/dports/cad/cura/Cura-58bae31/cura/ |
H A D | PlatformPhysics.py | 77 move_vector = Vector() 81 move_vector = move_vector.set(y = -bbox.bottom + z_offset) 124 …overlap = head_hull.translate(move_vector.x, move_vector.z).intersectsPolygon(other_node.callDecor… 128 …overlap = node.callDecoration("getConvexHull").translate(move_vector.x, move_vector.z).intersectsP… 131 … move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor, 135 … move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor, 142 …overlap = own_convex_hull.translate(move_vector.x, move_vector.z).intersectsPolygon(other_convex_h… 147 … temp_move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor, 157 … move_vector = move_vector.set(x = move_vector.x + overlap[0] * temp_scale_factor, 160 move_vector = temp_move_vector [all …]
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/gerbview/ |
H A D | gerber_file_image.cpp | 313 wxPoint move_vector; in StepAndRepeatItem() local 314 move_vector.x = scaletoIU( ii * GetLayerParams().m_StepForRepeat.x, in StepAndRepeatItem() 316 move_vector.y = scaletoIU( jj * GetLayerParams().m_StepForRepeat.y, in StepAndRepeatItem() 318 dupItem->MoveXY( move_vector ); in StepAndRepeatItem()
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/dports/cad/uranium/Uranium-3ed9c4de/UM/Mesh/ |
H A D | MeshFileHandler.py | 46 … move_vector = Vector(extents.center.x, extents.center.y, extents.center.z) 47 result.setCenterPosition(move_vector)
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/dports/cad/uranium/Uranium-3ed9c4de/plugins/Tools/CameraTool/ |
H A D | CameraTool.py | 288 move_vector = Vector(0.0, 0.0, 1.0) 300 move_vector = Vector(x_component, -y_component, 1) 301 move_vector = move_vector.normalized() 303 move_vector = -delta * move_vector 306 camera.translate(move_vector)
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/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_movement.c | 345 VectorNormalize(ent->move_vector); in ACEMV_ChangeBotAngle() 350 vectoangles (ent->move_vector, ideal_angle); in ACEMV_ChangeBotAngle() 527 self->move_vector[2] = 0; // kill z movement in ACEMV_Move() 528 if(VectorLength(self->move_vector) > 10) in ACEMV_Move() 548 VectorCopy(self->move_vector, dist); in ACEMV_Move() 601 self->velocity[0] = self->move_vector[0] * 360; in ACEMV_Move() 602 self->velocity[1] = self->move_vector[1] * 360; in ACEMV_Move() 920 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack() 921 vectoangles (self->move_vector, angles); in ACEMV_Attack() 1189 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack() [all …]
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H A D | acebot_nodes.c | 306 VectorSubtract (nodes[self->next_node].origin, self->s.origin , self->move_vector); in ACEND_FollowPath()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_local.h | 1634 vec3_t move_vector; member
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/dports/games/alienarena/alienarena-7.66/source/game/acesrc/ |
H A D | acebot_movement.c | 345 VectorNormalize(ent->move_vector); in ACEMV_ChangeBotAngle() 350 vectoangles (ent->move_vector, ideal_angle); in ACEMV_ChangeBotAngle() 527 self->move_vector[2] = 0; // kill z movement in ACEMV_Move() 528 if(VectorLength(self->move_vector) > 10) in ACEMV_Move() 548 VectorCopy(self->move_vector, dist); in ACEMV_Move() 601 self->velocity[0] = self->move_vector[0] * 360; in ACEMV_Move() 602 self->velocity[1] = self->move_vector[1] * 360; in ACEMV_Move() 920 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack() 921 vectoangles (self->move_vector, angles); in ACEMV_Attack() 1189 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack() [all …]
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H A D | acebot_nodes.c | 306 VectorSubtract (nodes[self->next_node].origin, self->s.origin , self->move_vector); in ACEND_FollowPath()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_local.h | 1634 vec3_t move_vector; member
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/dports/games/lgeneral/lgeneral-1.3.2/src/ |
H A D | engine.c | 226 Vector move_vector; /* vector the unit moves along */ variable 3665 move_vector.x = end_x - start_x; move_vector.y = end_y - start_y; in engine_update() 3666 … len = sqrt( move_vector.x * move_vector.x + move_vector.y * move_vector.y ); in engine_update() 3667 move_vector.x /= len; move_vector.y /= len; in engine_update() 3685 unit_vector.x += move_vector.x * move_vel * ms; in engine_update() 3686 unit_vector.y += move_vector.y * move_vel * ms; in engine_update()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/LavaCore.ocd/ |
H A D | Script.c | 101 this.move_vector = [0, 0]; in func() 208 this.move_vector = [RandomX(-1, 1), RandomX(-1, 1)]; 210 this.move_vector[0] = 1; 212 this.move_vector[0] = -1; 214 this.move_vector[1] = 1; 216 this.move_vector[1] = -1; 225 this.move_vector[0] = Sign(Target->GetX() - other_core->GetX()); 226 this.move_vector[1] = Sign(Target->GetY() - other_core->GetY()); 233 this.move_vector[0] = RandomX(-1, 1); 234 this.move_vector[1] = RandomX(-1, 1); [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ace/ |
