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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/drivers/dri/radeon/
H A Dradeon_state.c683 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light_colors() local
898 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light() local
924 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in radeonLightfv() local
H A Dradeon_state_init.c875 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in radeonInitState() local
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Drastpos.c160 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in shade_rastpos() local
H A Dlight.c107 struct gl_light_uniforms *lu = &ctx->Light.LightSource[lnum]; in _mesa_light() local
692 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
703 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
728 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
739 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
751 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
762 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
1046 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in compute_light_positions() local
1210 init_light( struct gl_light *l, struct gl_light_uniforms *lu, GLuint n ) in init_light()
H A Dattrib.c961 const struct gl_light_uniforms *lu = &attr->Light.LightSource[i]; in _mesa_PopAttrib() local
H A Dffvertex_prog.c192 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in make_state_key() local
/dports/lang/clover/mesa-21.3.6/src/mesa/tnl/
H A Dt_vb_lighttmp.h113 struct gl_light_uniforms *lu = &ctx->Light.LightSource[l]; in TAG() local
293 struct gl_light_uniforms *lu = &ctx->Light.LightSource[l]; in TAG() local
/dports/lang/clover/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnv10_state_tnl.c241 nv10_get_spot_coeff(struct gl_light *l, struct gl_light_uniforms *lu, float k[7]) in nv10_get_spot_coeff()
287 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_light_source() local
354 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_ambient() local
378 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_diffuse() local
398 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_specular() local
H A Dnv20_state_tnl.c203 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_light_source() local
271 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_ambient() local
296 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_diffuse() local
317 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_specular() local
/dports/lang/clover/mesa-21.3.6/src/mesa/drivers/dri/radeon/
H A Dradeon_state.c683 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light_colors() local
898 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light() local
924 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in radeonLightfv() local
H A Dradeon_state_init.c875 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in radeonInitState() local
/dports/lang/clover/mesa-21.3.6/src/mesa/drivers/dri/r200/
H A Dr200_state.c869 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light_colors() local
1121 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light() local
1147 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in r200Lightfv() local
H A Dr200_state_init.c1221 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in r200InitState() local
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/tnl/
H A Dt_vb_lighttmp.h113 struct gl_light_uniforms *lu = &ctx->Light.LightSource[l]; in TAG() local
293 struct gl_light_uniforms *lu = &ctx->Light.LightSource[l]; in TAG() local
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnv20_state_tnl.c203 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_light_source() local
271 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_ambient() local
296 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_diffuse() local
317 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_specular() local
H A Dnv10_state_tnl.c241 nv10_get_spot_coeff(struct gl_light *l, struct gl_light_uniforms *lu, float k[7]) in nv10_get_spot_coeff()
287 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_light_source() local
354 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_ambient() local
378 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_diffuse() local
398 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_specular() local
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dattrib.c961 const struct gl_light_uniforms *lu = &attr->Light.LightSource[i]; in _mesa_PopAttrib() local
H A Dlight.c107 struct gl_light_uniforms *lu = &ctx->Light.LightSource[lnum]; in _mesa_light() local
692 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
703 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
728 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
739 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
751 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
762 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
1046 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in compute_light_positions() local
1210 init_light( struct gl_light *l, struct gl_light_uniforms *lu, GLuint n ) in init_light()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/drivers/dri/radeon/
H A Dradeon_state.c683 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light_colors() local
898 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light() local
924 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in radeonLightfv() local
H A Dradeon_state_init.c875 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in radeonInitState() local
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/drivers/dri/r200/
H A Dr200_state_init.c1221 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in r200InitState() local
H A Dr200_state.c869 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light_colors() local
1121 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light() local
1147 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in r200Lightfv() local
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/drivers/dri/nouveau/
H A Dnv20_state_tnl.c203 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_light_source() local
271 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_ambient() local
296 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_diffuse() local
317 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_specular() local
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/drivers/dri/r200/
H A Dr200_state_init.c1221 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in r200InitState() local
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dlight.c107 struct gl_light_uniforms *lu = &ctx->Light.LightSource[lnum]; in _mesa_light() local
692 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
703 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
728 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
739 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
751 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
762 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() local
1046 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in compute_light_positions() local
1210 init_light( struct gl_light *l, struct gl_light_uniforms *lu, GLuint n ) in init_light()

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