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Searched refs:int_percentage_read (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/lib3ds/src/
H A Dlib3ds_material.c145 int_percentage_read(float *p, Lib3dsIo *io) { in int_percentage_read() function
300 int_percentage_read(&material->shininess, io); in lib3ds_material_read()
306 int_percentage_read(&material->shin_strength, io); in lib3ds_material_read()
312 int_percentage_read(&material->transparency, io); in lib3ds_material_read()
318 int_percentage_read(&material->falloff, io); in lib3ds_material_read()
324 int_percentage_read(&material->self_illum, io); in lib3ds_material_read()
335 int_percentage_read(&material->blur, io); in lib3ds_material_read()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/3ds/lib3ds/
H A Dlib3ds_material.c145 int_percentage_read(float *p, Lib3dsIo *io) { in int_percentage_read() function
300 int_percentage_read(&material->shininess, io); in lib3ds_material_read()
306 int_percentage_read(&material->shin_strength, io); in lib3ds_material_read()
312 int_percentage_read(&material->transparency, io); in lib3ds_material_read()
318 int_percentage_read(&material->falloff, io); in lib3ds_material_read()
324 int_percentage_read(&material->self_illum, io); in lib3ds_material_read()
335 int_percentage_read(&material->blur, io); in lib3ds_material_read()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/3ds/lib3ds/
H A Dlib3ds_material.c144 int_percentage_read(float *p, Lib3dsIo *io) { in int_percentage_read() function
299 int_percentage_read(&material->shininess, io); in lib3ds_material_read()
305 int_percentage_read(&material->shin_strength, io); in lib3ds_material_read()
311 int_percentage_read(&material->transparency, io); in lib3ds_material_read()
317 int_percentage_read(&material->falloff, io); in lib3ds_material_read()
323 int_percentage_read(&material->self_illum, io); in lib3ds_material_read()
334 int_percentage_read(&material->blur, io); in lib3ds_material_read()
/dports/graphics/lib3ds/lib3ds-1.3.0/lib3ds/
H A Dmaterial.c168 int_percentage_read(Lib3dsFloat *p, Lib3dsIo *io) in int_percentage_read() function
438 if (!int_percentage_read(&material->shininess, io)) { in lib3ds_material_read()
446 if (!int_percentage_read(&material->shin_strength, io)) { in lib3ds_material_read()
454 if (!int_percentage_read(&material->transparency, io)) { in lib3ds_material_read()
462 if (!int_percentage_read(&material->falloff, io)) { in lib3ds_material_read()
470 if (!int_percentage_read(&material->self_ilpct, io)) { in lib3ds_material_read()
483 if (!int_percentage_read(&material->blur, io)) { in lib3ds_material_read()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/lib3ds-1.3.0/lib3ds/
H A Dmaterial.c168 int_percentage_read(Lib3dsFloat *p, Lib3dsIo *io) in int_percentage_read() function
438 if (!int_percentage_read(&material->shininess, io)) { in lib3ds_material_read()
446 if (!int_percentage_read(&material->shin_strength, io)) { in lib3ds_material_read()
454 if (!int_percentage_read(&material->transparency, io)) { in lib3ds_material_read()
462 if (!int_percentage_read(&material->falloff, io)) { in lib3ds_material_read()
470 if (!int_percentage_read(&material->self_ilpct, io)) { in lib3ds_material_read()
483 if (!int_percentage_read(&material->blur, io)) { in lib3ds_material_read()
/dports/graphics/lib3ds/lib3ds-1.3.0/
H A DChangeLog238 (int_percentage_read), (int_percentage_write):
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/lib3ds-1.3.0/
H A DChangeLog238 (int_percentage_read), (int_percentage_write):