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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_lights.c58 flick->sector->rlightlevel = flick->sector->lightlevel; in T_FireFlicker()
79 flick->sector = sector; in P_SpawnFireFlicker()
114 flash->sector->rlightlevel = flash->sector->lightlevel; in T_LightFlash()
137 flash->sector = sector; in P_SpawnLightFlash()
174 flash->sector->rlightlevel = flash->sector->lightlevel; in T_StrobeFlash()
186 ( sector_t* sector, in P_SpawnStrobeFlash() argument
196 flash->sector = sector; in P_SpawnStrobeFlash()
267 sector->rlightlevel = sector->lightlevel; in EV_TurnTagLightsOff()
312 sector->rlightlevel = sector->lightlevel; in EV_LightTurnOn()
349 g->sector->rlightlevel = g->sector->lightlevel; in T_Glow()
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/dports/emulators/dynamips-community/dynamips-0.2.17/common/
H A Dfs_fat.c68 sector[0x1] = 0x3C; in boot16()
72 sector[0x3] = 'D'; in boot16()
73 sector[0x4] = 'Y'; in boot16()
74 sector[0x5] = 'N'; in boot16()
75 sector[0x6] = 'A'; in boot16()
76 sector[0x7] = 'M'; in boot16()
77 sector[0x8] = 'I'; in boot16()
78 sector[0x9] = 'P'; in boot16()
79 sector[0xA] = 'S'; in boot16()
143 sector[0x36] = 'F'; in boot16()
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/dports/devel/z88dk/z88dk/src/appmake/
H A Dx1.c115 memset(sector, 0, sizeof(sector)); in x1_exec()
117 sector[0] = 1; in x1_exec()
122 sector[15] = 'y'; in x1_exec()
123 sector[16] = 's'; in x1_exec()
124 sector[17] = ' '; in x1_exec()
142 memset(sector, 0, sizeof(sector)); in x1_exec()
147 sector[14] = 'b'; in x1_exec()
148 sector[15] = 'i'; in x1_exec()
149 sector[16] = 'n'; in x1_exec()
150 sector[17] = ' '; in x1_exec()
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/dports/games/libretro-beetle_supergrafx/beetle-supergrafx-libretro-c4dd156/mednafen/cdrom/
H A Dlec.c318 sector[0] = 0; in set_sync_pattern()
320 sector[1] = sector[2] = sector[3] = sector[4] = sector[5] = in set_sync_pattern()
321 sector[6] = sector[7] = sector[8] = sector[9] = sector[10] = 0xff; in set_sync_pattern()
323 sector[11] = 0; in set_sync_pattern()
451 sector += 16; in lec_encode_mode0_sector()
454 *sector++ = 0; in lec_encode_mode0_sector()
479 calc_P_parity(sector); in lec_encode_mode1_sector()
480 calc_Q_parity(sector); in lec_encode_mode1_sector()
511 calc_P_parity(sector); in lec_encode_mode2_form1_sector()
512 calc_Q_parity(sector); in lec_encode_mode2_form1_sector()
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/mednafen/cdrom/
H A Dlec.c314 sector[0] = 0; in set_sync_pattern()
316 sector[1] = sector[2] = sector[3] = sector[4] = sector[5] = in set_sync_pattern()
317 sector[6] = sector[7] = sector[8] = sector[9] = sector[10] = 0xff; in set_sync_pattern()
319 sector[11] = 0; in set_sync_pattern()
447 sector += 16; in lec_encode_mode0_sector()
450 *sector++ = 0; in lec_encode_mode0_sector()
475 calc_P_parity(sector); in lec_encode_mode1_sector()
476 calc_Q_parity(sector); in lec_encode_mode1_sector()
507 calc_P_parity(sector); in lec_encode_mode2_form1_sector()
508 calc_Q_parity(sector); in lec_encode_mode2_form1_sector()
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/mednafen/cdrom/
H A Dlec.c314 sector[0] = 0; in set_sync_pattern()
316 sector[1] = sector[2] = sector[3] = sector[4] = sector[5] = in set_sync_pattern()
317 sector[6] = sector[7] = sector[8] = sector[9] = sector[10] = 0xff; in set_sync_pattern()
319 sector[11] = 0; in set_sync_pattern()
447 sector += 16; in lec_encode_mode0_sector()
450 *sector++ = 0; in lec_encode_mode0_sector()
475 calc_P_parity(sector); in lec_encode_mode1_sector()
476 calc_Q_parity(sector); in lec_encode_mode1_sector()
507 calc_P_parity(sector); in lec_encode_mode2_form1_sector()
508 calc_Q_parity(sector); in lec_encode_mode2_form1_sector()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_lights.c74 flick->sector = sector; in P_SpawnFireFlicker()
76 flick->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel)+16; in P_SpawnFireFlicker()
129 flash->sector = sector; in P_SpawnLightFlash()
132 flash->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel); in P_SpawnLightFlash()
