Searched refs:oldpolltime (Results 1 – 5 of 5) sorted by relevance
521 oldpolltime=controlupdatetime; in StartupClientControls()522 nextupdatetime=oldpolltime; in StartupClientControls()524 lastsynccheck=oldpolltime+CHECKSYNCTIME; in StartupClientControls()1163 ServerCommandStatus(oldpolltime)=cs_notarrived; in ResetCurrentCommand()1459 if (oldpolltime==lastsynccheck) in CheckForSyncCheck()1473 if (oldpolltime>lastsynccheck) in CheckForSyncCheck()2478 pausedstartedticcount = oldpolltime; in ProcessPlayerCommand()2500 if (oldpolltime==nextupdatetime) in CheckUnPause()2502 nextupdatetime=oldpolltime+controldivisor; in CheckUnPause()2548 if (oldpolltime==nextupdatetime) in ControlPlayerObj()[all …]
142 extern int oldpolltime;
104 int oldpolltime; variable1633 while (oldpolltime<oldtime) in UpdateGameObjects()1699 oldpolltime++; in UpdateGameObjects()1730 while (oldpolltime<oldtime) in PauseLoop()1736 oldpolltime++; in PauseLoop()
1445 pstate->targettime=oldpolltime+(VBLCOUNTER); in AutoTargetHorizon()4072 ob->yzangle = FixedMulShift(SHROOMYZANGLE,sintable[(oldpolltime<<6)&(FINEANGLES-1)],16); in PlayerTiltHead()4097 if (oldpolltime>pstate->targettime) in PlayerTiltHead()5444 pstate->heightoffset = FixedMulShift(0x4000,sintable[(oldpolltime<<6)&2047],28); in CheckTemp2Codes()
4823 (!(oldpolltime & 7)) in T_Projectile()