/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ScoreScreen/ |
H A D | ScoreScreenProcesses.cpp | 19 void DelayedProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() 43 void ImageSpawnProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() 60 void PlaySoundProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() 78 void FireEventProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() 141 void SpawnScoreRowProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() 449 Point SpawnScoreRowProcess::CalculateUpdatedPosition(uint32 msDiff, const Point& speed, const Point… in CalculateUpdatedPosition() 500 void SpawnScoreRowProcess::UpdateSpawnedScoreItemPositions(uint32 msDiff, const Point& speed) in UpdateSpawnedScoreItemPositions()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ |
H A D | HumanView.cpp | 62 void HumanView::VOnRender(uint32 msDiff) in VOnRender() 111 void HumanView::VOnUpdate(uint32 msDiff) in VOnUpdate() 976 void DeathFadeInOutProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() 1045 void DeathFadeInOutProcess::VRender(uint32 msDiff) in VRender() 1135 void FadingLine::Update(uint32 msDiff) in Update() 1295 void TeleportFadeInOutProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() 1337 void TeleportFadeInOutProcess::VRender(uint32 msDiff) in VRender()
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H A D | UserInterface.cpp | 413 void ScreenElementMenu::VOnUpdate(uint32 msDiff) in VOnUpdate() 427 void ScreenElementMenu::VOnRender(uint32 msDiff) in VOnRender() 676 void ScreenElementMenuPage::VOnUpdate(uint32 msDiff) in VOnUpdate() 684 void ScreenElementMenuPage::VOnRender(uint32 msDiff) in VOnRender() 981 void ScreenElementMenuItem::VOnUpdate(uint32 msDiff) in VOnUpdate() 996 void ScreenElementMenuItem::VOnRender(uint32 msDiff) in VOnRender()
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H A D | MovementController.cpp | 12 void MovementController::OnUpdate(uint32 msDiff) in OnUpdate()
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H A D | GameHUD.cpp | 91 void ScreenElementHUD::VOnRender(uint32 msDiff) in VOnRender() 194 void ScreenElementHUD::VOnUpdate(uint32 msDiff) in VOnUpdate()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/ |
H A D | MarrowEncounter.cpp | 73 void MarrowAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() 144 void MarrowParrotAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() 241 void MarrowFloorComponent::VUpdate(uint32 msDiff) in VUpdate()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Process/ |
H A D | PowerupProcess.cpp | 11 void PowerupProcess::VOnUpdate(uint32 msDiff) in VOnUpdate()
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H A D | ProcessMgr.cpp | 8 uint32_t ProcessMgr::UpdateProcesses(uint32_t msDiff) in UpdateProcesses()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ |
H A D | Template.cpp | 32 void ConcreteComponent::VUpdate(uint32 msDiff) in VUpdate()
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H A D | ConveyorBeltComponent.cpp | 21 void ConveyorBeltComponent::VUpdate(uint32 msDiff) in VUpdate()
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H A D | PredefinedMoveComponent.cpp | 60 void PredefinedMoveComponent::VUpdate(uint32 msDiff) in VUpdate()
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H A D | FollowableComponent.cpp | 76 void FollowableComponent::VUpdate(uint32 msDiff) in VUpdate()
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H A D | GlitterComponent.cpp | 73 void GlitterComponent::VUpdate(uint32 msDiff) in VUpdate()
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H A D | AreaDamageComponent.cpp | 103 void AreaDamageComponent::VUpdate(uint32 msDiff) in VUpdate()
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H A D | GlobalAmbientSoundComponent.cpp | 84 void GlobalAmbientSoundComponent::VUpdate(uint32 msDiff) in VUpdate()
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H A D | DestroyableComponent.cpp | 92 void DestroyableComponent::VUpdate(uint32 msDiff) in VUpdate()
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H A D | LocalAmbientSoundComponent.cpp | 64 void LocalAmbientSoundComponent::VUpdate(uint32 msDiff) in VUpdate()
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H A D | KinematicComponent.cpp | 100 void KinematicComponent::VUpdate(uint32 msDiff) in VUpdate()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/ |
H A D | GabrielEncounter.cpp | 193 void GabrielAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() 324 void GabrielCannonButtonComponent::VUpdate(uint32 msDiff) in VUpdate() 420 void GabrielCannonComponent::VUpdate(uint32 msDiff) in VUpdate()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/ |
H A D | ActorComponent.h | 26 virtual void VUpdate(uint32 msDiff) { } in VUpdate()
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H A D | Actor.cpp | 64 void Actor::Update(uint32 msDiff) in Update()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/ |
H A D | ClawHumanView.cpp | 43 void ClawHumanView::VOnUpdate(uint32 msDiff) in VOnUpdate()
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H A D | ActorController.cpp | 41 void ActorController::OnUpdate(uint32 msDiff) in OnUpdate()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/ |
H A D | EnemyAIStateComponent.cpp | 198 void TakeDamageAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() 253 void FallAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() 457 void PatrolEnemyAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() 1487 void DiveAttackAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() 1729 void LaRauxBossAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() 1791 void KatherineBossAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() 1917 void RollEnemyAIStateComponent::VUpdate(uint32 msDiff) in VUpdate()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/AuraComponents/ |
H A D | AuraComponent.cpp | 66 void BaseAuraComponent::VUpdate(uint32 msDiff) in VUpdate()
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