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Searched defs:rel_v (Results 1 – 17 of 17) sorted by relevance

/dports/math/heyoka/heyoka-0.16.0/benchmark/
H A Dss_maker.cpp133 … auto rel_v = xt::view(s_array, i, xt::range(3, 6)) - xt::view(s_array, 0, xt::range(3, 6)); in run_bench() local
H A Douter_ss_long_term.cpp244 … auto rel_v = xt::view(s_array, i, xt::range(3, 6)) - xt::view(s_array, 0, xt::range(3, 6)); in run_integration() local
H A Dss_event_overhead.cpp274 … auto rel_v = xt::view(s_array, i, xt::range(3, 6)) - xt::view(s_array, 0, xt::range(3, 6)); in run_integration() local
H A Douter_ss_long_term_batch.cpp301 auto rel_v in run_integration() local
/dports/math/vtk8/VTK-8.2.0/Filters/Sources/
H A DvtkParametricFunctionSource.cxx362 double rel_v = 0; // will be v - v_mp in Produce2DOutput() local
/dports/math/vtk9/VTK-9.1.0/Filters/Sources/
H A DvtkParametricFunctionSource.cxx343 double rel_v = 0; // will be v - v_mp in Produce2DOutput() local
/dports/math/vtk6/VTK-6.2.0/Filters/Sources/
H A DvtkParametricFunctionSource.cxx345 double rel_v = 0; // will be v - v_mp in Produce2DOutput() local
/dports/games/xoids/xoids-1.5/
H A Doids.c1017 float x2t, y2t, rel_v, red_m; local
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/
H A DbtSoftBody.cpp2616 const btVector3 rel_v=n.m_v-medium.m_velocity; in applyForces() local
2667 const btVector3 rel_v=v-medium.m_velocity; in applyForces() local
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletSoftBody/
H A DbtSoftBody.cpp2671 const btVector3 rel_v = n.m_v - medium.m_velocity; in applyForces() local
2724 const btVector3 rel_v=v-medium.m_velocity; in applyForces() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletSoftBody/
H A DbtSoftBody.cpp483 const btVector3 rel_v = n.m_v - medium.m_velocity; in addAeroForceToNode() local
568 const btVector3 rel_v=v-medium.m_velocity; in addAeroForceToFace() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletSoftBody/
H A DbtSoftBody.cpp485 const btVector3 rel_v = n.m_v - medium.m_velocity; in addAeroForceToNode() local
570 const btVector3 rel_v=v-medium.m_velocity; in addAeroForceToFace() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBody.cpp602 const btVector3 rel_v = n.m_v - medium.m_velocity; in addAeroForceToNode() local
687 const btVector3 rel_v = v - medium.m_velocity; in addAeroForceToFace() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBody.cpp602 const btVector3 rel_v = n.m_v - medium.m_velocity; in addAeroForceToNode() local
687 const btVector3 rel_v = v - medium.m_velocity; in addAeroForceToFace() local
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBody.cpp732 const btVector3 rel_v = n.m_v - medium.m_velocity; in addAeroForceToNode() local
817 const btVector3 rel_v = v - medium.m_velocity; in addAeroForceToFace() local
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtSoftBody.cpp731 const btVector3 rel_v = n.m_v - medium.m_velocity; in addAeroForceToNode() local
816 const btVector3 rel_v = v - medium.m_velocity; in addAeroForceToFace() local
/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBody.cpp732 const btVector3 rel_v = n.m_v - medium.m_velocity; in addAeroForceToNode() local
817 const btVector3 rel_v = v - medium.m_velocity; in addAeroForceToFace() local