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/dports/mail/cyrus-imapd30/cyrus-imapd-3.0.16/lib/
H A Dhtmlchar.st51 ent 0x223F "acd"
55 ent 0x223E "ac"
57 ent 0x0410 "Acy"
58 ent 0x0430 "acy"
61 ent 0xD504 "Afr"
62 ent 0xD51E "afr"
63 ent 0x2061 "af"
73 ent 0x0026 "amp"
74 ent 0x0026 "AMP"
78 ent 0x2227 "and"
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/dports/mail/cyrus-imapd34/cyrus-imapd-3.4.2/lib/
H A Dhtmlchar.st51 ent 0x223F "acd"
55 ent 0x223E "ac"
57 ent 0x0410 "Acy"
58 ent 0x0430 "acy"
61 ent 0xD504 "Afr"
62 ent 0xD51E "afr"
63 ent 0x2061 "af"
73 ent 0x0026 "amp"
74 ent 0x0026 "AMP"
78 ent 0x2227 "and"
[all …]
/dports/mail/cyrus-imapd32/cyrus-imapd-3.2.8/lib/
H A Dhtmlchar.st51 ent 0x223F "acd"
55 ent 0x223E "ac"
57 ent 0x0410 "Acy"
58 ent 0x0430 "acy"
61 ent 0xD504 "Afr"
62 ent 0xD51E "afr"
63 ent 0x2061 "af"
73 ent 0x0026 "amp"
74 ent 0x0026 "AMP"
78 ent 0x2227 "and"
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/dports/devel/libfirm/libfirm-1.21.0/ir/tr/
H A Dentity_t.h196 assert(ent && ent->kind == k_entity); in _get_entity_name()
202 assert(ent && ent->kind == k_entity); in _get_entity_ident()
208 assert(ent && ent->kind == k_entity); in _set_entity_ident()
214 assert(ent && ent->kind == k_entity); in _get_entity_owner()
220 assert(ent && ent->kind == k_entity); in _get_entity_ld_ident()
228 assert(ent && ent->kind == k_entity); in _set_entity_ld_ident()
234 assert(ent && ent->kind == k_entity); in _get_entity_ld_name()
240 assert(ent && ent->kind == k_entity); in _get_entity_type()
246 assert(ent && ent->kind == k_entity); in _get_entity_linkage()
252 assert(ent && ent->kind == k_entity); in _get_entity_volatility()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_mover.c135 …trap_TraceCapsule( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, in G_TestEntityPosition()
145 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->r.ownerNum, … in G_TestEntityPosition()
147 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition()
991 ent->activator = ent; in Reached_BinaryMover()
1021 if ( ent->teammaster == ent || !ent->teammaster ) { in Reached_BinaryMover()
1039 ent->activator = ent; in Reached_BinaryMover()
1082 if ( ent->teammaster == ent || !ent->teammaster ) { in Reached_BinaryMover()
1208 ent->activator = ent; in Reached_TrinaryMover()
2174 if ( ent->teammaster && ent->team && ent != ent->teammaster ) { in G_TryDoor()
2913 ent->use( ent, ent, ent ); in Think_SetupTrainTargets()
[all …]
H A Dg_props.c47 trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, dest, ent->s.number, MASK_SOLID ); in DropToFloorG()
65 trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, dest, ent->s.number, MASK_SOLID ); in DropToFloor()
1459 ent->health = ent->duration; in Props_Chair_Die()
1532 ent->duration = ent->health; in SP_Props_Chair()
1586 ent->duration = ent->health; in SP_Props_ChairHiback()
1638 ent->duration = ent->health; in SP_Props_ChairSide()
1698 ent->duration = ent->health; in SP_Props_ChateauChair()
1864 ent->duration = ent->health; in SP_Props_Desklamp()
2145 ent->health = ent->duration; in Props_Barrel_Die()
3223 Spawn_Shard( ent, inflictor, ent->count, ent->key ); in props_decoration_death()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_kungfu.c111 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in MatrixJabAndHook()
163 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in MatrixJabAndHook()
187 if (tr.fraction < 1.0 && tr.ent->takedamage && !tr.ent->deadflag && !ent->deadflag) in MatrixJabAndHook()
221 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in MatrixJabAndHook()
226 if (ent->OLDstrafebuttons <= 0 && ent->strafebuttons>0 && ent->forwardbuttons == 0) in MatrixJabAndHook()
254 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in MatrixJabAndHook()
