/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/sdl/ |
H A D | texture.h | 40 struct render_to_texture {}; struct
|
H A D | texture.cc | 161 Texture::Texture(render_to_texture, int width, int height) in Texture() argument
|
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | staticmesh.cpp | 21 void StaticMesh::render_to_texture(int t_size) in render_to_texture() function in StaticMesh
|
/dports/games/renpy/renpy-7.4.11-sdk/renpy/gl2/ |
H A D | gl2texture.pyx | 199 def render_to_texture(self, what, properties): member in TextureLoader
|
H A D | gl2draw.pyx | 898 def render_to_texture(self, what, alpha=True, properties={}): member in GL2Draw
|
/dports/games/renpy/renpy-7.4.11-sdk/renpy/display/ |
H A D | swdraw.py | 869 def render_to_texture(self, render, alpha): member in SWDraw
|
H A D | render.pyx | 868 def render_to_texture(self, alpha=True): member in Render
|
H A D | core.py | 1796 def render_to_texture(self, what, alpha): member in Renderer
|
/dports/games/renpy/renpy-7.4.11-sdk/renpy/gl/ |
H A D | gldraw.pyx | 1073 def render_to_texture(self, what, alpha): member in GLDraw
|
/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/ |
H A D | SceneRender.cpp | 1087 … short render_to_texture, int x, int y, int oversize_width, int oversize_height,
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/ |
H A D | xboxport.cpp | 636 int CXBoxSample::render_to_texture(int src_w, int src_h, s_screen* source) in render_to_texture() function in CXBoxSample
|
/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/ |
H A D | xboxport.cpp | 636 int CXBoxSample::render_to_texture(int src_w, int src_h, s_screen* source) in render_to_texture() function in CXBoxSample
|
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/ |
H A D | xboxport.cpp | 636 int CXBoxSample::render_to_texture(int src_w, int src_h, s_screen* source) in render_to_texture() function in CXBoxSample
|
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/ |
H A D | xboxport.cpp | 636 int CXBoxSample::render_to_texture(int src_w, int src_h, s_screen* source) in render_to_texture() function in CXBoxSample
|
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/ |
H A D | xboxport.cpp | 636 int CXBoxSample::render_to_texture(int src_w, int src_h, s_screen* source) in render_to_texture() function in CXBoxSample
|
/dports/graphics/movit/movit-1.6.3/ |
H A D | effect_chain.cpp | 1966 void EffectChain::render_to_texture(const vector<DestinationTexture> &destinations, unsigned width,… in render_to_texture() function in movit::EffectChain
|