/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/tests/ |
H A D | pic_test.c | 1 #define SDL_MAIN_HANDLED macro
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H A D | animated_counter_test.c | 1 #define SDL_MAIN_HANDLED macro
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H A D | player_test.c | 1 #define SDL_MAIN_HANDLED macro
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H A D | config_test.c | 1 #define SDL_MAIN_HANDLED macro
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H A D | json_test.c | 1 #define SDL_MAIN_HANDLED macro
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H A D | autosave_test.c | 1 #define SDL_MAIN_HANDLED macro
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/dports/www/lagrange/lagrange-1.7.3/src/ |
H A D | main.c | 33 # define SDL_MAIN_HANDLED macro
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | mutex.h | 7 # define SDL_MAIN_HANDLED macro
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/tests/ |
H A D | dosbox_test_fixture.h | 9 #define SDL_MAIN_HANDLED macro
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/yuzu_tester/emu_window/ |
H A D | emu_window_sdl2_hide.cpp | 11 #define SDL_MAIN_HANDLED macro
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/yuzu_cmd/emu_window/ |
H A D | emu_window_sdl2_gl.cpp | 8 #define SDL_MAIN_HANDLED macro
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/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | pch.h | 33 #define SDL_MAIN_HANDLED macro
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/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/ |
H A D | main.cpp | 8 #define SDL_MAIN_HANDLED macro
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/ |
H A D | main.cpp | 8 #define SDL_MAIN_HANDLED macro
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/dports/audio/tiatracker/tiatracker-1.3/emulation/ |
H A D | SoundSDL2.h | 27 #define SDL_MAIN_HANDLED macro
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/applications/testapps/hevcbench/ |
H A D | defbench.h | 24 #define SDL_MAIN_HANDLED macro
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/applications/testapps/hevcbench/ |
H A D | defbench.h | 24 #define SDL_MAIN_HANDLED macro
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/dports/graphics/libprojectm/projectm-3.1.12/src/projectM-sdl/ |
H A D | pmSDL.hpp | 66 #define SDL_MAIN_HANDLED macro
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/dports/games/retroarch/RetroArch-1.9.7/deps/switchres/ |
H A D | grid.cpp | 15 #define SDL_MAIN_HANDLED macro
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/dports/emulators/citra/citra-ac98458e0/src/citra/emu_window/ |
H A D | emu_window_sdl2.cpp | 8 #define SDL_MAIN_HANDLED macro
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/dports/emulators/citra-qt5/citra-ac98458e0/src/citra/emu_window/ |
H A D | emu_window_sdl2.cpp | 8 #define SDL_MAIN_HANDLED macro
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/dports/comms/scrcpy/scrcpy-1.9/app/src/ |
H A D | main.c | 8 #define SDL_MAIN_HANDLED // avoid link error on Linux Windows Subsystem macro
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/dports/emulators/aranym/aranym-1.1.0/src/Unix/ |
H A D | main_unix.cpp | 31 # define SDL_MAIN_HANDLED macro
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/dports/net/pjsip/pjproject-2.11.1/pjsip-apps/src/vidgui/ |
H A D | vidgui.cpp | 23 # define SDL_MAIN_HANDLED macro
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/dports/audio/miniaudio/miniaudio-dbca7a3b44594e0226f887472b31f54aa5f14214/examples/ |
H A D | custom_backend.c | 112 #define SDL_MAIN_HANDLED macro
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