259 if (ent->OLDstrafebuttons >= 0 && ent->strafebuttons<0 && ent->forwardbuttons == 0) in MatrixJabAndHook()
292 if (ent->OLDvertbuttons < 0 && ent->vertbuttons>=0 && ent->groundentity) in MatrixJabAndHook()
374 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in swoosh()
379 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in swoosh()
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H A Dmatrix_pweap.c268 if (ent->deadflag || ent->health < 0) in kick_attack()
307 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in kick_attack()
312 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in kick_attack()
317 PlayerNoise(ent, ent->s.origin, PNOISE_SELF); in kick_attack()
488 if ((tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER) && (tr.ent != ent->owner)) in KungFu_l33t_Skillz()
581 ent->beam = DrawLine(ent, start, end); in MatrixDrawBeam()
688 ent->s.skinnum = (ent - g_edicts - 1) | i; in MatrixChangeWeapon()
1185 if(ent->secondaryfire && ent->client->akimbo && ent->client->pers.inventory[ent->client->ammo_index… in Matrix_m4_Fire()
1597 …T_Damage (tr.ent, ent, ent, end, tr.ent->s.origin, tr.ent->s.origin, damage_knife->value, 100, 1, … in Matrix_Knives_Fire()
1751 …T_Damage (tr.ent, ent, ent, end, tr.ent->s.origin, tr.ent->s.origin, damage_fist->value, 500, 1, M… in Matrix_Fists_Fire()
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H A Dmatrix_cmds.c11 Decide_attack (ent); in Cmd_Leg_f()
16 if (ent->groundentity) in Cmd_Jump_f()
37 if (ent->healthlevel + ent->staminalevel + ent->damagelevel >= sv_maxlevel->value) in Cmd_BuyHealth_f()
48 ent->stamina -= 150; in Cmd_BuyHealth_f()
49 if(ent->damagelevel + ent->staminalevel + ent->healthlevel < sv_maxlevel->value) in Cmd_BuyHealth_f()
52 ent->healthlevel++; in Cmd_BuyHealth_f()
76 if (ent->healthlevel + ent->staminalevel + ent->damagelevel >= sv_maxlevel->value) in Cmd_BuyStamina_f()
83 ent->staminalevel++; in Cmd_BuyStamina_f()
104 if ( ent->healthlevel + ent->staminalevel + ent->damagelevel >= sv_maxlevel->value) in Cmd_BuyDamage_f()
111 ent->damagelevel++; in Cmd_BuyDamage_f()
[all …]
H A Dp_weapon.c168 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon()
169 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
179 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon()
314 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon()
482 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) || ent->secondaryfire ) in Weapon_Generic()
665 if ( ((ent->client->latched_buttons|ent->client->buttons) & BUTTON_ATTACK) || ent->secondaryfire ) in Weapon_Grenadex()
686 …if ((ent->client->ps.gunframe == 29) || (ent->client->ps.gunframe == 34) || (ent->client->ps.gunfr… in Weapon_Grenadex()
808 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire()
879 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire()
1023 if (ent->client->ps.gunframe == 12 && ent->client->pers.inventory[ent->client->ammo_index]) in Weapon_HyperBlaster_Fire()
[all …]
H A Dmatrix_movement.c50 if ((ent->matrixflip == NOFLIP) && (ent->jumping) && !(ent->waterlevel > 0)) in MatrixFlip()
150 ent->s.angles[YAW] = ent->client->v_angle[YAW]; in MatrixFlip()
224 if(ent->client->anim_end == ent->s.frame && ent->matrixflip == KUNGFU) in MatrixFlip()
253 if (ent->groundentity && ent->matrixflip != FALLROLL in MatrixFlip()
264 if(ent->groundentity || ent->matrixflip != 0 || ent->waterlevel) in MatrixFlip()
553 xyspeed = sqrt(ent->velocity[0]*ent->velocity[0] + ent->velocity[1]*ent->velocity[1]); in SuperJump()
601 if(!ent->velocity[0] && !ent->velocity[1]) in SpawnShadow()
710 if(ent->velocity[0] || ent->velocity[1]) in MatrixCheckSpeed()
721 VectorCopy(ent->pinnedpos,ent->s.old_origin); in MatrixCheckSpeed()
758 if(ent->strafebuttons > 0 && !ent->groundentity) in MatrixScreenTilt()
[all …]
