/dports/audio/jamulus/jamulus-r3_8_1/ios/ |
H A D | sound.h | 31 class CSound : public CSoundBase 36 CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* arg ), 41 ~CSound(); 46 virtual void processBufferList ( AudioBufferList*, CSound* );
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/ultimatestunts/ |
H A D | sound.cpp | 56 CSound::CSound() in CSound() function in CSound 155 bool CSound::reloadConfiguration() in reloadConfiguration() 187 CSound::~CSound() in ~CSound() 207 bool CSound::load() in load() 212 void CSound::unload() in unload() 218 void CSound::playNextSong() in playNextSong() 245 void CSound::update() in update()
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H A D | sound.h | 36 class CSound { 38 CSound(); 39 ~CSound();
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H A D | uscore.h | 39 CUSCore(CGameWinSystem *winsys, CSound *soundsys); 54 CSound *m_SoundSystem;
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/dports/audio/rezound/rezound-0.13.1beta/docs/code/ |
H A D | FileManagement | 6 Next, a CSound object is constructed. Then ASoundTranslator object is obtained 10 Then a the ASoundPlayer object, given the CSound object, is asked for a 12 audio in the CSound object is played. 14 Finally, a CLoadedSound object is constructed from the CSound, CSoundPlayerChannel 26 A new sound or new recording is done in pretty much the same way except the CSound
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H A D | ClipboardEditing | 6 There would be one single pool file for all working space. All CSound objects would use this one p… 20 …ment to at least speed cut/paste would be for the clipboard class to gain a reference to the CSound 29 // read data out of the CSound object and put onto the clipboard 30 copyFrom(CSound *, start, length) 31 // write data in to the CSound object from existing clipboard data 32 copyTo(CSound *, start, length, mixMethod)
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H A D | SoundFileFormats | 2 CSound is the class that represents a manipulatable set of audio data within ReZound. Its 6 CSound. 8 The CSound has a TPoolFile object which is used for the working space of all the audio and 13 CSound has a getAudio method which returns a TPoolFileAccessor that allows access to the data. 14 Changing the size of the audio pools is done through methods in the CSound class. 20 positions/names there are methods in the CSound class to add that information.
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/dports/audio/rezound/rezound-0.13.1beta/src/backend/ |
H A D | CNativeSoundClipboard.h | 37 …void copyFrom(const CSound *sound,const bool whichChannels[MAX_CHANNELS],sample_pos_t start,sample… 40 …void copyTo(CSound *sound,unsigned destChannel,unsigned srcChannel,sample_pos_t start,sample_pos_t… 53 CSound::PoolFile_t workingFile;
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H A D | CRecordSoundClipboard.h | 39 …void copyFrom(const CSound *sound,const bool whichChannels[MAX_CHANNELS],sample_pos_t start,sample… 43 …void copyTo(CSound *sound,unsigned destChannel,unsigned srcChannel,sample_pos_t start,sample_pos_t… 57 CSound *workingFile;
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H A D | CSound.h | 49 friend class CSound; 53 class CSound 59 CSound(); 61 …CSound(const string &_filename,const unsigned _sampleRate,const unsigned _channelCount,const sampl… 62 virtual ~CSound(); 533 const CSound *mSound; 536 CSoundLocker(const CSound *sound, bool lockForResize, bool trylock=false)
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H A D | CRecordSoundClipboard.cpp | 35 typedef TPoolAccesser<sample_t,CSound::PoolFile_t > CClipboardPoolAccesser; 52 void CRecordSoundClipboard::copyFrom(const CSound *sound,const bool whichChannels[MAX_CHANNELS],sam… in copyFrom() 109 …workingFile=new CSound(workingFilename,sampleRate,channelCount,1); // at least 1 sample is mandito… in prepareForCopyTo() 146 void CRecordSoundClipboard::copyTo(CSound *sound,unsigned destChannel,unsigned srcChannel,sample_po… in copyTo()
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H A D | CMIDISDSSoundTranslator.h | 42 bool onLoadSound(const string filename,CSound *sound) const; 43 …bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const samp…
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H A D | ClameSoundTranslator.h | 44 bool onLoadSound(const string filename,CSound *sound) const; 45 …bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const samp…
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H A D | CvoxSoundTranslator.h | 44 bool onLoadSound(const string filename,CSound *sound) const; 45 …bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const samp…
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H A D | CFLACSoundTranslator.h | 44 bool onLoadSound(const string filename,CSound *sound) const; 45 …bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const samp…
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H A D | Cold_rezSoundTranslator.h | 42 bool onLoadSound(const string filename,CSound *sound) const; 43 …bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const samp…
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H A D | ClibvorbisSoundTranslator.h | 44 bool onLoadSound(const string filename,CSound *sound) const; 45 …bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const samp…
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/dports/devel/tokamak/tokamak_release/d3dapp/dxut/ |
H A D | DXUTsound.cpp | 155 HRESULT CSoundManager::Create( CSound** ppSound, in Create() 277 HRESULT CSoundManager::CreateFromMemory( CSound** ppSound, in CreateFromMemory() 473 CSound::CSound( LPDIRECTSOUNDBUFFER* apDSBuffer, DWORD dwDSBufferSize, in CSound() function in CSound 501 CSound::~CSound() in ~CSound() 598 HRESULT CSound::RestoreBuffer( LPDIRECTSOUNDBUFFER pDSB, BOOL* pbWasRestored ) in RestoreBuffer() 642 LPDIRECTSOUNDBUFFER CSound::GetFreeBuffer() in GetFreeBuffer() 670 LPDIRECTSOUNDBUFFER CSound::GetBuffer( DWORD dwIndex ) in GetBuffer() 805 HRESULT CSound::Stop() in Stop() 823 HRESULT CSound::Reset() in Reset() 841 BOOL CSound::IsSoundPlaying() in IsSoundPlaying() [all …]
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/dports/audio/jamulus/jamulus-r3_8_1/android/ |
H A D | sound.h | 36 class CSound : public CSoundBase, public oboe::AudioStreamCallback 42 CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* arg ), 47 virtual ~CSound() {} in ~CSound()
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/dports/games/spring/spring_98.0/rts/System/Sound/OpenAL/ |
H A D | Sound.h | 30 class CSound : public ISound 33 CSound(); 34 virtual ~CSound();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | sound.h | 61 class CSound { 79 CSound(CGameManager *owner, Audio::Mixer *mixer); 80 ~CSound();
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | sound.h | 61 class CSound { 79 CSound(CGameManager *owner, Audio::Mixer *mixer); 80 ~CSound();
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/dports/audio/jamulus/jamulus-r3_8_1/windows/ |
H A D | sound.h | 44 class CSound : public CSoundBase 49 …CSound ( void ( *fpNewCallback ) ( CVector<int16_t>& psData, void* arg ), void* arg, const QString… 51 virtual ~CSound() { UnloadCurrentDriver(); } in ~CSound()
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/dports/audio/jamulus/jamulus-r3_8_1/src/ |
H A D | vstsound.h | 33 class CSound : public CSoundBase 36 CSound ( void ( *fpNewCallback ) ( CVector<int16_t>& psData, void* arg ), void* arg ) : in CSound() function
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/dports/games/etracer/etr-0.8.1/src/ |
H A D | audio.h | 31 class CSound { 36 ~CSound(); 106 extern CSound Sound;
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