Searched refs:ClutterPaintNode (Results 76 – 88 of 88) sorted by relevance
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292 ClutterPaintNode *root);
1333 g_autoptr (ClutterPaintNode) node = NULL; in clutter_stage_paint()
1594 ClutterPaintNode *inRootNode) in _xdashboard_window_content_clutter_content_iface_paint_content()1599 ClutterPaintNode *node; in _xdashboard_window_content_clutter_content_iface_paint_content()
683 //TODO: Wrap ClutterPaintNode*?684 _WRAP_VFUNC(void paint_node(ClutterPaintNode* root), paint_node)
2648 ;; ClutterPaintNode is neither a GObject nor a GInterface. Not checked for signals and properties.
220 o Add overlay support using additional ClutterPaintNode
6004 virtual void paint_node_vfunc(ClutterPaintNode* root);
1814 void Actor_Class::paint_node_vfunc_callback(ClutterActor* self, ClutterPaintNode* root) in paint_node_vfunc_callback()5701 void Clutter::Actor::paint_node_vfunc(ClutterPaintNode* root) in paint_node_vfunc()
3642 ClutterPaintNode *root) in clutter_actor_paint_node()3660 ClutterPaintNode *node; in clutter_actor_paint_node()3694 ClutterPaintNode *node; in clutter_actor_paint_node()4000 ClutterPaintNode *dummy; in clutter_actor_continue_paint()21088 ClutterPaintNode *21093 ClutterPaintNode *node; in clutter_actor_create_texture_paint_node()
3655 ClutterPaintNode *root) in clutter_actor_paint_node()3673 ClutterPaintNode *node; in clutter_actor_paint_node()3707 ClutterPaintNode *node; in clutter_actor_paint_node()4013 ClutterPaintNode *dummy; in clutter_actor_continue_paint()21161 ClutterPaintNode *21166 ClutterPaintNode *node; in clutter_actor_create_texture_paint_node()
6026 [CCode (has_construct_function = false, type = "ClutterPaintNode*")]6041 [CCode (has_construct_function = false, type = "ClutterPaintNode*")]7603 [CCode (has_construct_function = false, type = "ClutterPaintNode*")]7700 [CCode (has_construct_function = false, type = "ClutterPaintNode*")]
1835 ClutterPaintNode is an element of the render tree; it is used to store
1473 ClutterPaintNode is a lightweight fundamental type that encodes only the