Searched refs:setLosses (Results 1 – 10 of 10) sorted by path
64 void setLosses(short v) in setLosses() function
60 void setLosses(int v) in setLosses() function
684 team[i].team.setLosses(0); in resetTeamScores()1220 team[i].team.setLosses(0); in defineWorld()2369 team[teamIndex].team.setLosses(0); in AddPlayer()3548 team[int(victim->getTeam())].team.setLosses(old+delta); in playerKilled()3569 team[int(victim->getTeam())].team.setLosses(old+1); in playerKilled()4013 team[teamIndex].team.setLosses(old+1); in captureFlag()
1429 player->score.setLosses(losses); in bz_setPlayerLosses()1536 player->score.setLosses(0); in bz_resetPlayerScore()3629 team[teamIndex].team.setLosses(losses); in bz_setTeamLosses()3660 team[teamIndex].team.setLosses(0); in bz_resetTeamScore()3677 team[i].team.setLosses(0); in bz_resetTeamScore()
71 mStatus->setLosses(mAllLost, userId()); in slotPlayerPropertyChanged()
58 void setLosses(int amount, int no) {mLoss[no] = amount; update();} in setLosses() function