175 ( sector_t* sector, in P_SpawnStrobeFlash() argument
185 flash->sector = sector; in P_SpawnStrobeFlash()
238 sector = sectors; in EV_TurnTagLightsOff()
270 sector_t* sector; in EV_LightTurnOn() local
274 sector = sectors; in EV_LightTurnOn()
342 g->sector = sector; in P_SpawnGlowingLight()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_lights.c74 sector->special = 0; in P_SpawnFireFlicker()
81 flick->sector = sector; in P_SpawnFireFlicker()
139 flash->sector = sector; in P_SpawnLightFlash()
142 flash->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel); in P_SpawnLightFlash()
188 ( sector_t* sector, in P_SpawnStrobeFlash() argument
198 flash->sector = sector; in P_SpawnStrobeFlash()
203 flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnStrobeFlash()
255 sector = sectors; in EV_TurnTagLightsOff()
293 sector = sectors; in EV_LightTurnOn()
364 g->sector = sector; in P_SpawnGlowingLight()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_lights.c74 sector->special = 0; in P_SpawnFireFlicker()
81 flick->sector = sector; in P_SpawnFireFlicker()
139 flash->sector = sector; in P_SpawnLightFlash()
142 flash->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel); in P_SpawnLightFlash()
188 ( sector_t* sector, in P_SpawnStrobeFlash() argument
198 flash->sector = sector; in P_SpawnStrobeFlash()
203 flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnStrobeFlash()
255 sector = sectors; in EV_TurnTagLightsOff()
293 sector = sectors; in EV_LightTurnOn()
364 g->sector = sector; in P_SpawnGlowingLight()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DSectorMover.vc82 sector->floor.dist -= amount * sector->floor.normal.z;
86 sector->floor.TexZ += (dest - sector->floor.dist) /
117 !sector->ceiling.normal.x && !sector->ceiling.normal.y &&
118 !sector->floor.normal.x && !sector->floor.normal.y &&
123 sector->floor.dist += amount * sector->floor.normal.z;
127 sector->floor.TexZ += (dest - sector->floor.dist) /
169 !sector->ceiling.normal.x && !sector->ceiling.normal.y &&
170 sector->floor.normal.x && !sector->floor.normal.y &&
175 sector->ceiling.dist -= amount * sector->ceiling.normal.z;
179 sector->ceiling.TexZ += (dest - sector->ceiling.dist) /
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dtags.cpp329 if (sector[s].ceilingz == sector[s].floorz) in operatesector()
362 if (sector[s].ceilingz == sector[s].floorz) in operatesector()
381 goalz = sector[plr->sector].floorz; in operatesector()
394 size = sector[s].ceilingz - sector[s].floorz; in operatesector()
395 goalz = sector[plr->sector].floorz; in operatesector()
1251 if (sector[plr->sector].lotag == 2) in animatetags()
1254 if (sector[i].hitag == sector[plr->sector].hitag) in animatetags()
1266 sector[plr->sector].lotag = 0; in animatetags()
1267 sector[plr->sector].hitag = 0; in animatetags()
1269 if ((sector[plr->sector].lotag == 1) && (plr->sector != plr->oldsector)) in animatetags()
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/dports/games/heretic/glheretic-1.2/
H A Dp_floor.c33 sector->Prevfloorheight=sector->floorheight; in T_MovePlane()
34 sector->Prevceilingheight=sector->ceilingheight; in T_MovePlane()
293 floor->sector = sec; in EV_DoFloor()
300 floor->sector = sec; in EV_DoFloor()
307 floor->sector = sec; in EV_DoFloor()
316 floor->sector = sec; in EV_DoFloor()
327 floor->sector = sec; in EV_DoFloor()
334 floor->sector = sec; in EV_DoFloor()
341 floor->sector = sec; in EV_DoFloor()
354 floor->sector = sec; in EV_DoFloor()
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H A Dp_lights.c62 flash->sector = sector; in P_SpawnLightFlash()
65 flash->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel); in P_SpawnLightFlash()
123 flash->sector = sector; in P_SpawnStrobeFlash()
128 flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnStrobeFlash()
179 sector = sectors; in EV_TurnTagLightsOff()
183 min = sector->lightlevel; in EV_TurnTagLightsOff()
193 sector->lightlevel = min; in EV_TurnTagLightsOff()
212 sector = sectors; in EV_LightTurnOn()
273 g->sector = sector; in P_SpawnGlowingLight()
