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Searched refs:lastrespawn (Results 1 – 4 of 4) sorted by path

/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dgame.h596 int lastdeath, lastspawn, lastrespawn, lastpain, lastregen, lastfire; member
599 …gamestate() : arenaweap(-1), lastdeath(0), lastspawn(0), lastrespawn(0), lastpain(0), lastregen(0)… in gamestate()
751 lastrespawn = -1; in clearstate()
H A Dserver.cpp1020 gs.lastrespawn = gs.lastspawn = gamemillis; in sendspawn()
3258 …if(cp->state.state != CS_DEAD || cp->state.lastrespawn >= 0 || gamemillis-cp->state.lastdeath <= D… in parsepacket()
3298 …=CS_ALIVE && cp->state.state!=CS_DEAD && cp->state.state!=CS_WAITING) || cp->state.lastrespawn < 0) in parsepacket()
3300 cp->state.lastrespawn = -1; in parsepacket()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_stat.c66 respawn_t *firstrespawn,*lastrespawn; variable
376 if (stat == lastrespawn) in RemoveRespawnStatic()
377 lastrespawn = stat->prev; in RemoveRespawnStatic()
544 {stat->prev = lastrespawn; in AddRespawnStatic()
545 lastrespawn->next = stat; in AddRespawnStatic()
549 lastrespawn = stat; in AddRespawnStatic()
568 lastrespawn = NULL; in InitStaticList()
H A Drt_stat.h193 extern respawn_t *firstrespawn,*lastrespawn;