afr" 62 ent 0xD51E "afr" 63 ent 0x2061 "af" 73 ent 0x0026 "amp" 74 ent 0x0026 "AMP" 78 ent 0x2227 "and" [all …]
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/dports/mail/cyrus-imapd34/cyrus-imapd-3.4.2/lib/ |
H A D | htmlchar.st | 51 ent 0x223F "acd" 55 ent 0x223E "ac" 57 ent 0x0410 "Acy" 58 ent 0x0430 "acy" 61 ent 0xD504 "Afr" 62 ent 0xD51E "afr" 63 ent 0x2061 "af" 73 ent 0x0026 "amp" 74 ent 0x0026 "AMP" 78 ent 0x2227 "and" [all …]
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/dports/mail/cyrus-imapd32/cyrus-imapd-3.2.8/lib/ |
H A D | htmlchar.st | 51 ent 0x223F "acd" 55 ent 0x223E "ac" 57 ent 0x0410 "Acy" 58 ent 0x0430 "acy" 61 ent 0xD504 "Afr" 62 ent 0xD51E "afr" 63 ent 0x2061 "af" 73 ent 0x0026 "amp" 74 ent 0x0026 "AMP" 78 ent 0x2227 "and" [all …]
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/dports/devel/libfirm/libfirm-1.21.0/ir/tr/ |
H A D | entity_t.h | 196 assert(ent && ent->kind == k_entity); in _get_entity_name() 202 assert(ent && ent->kind == k_entity); in _get_entity_ident() 208 assert(ent && ent->kind == k_entity); in _set_entity_ident() 214 assert(ent && ent->kind == k_entity); in _get_entity_owner() 220 assert(ent && ent->kind == k_entity); in _get_entity_ld_ident() 228 assert(ent && ent->kind == k_entity); in _set_entity_ld_ident() 234 assert(ent && ent->kind == k_entity); in _get_entity_ld_name() 240 assert(ent && ent->kind == k_entity); in _get_entity_type() 246 assert(ent && ent->kind == k_entity); in _get_entity_linkage() 252 assert(ent && ent->kind == k_entity); in _get_entity_volatility() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_mover.c | 135 …trap_TraceCapsule( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, … in G_TestEntityPosition() 145 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->r.ownerNum, … in G_TestEntityPosition() 147 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition() 991 ent->activator = ent; in Reached_BinaryMover() 1021 if ( ent->teammaster == ent || !ent->teammaster ) { in Reached_BinaryMover() 1039 ent->activator = ent; in Reached_BinaryMover() 1082 if ( ent->teammaster == ent || !ent->teammaster ) { in Reached_BinaryMover() 1208 ent->activator = ent; in Reached_TrinaryMover() 2174 if ( ent->teammaster && ent->team && ent != ent->teammaster ) { in G_TryDoor() 2913 ent->use( ent, ent, ent ); in Think_SetupTrainTargets() [all …]
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H A D | g_props.c | 47 trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, dest, ent->s.number, MASK_SOLID ); in DropToFloorG() 65 trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, dest, ent->s.number, MASK_SOLID ); in DropToFloor() 1459 ent->health = ent->duration; in Props_Chair_Die() 1532 ent->duration = ent->health; in SP_Props_Chair() 1586 ent->duration = ent->health; in SP_Props_ChairHiback() 1638 ent->duration = ent->health; in SP_Props_ChairSide() 1698 ent->duration = ent->health; in SP_Props_ChateauChair() 1864 ent->duration = ent->health; in SP_Props_Desklamp() 2145 ent->health = ent->duration; in Props_Barrel_Die() 3223 Spawn_Shard( ent, inflictor, ent->count, ent->key ); in props_decoration_death() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_kungfu.c | 111 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in MatrixJabAndHook() 163 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in MatrixJabAndHook() 187 if (tr.fraction < 1.0 && tr.ent->takedamage && !tr.ent->deadflag && !ent->deadflag) in MatrixJabAndHook() 221 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in MatrixJabAndHook() 226 if (ent->OLDstrafebuttons <= 0 && ent->strafebuttons>0 && ent->forwardbuttons == 0) in MatrixJabAndHook() 254 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in MatrixJabAndHook() 259 if (ent->OLDstrafebuttons >= 0 && ent->strafebuttons<0 && ent->forwardbuttons == 0) in MatrixJabAndHook() 292 if (ent->OLDvertbuttons < 0 && ent->vertbuttons>=0 && ent->groundentity) in MatrixJabAndHook() 374 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in swoosh() 379 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in swoosh() [all …]
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H A D | matrix_pweap.c | 268 if (ent->deadflag || ent->health < 0) in kick_attack() 307 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in kick_attack() 312 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in kick_attack() 317 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in kick_attack() 488 if ((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER) && (tr.ent != ent->owner)) in KungFu_l33t_Skillz() 581 ent->beam = DrawLine(ent, start, end); in MatrixDrawBeam() 688 ent->s.skinnum = (ent - g_edicts - 1) | i; in MatrixChangeWeapon() 1185 if(ent->secondaryfire && ent->client->akimbo && ent->client->pers.inventory[ent->client->ammo_index… in Matrix_m4_Fire() 1597 …T_Damage (tr.ent, ent, ent, end, tr.ent->s.origin, tr.ent->s.origin, damage_knife->value, 100, 1, … in Matrix_Knives_Fire() 1751 …T_Damage (tr.ent, ent, ent, end, tr.ent->s.origin, tr.ent->s.origin, damage_fist->value, 500, 1, M… in Matrix_Fists_Fire() [all …]