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_weapon.c37 if (ent->owner && ent->owner->health>0) in flashThink()
45 VectorCopy(ent->owner->s.angles, ent->s.angles); in flashThink()
50 P_ProjectSource (ent->owner->client, ent->owner->s.origin, ent->end_pt, forward, right, start); in flashThink()
58 VectorCopy(ent->owner->s.angles, ent->s.angles); in flashThink()
62 ent->s.angles[2] = ent->random; in flashThink()
76 VectorCopy (ent->s.origin, ent->s.old_origin); in flashThink()
97 if (ent->waterlevel<2 || !ent->client) in MuzzleEffect()
105 if (ent->client && !ent->client->chasetoggle) in MuzzleEffect()
157 if ((ent->client->jets)||(ent->waterlevel&&ent->client->goggles)||sv_waterlevel->value) in AddKick()
363 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon()
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H A Dg_cmds.c16 if (!ent->client) in ClientTeam()
63 if (ent->killer) in SelectNextItem()
78 ChaseNext(ent); in SelectNextItem()
107 if (ent->killer) in SelectPrevItem()
122 ChasePrev(ent); in SelectPrevItem()
221 ent->health = ent->max_health; in Cmd_Give_f()
499 ent->client->tazer = (ent->client->tazer) ? 10 : 0; in Cmd_Alt_Mode_f()
914 ent->client->ps.fov=(ent->client->old_fov>30)?ent->client->old_fov:90; in Cmd_WeapPrev_f()
962 ent->client->ps.fov=(ent->client->old_fov>30)?ent->client->old_fov:90; in Cmd_WeapNext_f()
1095 player_die (ent, ent, ent, 100000, vec3_origin); in Cmd_Kill_f()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_client.cpp1164 ent->headBolt = ent->cervicalBolt = ent->torsoBolt = ent->gutBolt = ent->chestBolt = in G_SetG2PlayerModelInfo()
1165 ent->crotchBolt = ent->elbowLBolt = ent->elbowRBolt = ent->handLBolt = in G_SetG2PlayerModelInfo()
1166 ent->handRBolt = ent->kneeLBolt = ent->kneeRBolt = ent->footLBolt = in G_SetG2PlayerModelInfo()
1176 ent->chestBolt = ent->gutBolt; in G_SetG2PlayerModelInfo()
1184 ent->crotchBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "pelvis"); in G_SetG2PlayerModelInfo()
1187 ent->handLBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*l_hand"); in G_SetG2PlayerModelInfo()
1278 ent->headBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*head"); in G_SetG2PlayerModelInfo()
1291 ent->handRBolt = ent->headBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*head_f1"); in G_SetG2PlayerModelInfo()
1303 ent->gutBolt = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*mouth"); in G_SetG2PlayerModelInfo()
1830 if ( !ent || !ent->client ) in G_AddWeaponModels()
[all …]
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_weapon.c211 ent->s.skinnum = (ent - g_edicts - 1) | i; in ShowGun()
228 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon()
229 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
338 if(ent->svflags & SVF_MONSTER) item->use(ent,item); in NoAmmoWeaponChange()
369 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon()
1055 if(ent->client->zc.first_target != rs_trace.ent) in Weapon_LockonRocketLauncher_Fire()
1057 ent->client->zc.first_target = rs_trace.ent; in Weapon_LockonRocketLauncher_Fire()
1064 if(ent->client->zc.first_target != rs_trace.ent) in Weapon_LockonRocketLauncher_Fire()
1066 ent->client->zc.first_target = rs_trace.ent; in Weapon_LockonRocketLauncher_Fire()
1095 ent->client->ps.fov = ent->client->zc.distance; in Weapon_LockonRocketLauncher_Fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_weapon.c211 ent->s.skinnum = (ent - g_edicts - 1) | i; in ShowGun()
228 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon()
229 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
338 if(ent->svflags & SVF_MONSTER) item->use(ent,item); in NoAmmoWeaponChange()
369 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon()
1055 if(ent->client->zc.first_target != rs_trace.ent) in Weapon_LockonRocketLauncher_Fire()
