Searched defs:charcache (Results 1 – 6 of 6) sorted by relevance
/dports/misc/thrill/thrill-12c5b59bca66df93b66628b3829027bd0f110dd9/extlib/tlx/tlx/sort/strings/ |
H A D | radix_sort.hpp | 268 uint8_t* charcache, size_t depth, size_t memory) { in radixsort_CE2_loop() 339 uint8_t* charcache = new uint8_t[ss.size()]; in radixsort_CE2() local 431 uint16_t* charcache, size_t depth, size_t memory) { in radixsort_CE3_loop() 526 uint16_t* charcache = new uint16_t[ss.size()]; in radixsort_CE3() local 616 radixsort_CI2(const StringPtr& strptr, uint8_t* charcache, in radixsort_CI2() 690 uint8_t* charcache = new uint8_t[strptr.size()]; in radixsort_CI2() local 788 radixsort_CI3(const StringPtr& strptr, uint16_t* charcache, in radixsort_CI3() 882 uint16_t* charcache = new uint16_t[strptr.size()]; in radixsort_CI3() local
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/dports/devel/tlx/tlx-0.5.20200222-5-g8982a9d/tlx/sort/strings/ |
H A D | radix_sort.hpp | 268 uint8_t* charcache, size_t depth, size_t memory) { in radixsort_CE2_loop() 339 uint8_t* charcache = new uint8_t[ss.size()]; in radixsort_CE2() local 431 uint16_t* charcache, size_t depth, size_t memory) { in radixsort_CE3_loop() 526 uint16_t* charcache = new uint16_t[ss.size()]; in radixsort_CE3() local 616 radixsort_CI2(const StringPtr& strptr, uint8_t* charcache, in radixsort_CI2() 690 uint8_t* charcache = new uint8_t[strptr.size()]; in radixsort_CI2() local 788 radixsort_CI3(const StringPtr& strptr, uint16_t* charcache, in radixsort_CI3() 882 uint16_t* charcache = new uint16_t[strptr.size()]; in radixsort_CI3() local
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | draw.cpp | 1616 } else if (_G(charcache)[aa].inUse) { in prepare_characters_for_drawing() local 1618 _G(charcache)[aa].inUse = 0; in prepare_characters_for_drawing() local 1646 _G(charcache)[aa].scaling = zoom_level; in prepare_characters_for_drawing() local 1647 _G(charcache)[aa].sppic = specialpic; in prepare_characters_for_drawing() local 1648 _G(charcache)[aa].tintredwas = tint_red; in prepare_characters_for_drawing() local 1649 _G(charcache)[aa].tintgrnwas = tint_green; in prepare_characters_for_drawing() local 1650 _G(charcache)[aa].tintbluwas = tint_blue; in prepare_characters_for_drawing() local 1651 _G(charcache)[aa].tintamntwas = tint_amount; in prepare_characters_for_drawing() local 1652 _G(charcache)[aa].tintlightwas = tint_light; in prepare_characters_for_drawing() local 1653 _G(charcache)[aa].lightlevwas = light_level; in prepare_characters_for_drawing() local [all …]
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H A D | room.cpp | 277 if (_G(charcache)[ff].inUse) { in unload_old_room() local 279 _G(charcache)[ff].image = nullptr; in unload_old_room() local 280 _G(charcache)[ff].inUse = 0; in unload_old_room() local
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H A D | game.cpp | 1399 if (_G(charcache)[i].sppic == sprnum) in game_sprite_updated() local 1400 _G(charcache)[i].sppic = -1; in game_sprite_updated() local 1429 if (_G(charcache)[i].sppic == sprnum) in game_sprite_deleted() local 1430 _G(charcache)[i].sppic = -1; in game_sprite_deleted() local
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | game.cpp | 191 CharacterCache *charcache = NULL; variable
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