274 g->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel); in P_SpawnGlowingLight()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_lights.c72 flash->sector = sector; in P_SpawnLightFlash()
75 flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnLightFlash()
125 flash->sector = sector; in P_SpawnStrobeFlash()
130 flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnStrobeFlash()
173 sector_t *sector; in EV_TurnTagLightsOff() local
177 sector = sectors; in EV_TurnTagLightsOff()
204 sector_t *sector; in EV_LightTurnOn() local
208 sector = sectors; in EV_LightTurnOn()
267 g->sector = sector; in P_SpawnGlowingLight()
268 g->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnGlowingLight()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_lights.c72 flash->sector = sector; in P_SpawnLightFlash()
75 flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnLightFlash()
125 flash->sector = sector; in P_SpawnStrobeFlash()
130 flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnStrobeFlash()
173 sector_t *sector; in EV_TurnTagLightsOff() local
177 sector = sectors; in EV_TurnTagLightsOff()
204 sector_t *sector; in EV_LightTurnOn() local
208 sector = sectors; in EV_LightTurnOn()
267 g->sector = sector; in P_SpawnGlowingLight()
268 g->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnGlowingLight()
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/dports/games/eureka/eureka-1.27b-source/common/
H A Dhexen_sectors.ugh28 sector 0 "NOTHING"
33 sector 1 "Phased Light"
38 sector 26 "Next Stair 1"
39 sector 27 "Next Stair 2"
41 sector 40 "Wind E /slow"
42 sector 41 "Wind E /med"
43 sector 42 "Wind E /fast"
44 sector 43 "Wind N /slow"
45 sector 44 "Wind N /med"
48 sector 47 "Wind S /med"
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_lights.c191 flick->sector = sector; in P_SpawnFireFlicker()
193 flick->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel)+16; in P_SpawnFireFlicker()
218 flash->sector = sector; in P_SpawnLightFlash()
238 ( sector_t* sector, in P_SpawnStrobeFlash() argument
249 flash->sector = sector; in P_SpawnStrobeFlash()
254 flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnStrobeFlash()
285 g->sector = sector; in P_SpawnGlowingLight()
286 g->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel); in P_SpawnGlowingLight()
351 if ((tsec = getNextSector(sector->lines[i], sector)) && in EV_TurnTagLightsOff()
387 if ((temp = getNextSector(sector->lines[j],sector)) && in EV_LightTurnOn()
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/dports/games/prboom/prboom-2.5.0/src/
H A Dp_lights.c191 flick->sector = sector; in P_SpawnFireFlicker()
218 flash->sector = sector; in P_SpawnLightFlash()
221 flash->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel); in P_SpawnLightFlash()
238 ( sector_t* sector, in P_SpawnStrobeFlash() argument
249 flash->sector = sector; in P_SpawnStrobeFlash()
254 flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnStrobeFlash()
285 g->sector = sector; in P_SpawnGlowingLight()
286 g->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel); in P_SpawnGlowingLight()
352 if ((tsec = getNextSector(sector->lines[i], sector)) && in EV_TurnTagLightsOff()
387 if ((temp = getNextSector(sector->lines[j],sector)) && in EV_LightTurnOn()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_lights.c191 flick->sector = sector; in P_SpawnFireFlicker()
218 flash->sector = sector; in P_SpawnLightFlash()
221 flash->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel); in P_SpawnLightFlash()
238 ( sector_t* sector, in P_SpawnStrobeFlash() argument
249 flash->sector = sector; in P_SpawnStrobeFlash()
254 flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel); in P_SpawnStrobeFlash()
285 g->sector = sector; in P_SpawnGlowingLight()
286 g->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel); in P_SpawnGlowingLight()
352 if ((tsec = getNextSector(sector->lines[i], sector)) && in EV_TurnTagLightsOff()
387 if ((temp = getNextSector(sector->lines[j],sector)) && in EV_LightTurnOn()
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/libpcsxcore/
H A Decm.h91 s32 sector; member
223 sector[0x000] = 0x00; in reconstruct_sector()
263 sector[0x010] = sector[0x014]; in reconstruct_sector()
