Searched refs:player_shot_new (Results 1 – 3 of 3) sorted by last modified time
8 tenm_object *player_shot_new(double x, double y, int n);
792 tenm_table_add(player_shot_new(my->x, my->y, in player_shoot()
33 player_shot_new(double x, double y, int n) in player_shot_new() function