/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_surface.c | 176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode() 508 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testautomation_surface.c | 176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode() 508 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testautomation_surface.c | 176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode() 508 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testautomation_surface.c | 176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode() 509 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
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/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | happy.c | 123 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in initializeTexture()
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H A D | accelerometer.c | 133 SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND); in initializeTextures()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/ |
H A D | happy.c | 123 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in initializeTexture()
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H A D | accelerometer.c | 133 SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND); in initializeTextures()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/ |
H A D | happy.c | 123 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in initializeTexture()
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H A D | accelerometer.c | 133 SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND); in initializeTextures()
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/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | happy.c | 123 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in initializeTexture()
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H A D | accelerometer.c | 133 SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND); in initializeTextures()
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/dports/emulators/cannonball/cannonball-0.34/src/main/sdl2/ |
H A D | rendersurface.cpp | 188 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in finalize_frame()
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/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/gui_modules/ |
H A D | widenes.cc | 49 SDL_SetRenderDrawBlendMode(this->sdl.renderer, SDL_BLENDMODE_BLEND); in WideNESModule() 309 SDL_SetTextureBlendMode(this->texture_done, SDL_BLENDMODE_BLEND); in Tile() 310 SDL_SetTextureBlendMode(this->texture_curr, SDL_BLENDMODE_BLEND); in Tile() 939 SDL_SetTextureBlendMode(this->nes_screen, SDL_BLENDMODE_BLEND); in output()
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/dports/games/openomf/openomf-c36c421/src/video/ |
H A D | video_soft.c | 119 SDL_SetSurfaceBlendMode(s, SDL_BLENDMODE_BLEND); in soft_render_sprite_fsot()
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H A D | tcache.c | 151 SDL_SetTextureBlendMode(new_entry.tex, SDL_BLENDMODE_BLEND); in tcache_get()
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/dports/games/wesnoth/wesnoth-1.14.17/src/sdl/ |
H A D | utils.hpp | 41 SDL_SetSurfaceBlendMode(screen, SDL_BLENDMODE_BLEND); in sdl_copy_portion()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/misc/ |
H A D | draw_util.h | 45 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in setRenderDrawColor()
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/dports/emulators/stella/stella-6.6/src/common/sdl_blitter/ |
H A D | QisBlitter.cxx | 191 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in recreateTexturesIfNecessary()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/SDLVideo/ |
H A D | SDL20Video.cpp | 290 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in UpdateRenderTarget() 381 SDL_SetTextureBlendMode(ScratchBuffer(), SDL_BLENDMODE_BLEND); in BlitSpriteNativeClipped() 445 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in RenderCopyShaded()
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/dports/x11/controllermap/SDL2-2.0.18/src/video/ |
H A D | SDL_surface.c | 144 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat() 418 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha() 518 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode() 556 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode() 1306 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
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/dports/devel/sdl20/SDL2-2.0.18/src/video/ |
H A D | SDL_surface.c | 144 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat() 418 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha() 518 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode() 556 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode() 1306 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/ |
H A D | MapChoice.cpp | 89 SDL_SetTextureBlendMode(mapTexture, SDL_BLENDMODE_BLEND); in MapChoice() 370 SDL_SetTextureBlendMode(mapTexture, SDL_BLENDMODE_BLEND); in createMapSurfaceWithPieces()
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/dports/games/blockattack/blockattack-game-2.7.0/source/code/ |
H A D | DialogBox.cpp | 74 SDL_SetTextureBlendMode(mTexture, SDL_BLENDMODE_BLEND); in DrawRect() 77 SDL_SetRenderDrawBlendMode(target, SDL_BLENDMODE_BLEND); in DrawRect()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | Bullet.cpp | 299 SDL_SetTextureBlendMode(shimmerMaskTex, SDL_BLENDMODE_BLEND); in blitToScreen() 313 SDL_SetTextureBlendMode(shimmerTex, SDL_BLENDMODE_BLEND); in blitToScreen()
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