/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | Mode0.cpp | 352 u8 inWin1Mask = WININ >> 8; in mode0RenderLineAll() local
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H A D | Mode1.cpp | 333 u8 inWin1Mask = WININ >> 8; in mode1RenderLineAll() local
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H A D | Mode4.cpp | 265 u8 inWin1Mask = WININ >> 8; in mode4RenderLineAll() local
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H A D | Mode5.cpp | 261 u8 inWin1Mask = WININ >> 8; in mode5RenderLineAll() local
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H A D | Mode3.cpp | 261 u8 inWin1Mask = WININ >> 8; in mode3RenderLineAll() local
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H A D | Mode2.cpp | 319 u8 inWin1Mask = WININ >> 8; in mode2RenderLineAll() local
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | Mode0.cpp | 356 uint8 inWin1Mask = WININ >> 8; in mode0RenderLineAll() local
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H A D | Mode3.cpp | 270 uint8 inWin1Mask = WININ >> 8; in mode3RenderLineAll() local
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H A D | Mode4.cpp | 268 uint8 inWin1Mask = WININ >> 8; in mode4RenderLineAll() local
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H A D | Mode1.cpp | 337 uint8 inWin1Mask = WININ >> 8; in mode1RenderLineAll() local
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H A D | Mode5.cpp | 270 uint8 inWin1Mask = WININ >> 8; in mode5RenderLineAll() local
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H A D | Mode2.cpp | 323 uint8 inWin1Mask = WININ >> 8; in mode2RenderLineAll() local
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/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | Mode0.cpp | 359 uint8 inWin1Mask = WININ >> 8; in mode0RenderLineAll() local
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H A D | Mode5.cpp | 273 uint8 inWin1Mask = WININ >> 8; in mode5RenderLineAll() local
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H A D | Mode1.cpp | 340 uint8 inWin1Mask = WININ >> 8; in mode1RenderLineAll() local
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H A D | Mode3.cpp | 273 uint8 inWin1Mask = WININ >> 8; in mode3RenderLineAll() local
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H A D | Mode4.cpp | 271 uint8 inWin1Mask = WININ >> 8; in mode4RenderLineAll() local
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H A D | Mode2.cpp | 326 uint8 inWin1Mask = WININ >> 8; in mode2RenderLineAll() local
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/ |
H A D | Mode0.cpp | 355 u8 inWin1Mask = WININ >> 8; in mode0RenderLineAll() local
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H A D | Mode3.cpp | 269 u8 inWin1Mask = WININ >> 8; in mode3RenderLineAll() local
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H A D | Mode4.cpp | 268 u8 inWin1Mask = WININ >> 8; in mode4RenderLineAll() local
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H A D | Mode5.cpp | 269 u8 inWin1Mask = WININ >> 8; in mode5RenderLineAll() local
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H A D | Mode1.cpp | 336 u8 inWin1Mask = WININ >> 8; in mode1RenderLineAll() local
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H A D | Mode2.cpp | 322 u8 inWin1Mask = WININ >> 8; in mode2RenderLineAll() local
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/dports/games/libretro-vbanext/vba-next-c24bf52/src/ |
H A D | gba.cpp | 9588 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode0RenderLineAll() local 10023 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode1RenderLineAll() local 10402 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode2RenderLineAll() local 10689 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode3RenderLineAll() local 10959 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode4RenderLineAll() local 11230 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode5RenderLineAll() local
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