1057 ent->client->zc.first_target = rs_trace.ent; in Weapon_LockonRocketLauncher_Fire()
1064 if(ent->client->zc.first_target != rs_trace.ent) in Weapon_LockonRocketLauncher_Fire()
1066 ent->client->zc.first_target = rs_trace.ent; in Weapon_LockonRocketLauncher_Fire()
1095 ent->client->ps.fov = ent->client->zc.distance; in Weapon_LockonRocketLauncher_Fire()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c115 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon()
116 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
125 ent->s.skinnum =(ent - g_edicts - 1) | i; in ChangeWeapon()
214 ent->client->pers.weapon->weaponthink(ent); in Think_Weapon()
344 (ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)){ in Weapon_Generic()
390 fire(ent); in Weapon_Generic()
436 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire()
488 …if((ent->client->ps.gunframe == 29) ||(ent->client->ps.gunframe == 34) ||(ent->client->ps.gunframe… in Weapon_Grenade()
581 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire()
632 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_mover.c131 …trap_TraceCapsule( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, in G_TestEntityPosition()
133 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->r.ownerNum, … in G_TestEntityPosition()
135 …trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ma… in G_TestEntityPosition()
976 ent->activator = ent; in Reached_BinaryMover()
1007 if ( ent->teammaster == ent || !ent->teammaster ) { in Reached_BinaryMover()
1025 ent->activator = ent; in Reached_BinaryMover()
1071 if ( ent->teammaster == ent || !ent->teammaster ) { in Reached_BinaryMover()
1197 ent->activator = ent; in Reached_TrinaryMover()
2189 if ( ent->teammaster && ent->team && ent != ent->teammaster ) { in G_TryDoor()
2926 ent->use( ent, ent, ent ); in Think_SetupTrainTargets()
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_spawn.cpp307 ent->groupMaster = ent; in G_FindEdictGroups()
375 VecToPos(ent->origin, ent->pos); in G_SpawnEntities()
627 VecToPos(ent->origin, ent->pos); in G_SpawnParticle()
652 ent->pos[2] = gi.GridFall(ent->fieldSize, ent->pos); in G_ActorSpawn()
659 ent->dir = AngleToDir(ent->angle); in G_ActorSpawn()
691 ent->pos[2] = gi.GridFall(ent->fieldSize, ent->pos); in G_Actor2x2Spawn()
697 ent->dir = AngleToDir(ent->angle); in G_Actor2x2Spawn()
846 ent->pos[2] = gi.GridFall(ent->fieldSize, ent->pos); in SP_civilian_target()
871 if (!ent->HP && !ent->time && !ent->target) { in SP_misc_mission()
884 VectorSet(ent->absmax, ent->radius, ent->radius, PLAYER_STAND); in SP_misc_mission()
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_fx.cpp71 ent->nextthink = level.time + ent->delay + Q_flrand(0.0f, 1.0f) * ent->random; in fx_runner_think()
75 G_RadiusDamage( ent->currentOrigin, ent, ent->splashDamage, ent->splashRadius, ent, MOD_UNKNOWN ); in fx_runner_think()
81 G_UseTargets2( ent, ent, ent->target2 ); in fx_runner_think()
198 G_SetAngles( ent, ent->s.angles ); in fx_runner_link()
262 G_SetOrigin( ent, ent->s.origin ); in SP_fx_runner()
351 … G_RadiusDamage( tr.endpos, ent, ent->splashDamage, ent->splashRadius, ent, MOD_EXPLOSIVE_SPLASH ); in fx_explosion_trail_think()
370 G_RadiusDamage( origin, ent, ent->damage, ent->radius, ent, MOD_EXPLOSIVE_SPLASH ); in fx_explosion_trail_think()
531 G_SetOrigin( ent, ent->s.origin ); in SP_fx_explosion_trail()
736 G_SetOrigin( ent, ent->s.origin ); in SP_fx_target_beam()
762 ent->activator = ent; in SP_fx_target_beam()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c168 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon()
169 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
179 ent->s.skinnum =(ent - g_edicts - 1) | i; in ChangeWeapon()
268 ent->client->pers.weapon->weaponthink(ent); in Think_Weapon()
