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Searched refs:move_vector (Results 1 – 25 of 45) sorted by path

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/dports/cad/cura/Cura-58bae31/cura/
H A DPlatformPhysics.py77 move_vector = Vector()
81 move_vector = move_vector.set(y = -bbox.bottom + z_offset)
124 …overlap = head_hull.translate(move_vector.x, move_vector.z).intersectsPolygon(other_node.callDecor…
128 …overlap = node.callDecoration("getConvexHull").translate(move_vector.x, move_vector.z).intersectsP…
131move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor,
135move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor,
142 …overlap = own_convex_hull.translate(move_vector.x, move_vector.z).intersectsPolygon(other_convex_h…
147 … temp_move_vector = move_vector.set(x = move_vector.x + overlap[0] * self._move_factor,
157move_vector = move_vector.set(x = move_vector.x + overlap[0] * temp_scale_factor,
160 move_vector = temp_move_vector
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/gerbview/
H A Dgerber_file_image.cpp313 wxPoint move_vector; in StepAndRepeatItem() local
314 move_vector.x = scaletoIU( ii * GetLayerParams().m_StepForRepeat.x, in StepAndRepeatItem()
316 move_vector.y = scaletoIU( jj * GetLayerParams().m_StepForRepeat.y, in StepAndRepeatItem()
318 dupItem->MoveXY( move_vector ); in StepAndRepeatItem()
/dports/cad/uranium/Uranium-3ed9c4de/UM/Mesh/
H A DMeshFileHandler.py46move_vector = Vector(extents.center.x, extents.center.y, extents.center.z)
47 result.setCenterPosition(move_vector)
/dports/cad/uranium/Uranium-3ed9c4de/plugins/Tools/CameraTool/
H A DCameraTool.py288 move_vector = Vector(0.0, 0.0, 1.0)
300 move_vector = Vector(x_component, -y_component, 1)
301 move_vector = move_vector.normalized()
303 move_vector = -delta * move_vector
306 camera.translate(move_vector)
/dports/games/alienarena-data/alienarena-7.66/source/game/acesrc/
H A Dacebot_movement.c345 VectorNormalize(ent->move_vector); in ACEMV_ChangeBotAngle()
350 vectoangles (ent->move_vector, ideal_angle); in ACEMV_ChangeBotAngle()
527 self->move_vector[2] = 0; // kill z movement in ACEMV_Move()
528 if(VectorLength(self->move_vector) > 10) in ACEMV_Move()
548 VectorCopy(self->move_vector, dist); in ACEMV_Move()
601 self->velocity[0] = self->move_vector[0] * 360; in ACEMV_Move()
602 self->velocity[1] = self->move_vector[1] * 360; in ACEMV_Move()
920 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack()
921 vectoangles (self->move_vector, angles); in ACEMV_Attack()
1189 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack()
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H A Dacebot_nodes.c306 VectorSubtract (nodes[self->next_node].origin, self->s.origin , self->move_vector); in ACEND_FollowPath()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_local.h1634 vec3_t move_vector; member
/dports/games/alienarena/alienarena-7.66/source/game/acesrc/
H A Dacebot_movement.c345 VectorNormalize(ent->move_vector); in ACEMV_ChangeBotAngle()
350 vectoangles (ent->move_vector, ideal_angle); in ACEMV_ChangeBotAngle()
527 self->move_vector[2] = 0; // kill z movement in ACEMV_Move()
528 if(VectorLength(self->move_vector) > 10) in ACEMV_Move()
548 VectorCopy(self->move_vector, dist); in ACEMV_Move()
601 self->velocity[0] = self->move_vector[0] * 360; in ACEMV_Move()
602 self->velocity[1] = self->move_vector[1] * 360; in ACEMV_Move()
920 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack()
921 vectoangles (self->move_vector, angles); in ACEMV_Attack()
1189 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack()
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H A Dacebot_nodes.c306 VectorSubtract (nodes[self->next_node].origin, self->s.origin , self->move_vector); in ACEND_FollowPath()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_local.h1634 vec3_t move_vector; member
/dports/games/lgeneral/lgeneral-1.3.2/src/
H A Dengine.c226 Vector move_vector; /* vector the unit moves along */ variable
3665 move_vector.x = end_x - start_x; move_vector.y = end_y - start_y; in engine_update()
3666 … len = sqrt( move_vector.x * move_vector.x + move_vector.y * move_vector.y ); in engine_update()
3667 move_vector.x /= len; move_vector.y /= len; in engine_update()
3685 unit_vector.x += move_vector.x * move_vel * ms; in engine_update()
3686 unit_vector.y += move_vector.y * move_vel * ms; in engine_update()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/LavaCore.ocd/
H A DScript.c101 this.move_vector = [0, 0]; in func()
208 this.move_vector = [RandomX(-1, 1), RandomX(-1, 1)];
210 this.move_vector[0] = 1;
212 this.move_vector[0] = -1;
214 this.move_vector[1] = 1;
216 this.move_vector[1] = -1;
225 this.move_vector[0] = Sign(Target->GetX() - other_core->GetX());
226 this.move_vector[1] = Sign(Target->GetY() - other_core->GetY());
