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Searched refs:v_dmg_roll (Results 1 – 25 of 135) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_playerstate.cpp151 cg.v_dmg_roll = 0; in CG_DamageFeedback()
177 cg.v_dmg_roll = kick * left; in CG_DamageFeedback()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_playerstate.cpp148 cg.v_dmg_roll = 0; in CG_DamageFeedback()
174 cg.v_dmg_roll = kick * left; in CG_DamageFeedback()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_playerstate.c72 cg.v_dmg_roll = 0; in CG_DamageFeedback()
100 cg.v_dmg_roll = kick * left; in CG_DamageFeedback()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_playerstate.c169 cg.v_dmg_roll = 0; in CG_DamageFeedback()
195 cg.v_dmg_roll = kick * left; in CG_DamageFeedback()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dview.c65 float v_dmg_time, v_dmg_roll, v_dmg_pitch; variable
371 v_dmg_roll = count * side * v_kickroll.value; in V_ParseDamage()
701 v_dmg_time / v_kicktime.value * v_dmg_roll; in V_CalcViewRoll()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dview.c69 float v_dmg_time, v_dmg_roll, v_dmg_pitch; variable
377 v_dmg_roll = count * side * v_kickroll.value; in V_ParseDamage()
705 v_dmg_time / v_kicktime.value * v_dmg_roll; in V_CalcViewRoll()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_view.c78 float v_dmg_time, v_dmg_roll, v_dmg_pitch; variable
282 v_dmg_roll = count * side * v_kickroll->value; in V_ParseDamage()
591 v_dmg_time / v_kicktime->value * v_dmg_roll; in V_CalcViewRoll()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_view.c80 float v_dmg_time, v_dmg_roll, v_dmg_pitch; variable
287 v_dmg_roll = count * side * v_kickroll->value; in V_ParseDamage()
595 v_dmg_time / v_kicktime->value * v_dmg_roll; in V_CalcViewRoll()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_playerstate.c137 cg.v_dmg_roll = 0; in CG_DamageFeedback()
163 cg.v_dmg_roll = kick * left; in CG_DamageFeedback()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_playerstate.c120 cg.v_dmg_roll = 0; in CG_DamageFeedback()
146 cg.v_dmg_roll = kick * left; in CG_DamageFeedback()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_playerstate.c165 cg.v_dmg_roll = 0; in CG_DamageFeedback()
191 cg.v_dmg_roll = kick * left; in CG_DamageFeedback()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_playerstate.c120 cg.v_dmg_roll = 0; in CG_DamageFeedback()
146 cg.v_dmg_roll = kick * left; in CG_DamageFeedback()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_playerstate.c120 cg.v_dmg_roll = 0; in CG_DamageFeedback()
146 cg.v_dmg_roll = kick * left; in CG_DamageFeedback()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_playerstate.c120 cg.v_dmg_roll = 0; in CG_DamageFeedback()
146 cg.v_dmg_roll = kick * left; in CG_DamageFeedback()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dview.c83 float v_dmg_time, v_dmg_roll, v_dmg_pitch; variable
277 v_dmg_roll = count * localfrom[1] * v_kickroll.value; in V_ParseDamage()
498 viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll; in V_CalcRefdef()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dview.c70 float v_dmg_time, v_dmg_roll, v_dmg_pitch; variable
327 v_dmg_roll = count*side*v_kickroll.value; in V_ParseDamage()
707 r_refdef.viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll; in V_CalcViewRoll()
/dports/games/tenebrae/tenebrae_0/
H A Dview.c67 float v_dmg_time, v_dmg_roll, v_dmg_pitch; variable
373 v_dmg_roll = count*side*v_kickroll.value; in V_ParseDamage()
822 r_refdef.viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll; in V_CalcViewRoll()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dview.c68 float v_dmg_time, v_dmg_roll, v_dmg_pitch; variable
374 v_dmg_roll = count*side*v_kickroll.value; in V_ParseDamage()
818 r_refdef.viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll; in V_CalcViewRoll()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dview.c32 static float v_dmg_time, v_dmg_roll, v_dmg_pitch; variable
412 v_dmg_roll = count*side*v_kickroll.value; in V_ParseDamage()
874 r_refdef.viewangles[ROLL] += v_dmg_time / v_kicktime.value * v_dmg_roll; in V_CalcViewRoll()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_view.c186 client->v_dmg_roll = kick*side*0.3; in P_DamageFeedback()
258 ent->client->v_dmg_roll = 0; in SV_CalcViewOffset()
261 angles[ROLL] += ratio * ent->client->v_dmg_roll; in SV_CalcViewOffset()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_view.c186 client->v_dmg_roll = kick*side*0.3; in P_DamageFeedback()
258 ent->client->v_dmg_roll = 0; in SV_CalcViewOffset()
261 angles[ROLL] += ratio * ent->client->v_dmg_roll; in SV_CalcViewOffset()
/dports/games/q2pro/q2pro/game/
H A Dp_view.c186 client->v_dmg_roll = kick*side*0.3; in P_DamageFeedback()
258 ent->client->v_dmg_roll = 0; in SV_CalcViewOffset()
261 angles[ROLL] += ratio * ent->client->v_dmg_roll; in SV_CalcViewOffset()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_view.c186 client->v_dmg_roll = kick*side*0.3; in P_DamageFeedback()
258 ent->client->v_dmg_roll = 0; in SV_CalcViewOffset()
261 angles[ROLL] += ratio * ent->client->v_dmg_roll; in SV_CalcViewOffset()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_view.c167 client->v_dmg_roll = kick*side*0.3; in P_DamageFeedback()
239 ent->client->v_dmg_roll = 0; in SV_CalcViewOffset()
242 angles[ROLL] += ratio * ent->client->v_dmg_roll; in SV_CalcViewOffset()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_view.c169 client->v_dmg_roll = kick * side * 0.3; in P_DamageFeedback()
225 ent->client->v_dmg_roll = 0; in SV_CalcViewOffset()
228 angles[ROLL] += ratio * ent->client->v_dmg_roll; in SV_CalcViewOffset()

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