Searched refs:ex_gameover (Results 1 – 4 of 4) sorted by last modified time
4151 playstate = ex_gameover; in T_End()
1333 playstate = ex_gameover; in GameLoop()1351 case ex_gameover: in GameLoop()1354 if (playstate==ex_gameover) in GameLoop()
2969 case ex_gameover : in DrawEOLHeader()3470 if ( ( EndBonusNumBonuses != 0 ) || ( playstate == ex_gameover ) ) in LevelCompleted()
442 ex_gameover, enumerator