Searched refs:int_percentage_read (Results 1 – 7 of 7) sorted by relevance
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/lib3ds/src/ |
H A D | lib3ds_material.c | 145 int_percentage_read(float *p, Lib3dsIo *io) { in int_percentage_read() function 300 int_percentage_read(&material->shininess, io); in lib3ds_material_read() 306 int_percentage_read(&material->shin_strength, io); in lib3ds_material_read() 312 int_percentage_read(&material->transparency, io); in lib3ds_material_read() 318 int_percentage_read(&material->falloff, io); in lib3ds_material_read() 324 int_percentage_read(&material->self_illum, io); in lib3ds_material_read() 335 int_percentage_read(&material->blur, io); in lib3ds_material_read()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/3ds/lib3ds/ |
H A D | lib3ds_material.c | 145 int_percentage_read(float *p, Lib3dsIo *io) { in int_percentage_read() function 300 int_percentage_read(&material->shininess, io); in lib3ds_material_read() 306 int_percentage_read(&material->shin_strength, io); in lib3ds_material_read() 312 int_percentage_read(&material->transparency, io); in lib3ds_material_read() 318 int_percentage_read(&material->falloff, io); in lib3ds_material_read() 324 int_percentage_read(&material->self_illum, io); in lib3ds_material_read() 335 int_percentage_read(&material->blur, io); in lib3ds_material_read()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/3ds/lib3ds/ |
H A D | lib3ds_material.c | 144 int_percentage_read(float *p, Lib3dsIo *io) { in int_percentage_read() function 299 int_percentage_read(&material->shininess, io); in lib3ds_material_read() 305 int_percentage_read(&material->shin_strength, io); in lib3ds_material_read() 311 int_percentage_read(&material->transparency, io); in lib3ds_material_read() 317 int_percentage_read(&material->falloff, io); in lib3ds_material_read() 323 int_percentage_read(&material->self_illum, io); in lib3ds_material_read() 334 int_percentage_read(&material->blur, io); in lib3ds_material_read()
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/dports/graphics/lib3ds/lib3ds-1.3.0/lib3ds/ |
H A D | material.c | 168 int_percentage_read(Lib3dsFloat *p, Lib3dsIo *io) in int_percentage_read() function 438 if (!int_percentage_read(&material->shininess, io)) { in lib3ds_material_read() 446 if (!int_percentage_read(&material->shin_strength, io)) { in lib3ds_material_read() 454 if (!int_percentage_read(&material->transparency, io)) { in lib3ds_material_read() 462 if (!int_percentage_read(&material->falloff, io)) { in lib3ds_material_read() 470 if (!int_percentage_read(&material->self_ilpct, io)) { in lib3ds_material_read() 483 if (!int_percentage_read(&material->blur, io)) { in lib3ds_material_read()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/lib3ds-1.3.0/lib3ds/ |
H A D | material.c | 168 int_percentage_read(Lib3dsFloat *p, Lib3dsIo *io) in int_percentage_read() function 438 if (!int_percentage_read(&material->shininess, io)) { in lib3ds_material_read() 446 if (!int_percentage_read(&material->shin_strength, io)) { in lib3ds_material_read() 454 if (!int_percentage_read(&material->transparency, io)) { in lib3ds_material_read() 462 if (!int_percentage_read(&material->falloff, io)) { in lib3ds_material_read() 470 if (!int_percentage_read(&material->self_ilpct, io)) { in lib3ds_material_read() 483 if (!int_percentage_read(&material->blur, io)) { in lib3ds_material_read()
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/dports/graphics/lib3ds/lib3ds-1.3.0/ |
H A D | ChangeLog | 238 (int_percentage_read), (int_percentage_write):
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/lib3ds-1.3.0/ |
H A D | ChangeLog | 238 (int_percentage_read), (int_percentage_write):
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