402 (ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)){ in Weapon_Generic2()
454 fire(ent); in Weapon_Generic2()
523 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire()
572 …if((ent->client->ps.gunframe == 29) ||(ent->client->ps.gunframe == 34) ||(ent->client->ps.gunframe… in Weapon_Grenade()
665 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire()
716 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c186 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon()
187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
197 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon()
299 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon()
462 ( ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)) in Weapon_Generic2()
603 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire()
664 …if ((ent->client->ps.gunframe == 29) || (ent->client->ps.gunframe == 34) || (ent->client->ps.gunfr… in Weapon_Grenade()
771 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire()
827 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire()
956 if (ent->client->ps.gunframe == 12 && ent->client->pers.inventory[ent->client->ammo_index]) in Weapon_HyperBlaster_Fire()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c186 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon()
187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
197 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon()
299 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon()
462 ( ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)) in Weapon_Generic2()
603 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire()
664 …if ((ent->client->ps.gunframe == 29) || (ent->client->ps.gunframe == 34) || (ent->client->ps.gunfr… in Weapon_Grenade()
771 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire()
827 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire()
956 if (ent->client->ps.gunframe == 12 && ent->client->pers.inventory[ent->client->ammo_index]) in Weapon_HyperBlaster_Fire()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c186 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon()
187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
197 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon()
299 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon()
462 ( ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)) in Weapon_Generic2()
603 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire()
664 …if ((ent->client->ps.gunframe == 29) || (ent->client->ps.gunframe == 34) || (ent->client->ps.gunfr… in Weapon_Grenade()
771 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire()
827 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire()
956 if (ent->client->ps.gunframe == 12 && ent->client->pers.inventory[ent->client->ammo_index]) in Weapon_HyperBlaster_Fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c186 ent->client->pers.lastweapon = ent->client->pers.weapon; in ChangeWeapon()
187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
197 ent->s.skinnum = (ent - g_edicts - 1) | i; in ChangeWeapon()
299 ent->client->pers.weapon->weaponthink (ent); in Think_Weapon()
462 ( ent->client->pers.inventory[ent->client->ammo_index] >= ent->client->pers.weapon->quantity)) in Weapon_Generic2()
603 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenade_fire()
664 …if ((ent->client->ps.gunframe == 29) || (ent->client->ps.gunframe == 34) || (ent->client->ps.gunfr… in Weapon_Grenade()
771 ent->client->pers.inventory[ent->client->ammo_index]--; in weapon_grenadelauncher_fire()
827 ent->client->pers.inventory[ent->client->ammo_index]--; in Weapon_RocketLauncher_Fire()
956 if (ent->client->ps.gunframe == 12 && ent->client->pers.inventory[ent->client->ammo_index]) in Weapon_HyperBlaster_Fire()
[all …]

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