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H A D | matrix_cmds.c | 11 Decide_attack (ent); in Cmd_Leg_f() 16 if (ent->groundentity) in Cmd_Jump_f() 37 if (ent->healthlevel + ent->staminalevel + ent->damagelevel >= sv_maxlevel->value) in Cmd_BuyHealth_f() 48 ent->stamina -= 150; in Cmd_BuyHealth_f() 49 if(ent->damagelevel + ent->staminalevel + ent->healthlevel < sv_maxlevel->value) in Cmd_BuyHealth_f() 52 ent->healthlevel++; in Cmd_BuyHealth_f() 76 if (ent->healthlevel + ent->staminalevel + ent->damagelevel >= sv_maxlevel->value) in Cmd_BuyStamina_f() 83 ent->staminalevel++; in Cmd_BuyStamina_f() 104 if ( ent->healthlevel + ent->staminalevel + ent->damagelevel >= sv_maxlevel->value) in Cmd_BuyDamage_f() 111 ent->damagelevel++; in Cmd_BuyDamage_f() [all …]
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H A D | p_weapon.c | 168 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon() 169 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 179 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon() 314 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon() 482 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) || ent->secondaryfire ) in Weapon_Generic() 665 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) || ent->secondaryfire ) in Weapon_Grenadex() 686 …if ((ent->client->ps.gunframe == 29) || (ent->client->ps.gunframe == 34) || (ent->client->ps.gunfr… in Weapon_Grenadex() 808 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire() 879 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire() 1023 if (ent->client->ps.gunframe == 12 && ent->client->pers.inventory[ent->client->ammo_index]) in Weapon_HyperBlaster_Fire() [all …]
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H A D | matrix_movement.c | 50 if ((ent->matrixflip == NOFLIP) && (ent->jumping) && !(ent->waterlevel > 0)) in MatrixFlip() 150 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in MatrixFlip() 224 if(ent->client->anim_end == ent->s.frame && ent->matrixflip == KUNGFU) in MatrixFlip() 253 if (ent->groundentity && ent->matrixflip != FALLROLL in MatrixFlip() 264 if(ent->groundentity || ent->matrixflip != 0 || ent->waterlevel) in MatrixFlip() 553 xyspeed = sqrt(ent->velocity[0]*ent->velocity[0] + ent->velocity[1]*ent->velocity[1]); in SuperJump() 601 if(!ent->velocity[0] && !ent->velocity[1]) in SpawnShadow() 710 if(ent->velocity[0] || ent->velocity[1]) in MatrixCheckSpeed() 721 VectorCopy(ent->pinnedpos,ent->s.old_origin); in MatrixCheckSpeed() 758 if(ent->strafebuttons > 0 && !ent->groundentity) in MatrixScreenTilt() [all …]
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | p_weapon.c | 37 if (ent->owner && ent->owner->health>0) in flashThink() 45 VectorCopy(ent->owner->s.angles, ent->s.angles); in flashThink() 50 P_ProjectSource (ent->owner->client, ent->owner->s.origin, ent->end_pt, forward, right, start); in flashThink() 58 VectorCopy(ent->owner->s.angles, ent->s.angles); in flashThink() 62 ent->s.angles[2] = ent->random; in flashThink() 76 VectorCopy (ent->s.origin, ent->s.old_origin); in flashThink() 97 if (ent->waterlevel<2 || !ent->client) in MuzzleEffect() 105 if (ent->client && !ent->client->chasetoggle) in MuzzleEffect() 157 if ((ent->client->jets)||(ent->waterlevel&&ent->client->goggles)||sv_waterlevel->value) in AddKick() 363 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon() [all …]
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H A D | g_cmds.c | 16 if (!ent->client) in ClientTeam() 63 if (ent->killer) in SelectNextItem() 78 ChaseNext(ent); in SelectNextItem() 107 if (ent->killer) in SelectPrevItem() 122 ChasePrev(ent); in SelectPrevItem() 221 ent->health = ent->max_health; in Cmd_Give_f() 499 ent->client->tazer = (ent->client->tazer) ? 10 : 0; in Cmd_Alt_Mode_f() 914 ent->client->ps.fov=(ent->client->old_fov>30)?ent->client->old_fov:90; in Cmd_WeapPrev_f() 962 ent->client->ps.fov=(ent->client->old_fov>30)?ent->client->old_fov:90; in Cmd_WeapNext_f() 1095 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_client.cpp | 1164 ent->headBolt = ent->cervicalBolt = ent->torsoBolt = ent->gutBolt = ent->chestBolt = in G_SetG2PlayerModelInfo() 1165 ent->crotchBolt = ent->elbowLBolt = ent->elbowRBolt = ent->handLBolt = in G_SetG2PlayerModelInfo() 1166 ent->handRBolt = ent->kneeLBolt = ent->kneeRBolt = ent->footLBolt = in G_SetG2PlayerModelInfo() 1176 ent->chestBolt = ent->gutBolt; in G_SetG2PlayerModelInfo() 1184 ent->crotchBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "pelvis"); in G_SetG2PlayerModelInfo() 1187 ent->handLBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*l_hand"); in G_SetG2PlayerModelInfo() 1278 ent->headBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*head"); in G_SetG2PlayerModelInfo() 1291 ent->handRBolt = ent->headBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*head_f1"); in G_SetG2PlayerModelInfo() 1303 ent->gutBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*mouth"); in G_SetG2PlayerModelInfo() 1830 if ( !ent || !ent->client ) in G_AddWeaponModels() [all …]
