/dports/games/dunelegacy/dunelegacy-0.96.4/data/maps/multiplayer/ |
H A D | 2P - 32x32 - X-Factor.ini | 46 [Player1] section 66 ID000=Player1,Siege Tank,256,69,0,Area Guard argument
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H A D | 2P - 64x32 - Cliffs Of Rene.ini | 48 [Player1] section 68 ID000=Player1,Quad,256,196,0,Area Guard argument
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H A D | 2P - 64x64 - Bottle Neck.ini | 80 [Player1] section 100 ID000=Player1,Quad,256,3149,0,Area Guard argument
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H A D | 2P - 64x64 - Broken Mountains.ini | 80 [Player1] section 100 ID000=Player1,Quad,256,2764,0,Area Guard argument
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H A D | 2P - 64x64 - David's Pass.ini | 80 [Player1] section 100 ID000=Player1,Quad,256,864,0,Area Guard argument
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H A D | 2P - 64x64 - Great Divide.ini | 80 [Player1] section 100 ID000=Player1,Quad,256,263,0,Area Guard argument
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H A D | 2P - 64x64 - Sanctuarys.ini | 80 [Player1] section 100 ID000=Player1,Quad,256,232,0,Area Guard argument
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H A D | 2P - 64x64 - Face Off.ini | 80 [Player1] section 100 ID000=Player1,Quad,256,999,0,Area Guard argument
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H A D | 6P - 64x64 - Fertile Basin.ini | 104 [Player1] section 105 Credits=2000 106 Brain=Team1
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H A D | 4P - 64x64 - Combed.ini | 116 [Player1] section 117 Credits=1500 118 Brain=Team1
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H A D | 4P - 64x64 - Four Courners.ini | 80 [Player1] section 81 Quota=0 82 Credits=1500
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H A D | 4P - 64x64 - Sietch Stefan.ini | 80 [Player1] section 81 Quota=0 82 Credits=1500
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H A D | 4P - 64x64 - Clear Path.ini | 80 [Player1] section 81 Quota=0 82 Credits=1500
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H A D | 4P - 64x64 - Channels.ini | 130 [Player1] section 131 Credits=1500 132 Brain=Team1
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H A D | 4P - 64x64 - Stronghold.ini | 133 [Player1] section 134 Credits=1500 135 Brain=Team1
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H A D | 4P - 64x64 - Four Chambers.ini | 81 [Player1] section 82 Credits=2000 83 Brain=Team1
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H A D | 4P - 64x64 - Silicon Valley.ini | 206 [Player1] section 207 Quota=10000 208 Credits=2000 209 Brain=Team1
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H A D | 5P - 128x128 - Hellvetika.ini | 167 [Player1] section 168 Credits=2000 169 Brain=Team1
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/dports/games/dunelegacy/dunelegacy-0.96.4/data/maps/singleplayer/ |
H A D | 3P - 64x32 - Middle Man.ini | 48 [Player1] section 72 ID000=Player1,Quad,256,864,0,Area Guard argument
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H A D | 2P - 64x64 - North vs. South.ini | 78 [Player1] section 98 ID000=Player1,Siege Tank,256,334,0,Area Guard argument
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H A D | 2P - 64x64 - Duality.ini | 80 [Player1] section 100 ID000=Player1,Quad,256,1840,0,Area Guard argument
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H A D | 2P - 64x64 - Twin Fists.ini | 80 [Player1] section 100 ID000=Player1,Quad,256,992,0,Area Guard argument
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H A D | 4P - 64x64 - 3 vs 1.ini | 131 [Player1] section 132 Credits=1500 133 Brain=Team1
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/dports/games/kjumpingcube/kjumpingcube-21.12.3/src/ |
H A D | kcubewidget.h | 15 enum SVGElement {Neutral, Player1, Player2, Pip, BlinkLight, BlinkDark, enumerator
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/dports/games/java-games-suite/java-games-suite-1.0/Number/ |
H A D | Number.java | 37 …public static void Player1(String finish, int x, int f, int score1, int lastdiff1, int input, int … in Player1() method in Number
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