Searched defs:animationNr (Results 1 – 5 of 5) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/ |
H A D | paint16.cpp | 66 void GfxPaint16::drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool ad… in drawPicture() 374 void GfxPaint16::kernelDrawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlacko… in kernelDrawPicture()
|
H A D | picture.cpp | 63 void GfxPicture::draw(int16 animationNr, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo) { in draw()
|
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/ |
H A D | paint16.cpp | 382 void GfxPaint16::kernelDrawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlacko… in kernelDrawPicture()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/ |
H A D | kgraphics.cpp | 555 int16 animationNr = -1; in kDrawPic() local
|
/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/ |
H A D | kgraphics.cpp | 573 int16 animationNr = -1; in kDrawPic() local
|