H A D | acebot_movement.c | 278 VectorNormalize(ent->move_vector); in ACEMV_ChangeBotAngle() 283 vectoangles (ent->move_vector, ideal_angle); in ACEMV_ChangeBotAngle() 355 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal() 371 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal() 436 self->move_vector[2] = 0; // kill z movement in ACEMV_Move() 437 if(VectorLength(self->move_vector) > 10) in ACEMV_Move() 457 VectorCopy(self->move_vector,dist); in ACEMV_Move() 510 self->velocity[0] = self->move_vector[0] * 360; in ACEMV_Move() 511 self->velocity[1] = self->move_vector[1] * 360; in ACEMV_Move() 664 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack() [all …]
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H A D | acebot_nodes.c | 279 VectorSubtract (nodes[self->next_node].origin, self->s.origin , self->move_vector); in ACEND_FollowPath()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_local.h | 1153 vec3_t move_vector; member
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ace/ |
H A D | acebot_movement.c | 278 VectorNormalize(ent->move_vector); in ACEMV_ChangeBotAngle() 283 vectoangles (ent->move_vector, ideal_angle); in ACEMV_ChangeBotAngle() 355 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal() 371 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal() 436 self->move_vector[2] = 0; // kill z movement in ACEMV_Move() 437 if(VectorLength(self->move_vector) > 10) in ACEMV_Move() 457 VectorCopy(self->move_vector,dist); in ACEMV_Move() 510 self->velocity[0] = self->move_vector[0] * 360; in ACEMV_Move() 511 self->velocity[1] = self->move_vector[1] * 360; in ACEMV_Move() 664 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack() [all …]
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H A D | acebot_nodes.c | 281 VectorSubtract (nodes[self->next_node].origin, self->s.origin , self->move_vector); in ACEND_FollowPath()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_local.h | 1143 vec3_t move_vector; member
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/ |
H A D | ai.h | 74 vec3_t move_vector; member
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H A D | ai_class_dmbot.c | 58 self->ai->move_vector[2] = 0; // kill z movement in BOT_DMclass_Move() 59 if(VectorLength(self->ai->move_vector) > 10) in BOT_DMclass_Move() 106 self->velocity[0] = self->ai->move_vector[0] * 280; in BOT_DMclass_Move() 107 self->velocity[1] = self->ai->move_vector[1] * 280; in BOT_DMclass_Move() 109 self->velocity[0] = self->ai->move_vector[0] * 160; in BOT_DMclass_Move() 110 self->velocity[1] = self->ai->move_vector[1] * 160; in BOT_DMclass_Move() 122 VectorCopy( self->ai->move_vector, v2 ); in BOT_DMclass_Move() 576 VectorSubtract (target, self->s.origin, self->ai->move_vector); in BOT_DMclass_FireWeapon() 577 vectoangles (self->ai->move_vector, angles); in BOT_DMclass_FireWeapon()
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H A D | ai_class_monster_default.c | 64 self->velocity[0] = self->ai->move_vector[0] * 280; in M_default_Move() 65 self->velocity[1] = self->ai->move_vector[1] * 280; in M_default_Move() 67 self->velocity[0] = self->ai->move_vector[0] * 160; in M_default_Move() 68 self->velocity[1] = self->ai->move_vector[1] * 160; in M_default_Move() 237 VectorSubtract (target, self->s.origin, self->ai->move_vector); in M_default_FireWeapon() 238 vectoangles (self->ai->move_vector, angles); in M_default_FireWeapon()
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H A D | ai_main.c | 135 VectorSet( ent->ai->move_vector, 0, 0, 0 ); in AI_ResetNavigation()
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H A D | ai_movement.c | 271 VectorNormalize(ent->ai->move_vector); in AI_ChangeAngle() 276 vectoangles (ent->ai->move_vector, ideal_angle); in AI_ChangeAngle() 357 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->ai->move_vector); in AI_MoveToGoalEntity() 372 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->ai->move_vector); in AI_MoveToGoalEntity()
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H A D | ai_navigation.c | 214 VectorSubtract( nodes[self->ai->next_node].origin, self->s.origin , self->ai->move_vector ); in AI_FollowPath()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ace/ |
H A D | acebot_movement.c | 278 VectorNormalize(ent->move_vector); in ACEMV_ChangeBotAngle() 283 vectoangles (ent->move_vector, ideal_angle); in ACEMV_ChangeBotAngle() 355 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal() 371 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal() 436 self->move_vector[2] = 0; // kill z movement in ACEMV_Move() 437 if(VectorLength(self->move_vector) > 10) in ACEMV_Move() 457 VectorCopy(self->move_vector,dist); in ACEMV_Move() 510 self->velocity[0] = self->move_vector[0] * 360; in ACEMV_Move() 511 self->velocity[1] = self->move_vector[1] * 360; in ACEMV_Move() 664 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack() [all …]
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