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | p_weapon.c | 211 ent->s.skinnum = (ent - g_edicts - 1) | i; in ShowGun() 228 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon() 229 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 338 if(ent->svflags & SVF_MONSTER) item->use(ent,item); in NoAmmoWeaponChange() 369 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon() 1055 if(ent->client->zc.first_target != rs_trace.ent) in Weapon_LockonRocketLauncher_Fire() 1057 ent->client->zc.first_target = rs_trace.ent; in Weapon_LockonRocketLauncher_Fire() 1064 if(ent->client->zc.first_target != rs_trace.ent) in Weapon_LockonRocketLauncher_Fire() 1066 ent->client->zc.first_target = rs_trace.ent; in Weapon_LockonRocketLauncher_Fire() 1095 ent->client->ps.fov = ent->client->zc.distance; in Weapon_LockonRocketLauncher_Fire() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | p_weapon.c | 211 ent->s.skinnum = (ent - g_edicts - 1) | i; in ShowGun() 228 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon() 229 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 338 if(ent->svflags & SVF_MONSTER) item->use(ent,item); in NoAmmoWeaponChange() 369 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon() 1055 if(ent->client->zc.first_target != rs_trace.ent) in Weapon_LockonRocketLauncher_Fire() 1057 ent->client->zc.first_target = rs_trace.ent; in Weapon_LockonRocketLauncher_Fire() 1064 if(ent->client->zc.first_target != rs_trace.ent) in Weapon_LockonRocketLauncher_Fire() 1066 ent->client->zc.first_target = rs_trace.ent; in Weapon_LockonRocketLauncher_Fire() 1095 ent->client->ps.fov = ent->client->zc.distance; in Weapon_LockonRocketLauncher_Fire() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 115 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon() 116 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 125 ent->s.skinnum =(ent - g_edicts - 1) | i; in ChangeWeapon() 214 ent->client->pers.weapon->weaponthink(ent); in Think_Weapon() 344 (ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)){ in Weapon_Generic() 390 fire(ent); in Weapon_Generic() 436 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire() 488 …if((ent->client->ps.gunframe == 29) ||(ent->client->ps.gunframe == 34) ||(ent->client->ps.gunframe… in Weapon_Grenade() 581 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire() 632 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_mover.c | 131 …trap_TraceCapsule( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, … in G_TestEntityPosition() 133 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->r.ownerNum, … in G_TestEntityPosition() 135 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition() 976 ent->activator = ent; in Reached_BinaryMover() 1007 if ( ent->teammaster == ent || !ent->teammaster ) { in Reached_BinaryMover() 1025 ent->activator = ent; in Reached_BinaryMover() 1071 if ( ent->teammaster == ent || !ent->teammaster ) { in Reached_BinaryMover() 1197 ent->activator = ent; in Reached_TrinaryMover() 2189 if ( ent->teammaster && ent->team && ent != ent->teammaster ) { in G_TryDoor() 2926 ent->use( ent, ent, ent ); in Think_SetupTrainTargets() [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_spawn.cpp | 307 ent->groupMaster = ent; in G_FindEdictGroups() 375 VecToPos(ent->origin, ent->pos); in G_SpawnEntities() 627 VecToPos(ent->origin, ent->pos); in G_SpawnParticle() 652 ent->pos[2] = gi.GridFall(ent->fieldSize, ent->pos); in G_ActorSpawn() 659 ent->dir = AngleToDir(ent->angle); in G_ActorSpawn() 691 ent->pos[2] = gi.GridFall(ent->fieldSize, ent->pos); in G_Actor2x2Spawn() 697 ent->dir = AngleToDir(ent->angle); in G_Actor2x2Spawn() 846 ent->pos[2] = gi.GridFall(ent->fieldSize, ent->pos); in SP_civilian_target() 871 if (!ent->HP && !ent->time && !ent->target) { in SP_misc_mission() 884 VectorSet(ent->absmax, ent->radius, ent->radius, PLAYER_STAND); in SP_misc_mission() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_fx.cpp | 71 ent->nextthink = level.time + ent->delay + Q_flrand(0.0f, 1.0f) * ent->random; in fx_runner_think() 75 