Searched defs:VectorUtilities (Results 1 – 2 of 2) sorted by relevance
30 struct VectorUtilities{ struct41 void copy(const T& a, T2& b){ in copy()56 void PlusEqual(T& b, const T2& a){ in PlusEqual()70 void MultEqual(T& b, const T2& a){ in MultEqual()84 void scale(T& a, const T2& b){ in scale()94 struct VectorUtilities<0u>{ struct98 void copy(const T&, T2&){} in copy()102 void PlusEqual(T&, const T2&){} in PlusEqual()106 void MinusEqual(T&, const T2&){} in MinusEqual()110 void MultEqual(T&, const T2&){} in MultEqual()[all …]
30 * @param aTexture D3D10_USAGE_STAGING texture that will contain the data that44 // The invariant maintained by |mTaskSemaphore| is that the readback thread56 // FiFo list of readback tasks that are to be executed. Access is synchronized in PlusEqual()65 #endif /* GFX_READBACKMANAGERD3D11_H */