264 sector[0x011] = sector[0x015]; in reconstruct_sector()
265 sector[0x012] = sector[0x016]; in reconstruct_sector()
266 sector[0x013] = sector[0x017]; in reconstruct_sector()
274 case 1: put32lsb(sector+0x810, edc_compute(0, sector , 0x810)); break; in reconstruct_sector()
275 case 2: put32lsb(sector+0x818, edc_compute(0, sector+0x10, 0x808)); break; in reconstruct_sector()
276 case 3: put32lsb(sector+0x92C, edc_compute(0, sector+0x10, 0x91C)); break; in reconstruct_sector()
283 case 1: ecc_writesector(sector+0xC , sector+0x10, sector+0x81C); break; in reconstruct_sector()
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/dports/sysutils/cdrdao/cdrdao-1.2.4/trackdb/
H A Dlec.cc360 sector[0] = 0; in set_sync_pattern()
362 sector[1] = sector[2] = sector[3] = sector[4] = sector[5] = in set_sync_pattern()
363 sector[6] = sector[7] = sector[8] = sector[9] = sector[10] = 0xff; in set_sync_pattern()
365 sector[11] = 0; in set_sync_pattern()
490 sector += 16; in lec_encode_mode0_sector()
493 *sector++ = 0; in lec_encode_mode0_sector()
518 calc_P_parity(sector); in lec_encode_mode1_sector()
519 calc_Q_parity(sector); in lec_encode_mode1_sector()
550 calc_P_parity(sector); in lec_encode_mode2_form1_sector()
551 calc_Q_parity(sector); in lec_encode_mode2_form1_sector()
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/dports/emulators/mednafen/mednafen/src/cdrom/
H A Dlec.cpp362 sector[0] = 0; in set_sync_pattern()
364 sector[1] = sector[2] = sector[3] = sector[4] = sector[5] = in set_sync_pattern()
365 sector[6] = sector[7] = sector[8] = sector[9] = sector[10] = 0xff; in set_sync_pattern()
367 sector[11] = 0; in set_sync_pattern()
492 sector += 16; in lec_encode_mode0_sector()
495 *sector++ = 0; in lec_encode_mode0_sector()
520 calc_P_parity(sector); in lec_encode_mode1_sector()
521 calc_Q_parity(sector); in lec_encode_mode1_sector()
552 calc_P_parity(sector); in lec_encode_mode2_form1_sector()
553 calc_Q_parity(sector); in lec_encode_mode2_form1_sector()
[all …]
/dports/games/libretro-beetle_pce/beetle-pce-libretro-945b7a7/mednafen/cdrom/
H A Dlec.cpp359 sector[0] = 0; in set_sync_pattern()
361 sector[1] = sector[2] = sector[3] = sector[4] = sector[5] = in set_sync_pattern()
362 sector[6] = sector[7] = sector[8] = sector[9] = sector[10] = 0xff; in set_sync_pattern()
364 sector[11] = 0; in set_sync_pattern()
489 sector += 16; in lec_encode_mode0_sector()
492 *sector++ = 0; in lec_encode_mode0_sector()
517 calc_P_parity(sector); in lec_encode_mode1_sector()
518 calc_Q_parity(sector); in lec_encode_mode1_sector()
549 calc_P_parity(sector); in lec_encode_mode2_form1_sector()
550 calc_Q_parity(sector); in lec_encode_mode2_form1_sector()
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/dports/games/libretro-beetle_pce_fast/beetle-pce-fast-libretro-67426f4/mednafen/cdrom/
H A Dlec.cpp359 sector[0] = 0; in set_sync_pattern()
361 sector[1] = sector[2] = sector[3] = sector[4] = sector[5] = in set_sync_pattern()
362 sector[6] = sector[7] = sector[8] = sector[9] = sector[10] = 0xff; in set_sync_pattern()
364 sector[11] = 0; in set_sync_pattern()
489 sector += 16; in lec_encode_mode0_sector()
492 *sector++ = 0; in lec_encode_mode0_sector()
517 calc_P_parity(sector); in lec_encode_mode1_sector()
518 calc_Q_parity(sector); in lec_encode_mode1_sector()
549 calc_P_parity(sector); in lec_encode_mode2_form1_sector()
550 calc_Q_parity(sector); in lec_encode_mode2_form1_sector()
[all …]
/dports/games/libretro-beetle_saturn/beetle-saturn-libretro-ee5b214/mednafen/cdrom/
H A Dlec.cpp359 sector[0] = 0; in set_sync_pattern()
361 sector[1] = sector[2] = sector[3] = sector[4] = sector[5] = in set_sync_pattern()
362 sector[6] = sector[7] = sector[8] = sector[9] = sector[10] = 0xff; in set_sync_pattern()
364 sector[11] = 0; in set_sync_pattern()
489 sector += 16; in lec_encode_mode0_sector()
492 *sector++ = 0; in lec_encode_mode0_sector()
517 calc_P_parity(sector); in lec_encode_mode1_sector()
518 calc_Q_parity(sector); in lec_encode_mode1_sector()
549 calc_P_parity(sector); in lec_encode_mode2_form1_sector()
550 calc_Q_parity(sector); in lec_encode_mode2_form1_sector()
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