G_RadiusDamage( ent->currentOrigin, ent, ent->splashDamage, ent->splashRadius, ent, MOD_UNKNOWN ); in fx_runner_think() 81 G_UseTargets2( ent, ent, ent->target2 ); in fx_runner_think() 198 G_SetAngles( ent, ent->s.angles ); in fx_runner_link() 262 G_SetOrigin( ent, ent->s.origin ); in SP_fx_runner() 351 … G_RadiusDamage( tr.endpos, ent, ent->splashDamage, ent->splashRadius, ent, MOD_EXPLOSIVE_SPLASH ); in fx_explosion_trail_think() 370 G_RadiusDamage( origin, ent, ent->damage, ent->radius, ent, MOD_EXPLOSIVE_SPLASH ); in fx_explosion_trail_think() 531 G_SetOrigin( ent, ent->s.origin ); in SP_fx_explosion_trail() 736 G_SetOrigin( ent, ent->s.origin ); in SP_fx_target_beam() 762 ent->activator = ent; in SP_fx_target_beam() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_weapon.c | 168 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon() 169 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 179 ent->s.skinnum =(ent - g_edicts - 1) | i; in ChangeWeapon() 268 ent->client->pers.weapon->weaponthink(ent); in Think_Weapon() 402 (ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)){ in Weapon_Generic2() 454 fire(ent); in Weapon_Generic2() 523 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire() 572 …if((ent->client->ps.gunframe == 29) ||(ent->client->ps.gunframe == 34) ||(ent->client->ps.gunframe… in Weapon_Grenade() 665 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire() 716 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 186 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon() 187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 197 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon() 299 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon() 462 ( ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)) in Weapon_Generic2() 603 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire() 664 …if ((ent->client->ps.gunframe == 29) || (ent->client->ps.gunframe == 34) || (ent->client->ps.gunfr… in Weapon_Grenade() 771 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire() 827 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire() 956 if (ent->client->ps.gunframe == 12 && ent->client->pers.inventory[ent->client->ammo_index]) in Weapon_HyperBlaster_Fire() [all …]
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 186 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon() 187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 197 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon() 299 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon() 462 ( ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)) in Weapon_Generic2() 603 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire() 664 …if ((ent->client->ps.gunframe == 29) || (ent->client->ps.gunframe == 34) || (ent->client->ps.gunfr… in Weapon_Grenade() 771 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire() 827 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire() 956 if (ent->client->ps.gunframe == 12 && ent->client->pers.inventory[ent->client->ammo_index]) in Weapon_HyperBlaster_Fire() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 186 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon() 187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 197 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon() 299 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon() 462 ( ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)) in Weapon_Generic2() 603 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire() 664 …if ((ent->client->ps.gunframe == 29) || (ent->client->ps.gunframe == 34) || (ent->client->ps.gunfr… in Weapon_Grenade() 771 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire() 827 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire() 956 if (ent->client->ps.gunframe == 12 && ent->client->pers.inventory[ent->client->ammo_index]) in Weapon_HyperBlaster_Fire() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_weapon.c | 186 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon() 187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 197 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon() 299 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon() 462 ( ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)) in Weapon_Generic2() 603 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire() 664 …if ((ent->client->ps.gunframe == 29) || (ent->client->ps.gunframe == 34) || (ent->client->ps.gunfr… in Weapon_Grenade() 771 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire() 827 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire() 956 if (ent->client->ps.gunframe == 12 && ent->client->pers.inventory[ent->client->ammo_index]) in Weapon_HyperBlaster_Fire() [all …]
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