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Searched refs:SDL_BLENDMODE_BLEND (Results 126 – 150 of 320) sorted by relevance

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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_surface.c176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode()
508 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestautomation_surface.c176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode()
508 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestautomation_surface.c176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode()
508 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestautomation_surface.c176 bmode = SDL_BLENDMODE_BLEND; in _testBlitBlendMode()
509 _testBlitBlendMode(SDL_BLENDMODE_BLEND); in surface_testBlitBlendBlend()
/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dhappy.c123 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in initializeTexture()
H A Daccelerometer.c133 SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND); in initializeTextures()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/
H A Dhappy.c123 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in initializeTexture()
H A Daccelerometer.c133 SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND); in initializeTextures()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/
H A Dhappy.c123 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in initializeTexture()
H A Daccelerometer.c133 SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND); in initializeTextures()
/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dhappy.c123 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in initializeTexture()
H A Daccelerometer.c133 SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND); in initializeTextures()
/dports/emulators/cannonball/cannonball-0.34/src/main/sdl2/
H A Drendersurface.cpp188 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in finalize_frame()
/dports/emulators/anese/ANESE-0.9.1/src/ui/SDL2/gui_modules/
H A Dwidenes.cc49 SDL_SetRenderDrawBlendMode(this->sdl.renderer, SDL_BLENDMODE_BLEND); in WideNESModule()
309 SDL_SetTextureBlendMode(this->texture_done, SDL_BLENDMODE_BLEND); in Tile()
310 SDL_SetTextureBlendMode(this->texture_curr, SDL_BLENDMODE_BLEND); in Tile()
939 SDL_SetTextureBlendMode(this->nes_screen, SDL_BLENDMODE_BLEND); in output()
/dports/games/openomf/openomf-c36c421/src/video/
H A Dvideo_soft.c119 SDL_SetSurfaceBlendMode(s, SDL_BLENDMODE_BLEND); in soft_render_sprite_fsot()
H A Dtcache.c151 SDL_SetTextureBlendMode(new_entry.tex, SDL_BLENDMODE_BLEND); in tcache_get()
/dports/games/wesnoth/wesnoth-1.14.17/src/sdl/
H A Dutils.hpp41 SDL_SetSurfaceBlendMode(screen, SDL_BLENDMODE_BLEND); in sdl_copy_portion()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/misc/
H A Ddraw_util.h45 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in setRenderDrawColor()
/dports/emulators/stella/stella-6.6/src/common/sdl_blitter/
H A DQisBlitter.cxx191 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in recreateTexturesIfNecessary()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/SDLVideo/
H A DSDL20Video.cpp290 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in UpdateRenderTarget()
381 SDL_SetTextureBlendMode(ScratchBuffer(), SDL_BLENDMODE_BLEND); in BlitSpriteNativeClipped()
445 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in RenderCopyShaded()
/dports/x11/controllermap/SDL2-2.0.18/src/video/
H A DSDL_surface.c144 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat()
418 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha()
518 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode()
556 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode()
1306 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
/dports/devel/sdl20/SDL2-2.0.18/src/video/
H A DSDL_surface.c144 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat()
418 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha()
518 case SDL_BLENDMODE_BLEND: in SDL_SetSurfaceBlendMode()
556 *blendMode = SDL_BLENDMODE_BLEND; in SDL_GetSurfaceBlendMode()
1306 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/
H A DMapChoice.cpp89 SDL_SetTextureBlendMode(mapTexture, SDL_BLENDMODE_BLEND); in MapChoice()
370 SDL_SetTextureBlendMode(mapTexture, SDL_BLENDMODE_BLEND); in createMapSurfaceWithPieces()
/dports/games/blockattack/blockattack-game-2.7.0/source/code/
H A DDialogBox.cpp74 SDL_SetTextureBlendMode(mTexture, SDL_BLENDMODE_BLEND); in DrawRect()
77 SDL_SetRenderDrawBlendMode(target, SDL_BLENDMODE_BLEND); in DrawRect()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DBullet.cpp299 SDL_SetTextureBlendMode(shimmerMaskTex, SDL_BLENDMODE_BLEND); in blitToScreen()
313 SDL_SetTextureBlendMode(shimmerTex, SDL_BLENDMODE_BLEND); in blitToScreen()

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