233 this.move_vector[0] = RandomX(-1, 1);
234 this.move_vector[1] = RandomX(-1, 1);
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ace/
H A Dacebot_movement.c278 VectorNormalize(ent->move_vector); in ACEMV_ChangeBotAngle()
283 vectoangles (ent->move_vector, ideal_angle); in ACEMV_ChangeBotAngle()
355 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal()
371 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal()
436 self->move_vector[2] = 0; // kill z movement in ACEMV_Move()
437 if(VectorLength(self->move_vector) > 10) in ACEMV_Move()
457 VectorCopy(self->move_vector,dist); in ACEMV_Move()
510 self->velocity[0] = self->move_vector[0] * 360; in ACEMV_Move()
511 self->velocity[1] = self->move_vector[1] * 360; in ACEMV_Move()
664 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack()
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H A Dacebot_nodes.c279 VectorSubtract (nodes[self->next_node].origin, self->s.origin , self->move_vector); in ACEND_FollowPath()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_local.h1153 vec3_t move_vector; member
/dports/games/qudos/QuDos-0.40.1-src/src/game/ace/
H A Dacebot_movement.c278 VectorNormalize(ent->move_vector); in ACEMV_ChangeBotAngle()
283 vectoangles (ent->move_vector, ideal_angle); in ACEMV_ChangeBotAngle()
355 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal()
371 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal()
436 self->move_vector[2] = 0; // kill z movement in ACEMV_Move()
437 if(VectorLength(self->move_vector) > 10) in ACEMV_Move()
457 VectorCopy(self->move_vector,dist); in ACEMV_Move()
510 self->velocity[0] = self->move_vector[0] * 360; in ACEMV_Move()
511 self->velocity[1] = self->move_vector[1] * 360; in ACEMV_Move()
664 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack()
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H A Dacebot_nodes.c281 VectorSubtract (nodes[self->next_node].origin, self->s.origin , self->move_vector); in ACEND_FollowPath()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_local.h1143 vec3_t move_vector; member
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/
H A Dai.h74 vec3_t move_vector; member
H A Dai_class_dmbot.c58 self->ai->move_vector[2] = 0; // kill z movement in BOT_DMclass_Move()
59 if(VectorLength(self->ai->move_vector) > 10) in BOT_DMclass_Move()
106 self->velocity[0] = self->ai->move_vector[0] * 280; in BOT_DMclass_Move()
107 self->velocity[1] = self->ai->move_vector[1] * 280; in BOT_DMclass_Move()
109 self->velocity[0] = self->ai->move_vector[0] * 160; in BOT_DMclass_Move()
110 self->velocity[1] = self->ai->move_vector[1] * 160; in BOT_DMclass_Move()
122 VectorCopy( self->ai->move_vector, v2 ); in BOT_DMclass_Move()
576 VectorSubtract (target, self->s.origin, self->ai->move_vector); in BOT_DMclass_FireWeapon()
577 vectoangles (self->ai->move_vector, angles); in BOT_DMclass_FireWeapon()
H A Dai_class_monster_default.c64 self->velocity[0] = self->ai->move_vector[0] * 280; in M_default_Move()
65 self->velocity[1] = self->ai->move_vector[1] * 280; in M_default_Move()
67 self->velocity[0] = self->ai->move_vector[0] * 160; in M_default_Move()
68 self->velocity[1] = self->ai->move_vector[1] * 160; in M_default_Move()
237 VectorSubtract (target, self->s.origin, self->ai->move_vector); in M_default_FireWeapon()
238 vectoangles (self->ai->move_vector, angles); in M_default_FireWeapon()
H A Dai_main.c135 VectorSet( ent->ai->move_vector, 0, 0, 0 ); in AI_ResetNavigation()
H A Dai_movement.c271 VectorNormalize(ent->ai->move_vector); in AI_ChangeAngle()
276 vectoangles (ent->ai->move_vector, ideal_angle); in AI_ChangeAngle()
357 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->ai->move_vector); in AI_MoveToGoalEntity()
372 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->ai->move_vector); in AI_MoveToGoalEntity()
H A Dai_navigation.c214 VectorSubtract( nodes[self->ai->next_node].origin, self->s.origin , self->ai->move_vector ); in AI_FollowPath()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ace/
H A Dacebot_movement.c278 VectorNormalize(ent->move_vector); in ACEMV_ChangeBotAngle()
283 vectoangles (ent->move_vector, ideal_angle); in ACEMV_ChangeBotAngle()
355 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal()
371 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->move_vector); in ACEMV_MoveToGoal()
436 self->move_vector[2] = 0; // kill z movement in ACEMV_Move()
437 if(VectorLength(self->move_vector) > 10) in ACEMV_Move()
457 VectorCopy(self->move_vector,dist); in ACEMV_Move()
510 self->velocity[0] = self->move_vector[0] * 360; in ACEMV_Move()
511 self->velocity[1] = self->move_vector[1] * 360; in ACEMV_Move()
664 VectorSubtract (target, self->s.origin, self->move_vector); in ACEMV_Attack()
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