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Searched refs:light1 (Results 76 – 100 of 255) sorted by relevance

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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Diq-mandelbulb-derivative.glsl246 const vec3 light1 = vec3( 0.577, 0.577, -0.577 );
271 col += 5.0*vec3(0.8,0.7,0.5)*pow( clamp(dot(rd,light1),0.0,1.0), 32.0 );
287 vec3 hal = normalize( light1-rd);
293 float sha1 = softshadow( pos+0.001*nor, light1, 32.0 );
294 float dif1 = clamp( dot( light1, nor ), 0.0, 1.0 )*sha1;
295 …( clamp(dot(nor,hal),0.0,1.0), 32.0 )*dif1*(0.04+0.96*pow(clamp(1.0-dot(hal,light1),0.0,1.0),5.0));
H A Diq-julia-quaternion.glsl208 vec3 light1 = vec3( 0.577, 0.577, 0.577 );
217 col += vec3(0.8,0.7,0.5)*pow( clamp(dot(rd,light1),0.0,1.0), 48.0 );
227 float dif1 = clamp( dot( light1, nor ), 0.0, 1.0 );
230 float sha = softshadow( pos, light1, 0.001, 64.0, c );
239 col += pow( clamp( dot( ref, light1 ), 0.0, 1.0 ), 32.0 )*dif1*sha;
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/maps/
H A Dfortitude.cfg320 texture 0 "acerspyro/light1/light1.png" // 38
321 texture n "acerspyro/light1/light1_normal.png"
322 texture s "acerspyro/light1/light1_specular.jpg"
323 texture g "acerspyro/light1/light1_glow.jpg"
324 texture z "acerspyro/light1/light1_parallax.png"
H A Dauster.cfg179 texture 0 "acerspyro/light1/light1.png" // 20
180 texture n "acerspyro/light1/light1_normal.png"
181 texture s "acerspyro/light1/light1_specular.jpg"
182 texture g "acerspyro/light1/light1_glow.jpg"
183 texture z "acerspyro/light1/light1_parallax.png"
210 texture 0 "trak/trak6/light1.jpg" // 24
212 texture g "trak/trak6/light1.blend.jpg"
/dports/games/bloodfrontier/bloodfrontier/data/trak/trak6/
H A Dpackage.cfg15 texture c "trak/trak6/light1.jpg" 0 0 0 0.5
17 texture g "trak/trak6/light1.blend.jpg"
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dmaterial_editor_plugin.cpp85 light1->set_visible(!light_1_switch->is_pressed()); in _button_pressed()
135 light1 = memnew(DirectionalLight); in MaterialEditor()
136 light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); in MaterialEditor()
137 viewport->add_child(light1); in MaterialEditor()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dmaterial_editor_plugin.cpp85 light1->set_visible(!light_1_switch->is_pressed()); in _button_pressed()
135 light1 = memnew(DirectionalLight); in MaterialEditor()
136 light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); in MaterialEditor()
137 viewport->add_child(light1); in MaterialEditor()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dtransturtle.lua39 v.light1 = 0
106 v.light1 = entity_getBoneByName(me, "Light1")
109 bone_setBlendType(v.light1, BLEND_ADD)
128 bone_alpha(v.light1, a, t)
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dmaterial_editor_plugin.cpp58 light1->set_enabled(!light_1_switch->is_pressed()); in _button_pressed()
100 light1 = memnew(DirectionalLight); in MaterialEditor()
101 light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); in MaterialEditor()
102 viewport->add_child(light1); in MaterialEditor()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dmaterial_editor_plugin.cpp58 light1->set_enabled(!light_1_switch->is_pressed()); in _button_pressed()
100 light1 = memnew(DirectionalLight); in MaterialEditor()
101 light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); in MaterialEditor()
102 viewport->add_child(light1); in MaterialEditor()
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/trak/trak6/
H A Dtextures.cfg13 texture c "trak/trak6/light1.jpg" 0 0 0 0.5
15 texture g "trak/trak6/light1.blend.jpg"
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/trak/trak6/
H A Dtextures.cfg13 texture c "trak/trak6/light1.jpg" 0 0 0 0.5
15 texture g "trak/trak6/light1.blend.jpg"
/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/
H A Dlandscape.fp258 vec3 light1 = normalize( vec3( 0.4, 0.22, 0.6 ) );
278 float sundot = clamp(dot(rd,light1),0.0,1.0);
292 float dif1 = clamp( dot( light1, nor ), 0.0, 1.0 );
296 sh = sinteresct(pos+light1*20.0,light1);
/dports/graphics/ospray/ospray-2.8.0/apps/ospTestSuite/
H A Dtest_appearance.cpp150 cpp::Light light1("distant"); in SetUp() local
156 light1.setParam("intensity", 3.f); in SetUp()
162 light1.setParam("direction", vec3f(0.5f, -1.f, 0.f)); in SetUp()
163 light1.setParam("color", vec3f(999.f, 0.f, 0.0f)); in SetUp()
168 AddLight(light1); in SetUp()
/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/glui/glui-2.35/src/example/
H A Dexample3.cpp397 GLUI_Panel *light1 = new GLUI_Panel( glui, "Light 2" ); in main() local
407 new GLUI_Checkbox( light1, "Enabled", &light1_enabled, in main()
410 new GLUI_Spinner( light1, "Intensity:", in main()
/dports/devel/glui/glui-2.36/src/example/
H A Dexample3.cpp397 GLUI_Panel *light1 = new GLUI_Panel( glui, "Light 2" ); in main() local
407 new GLUI_Checkbox( light1, "Enabled", &light1_enabled, in main()
410 new GLUI_Spinner( light1, "Intensity:", in main()
/dports/multimedia/assimp/assimp-5.1.3/test/models/OpenGEX/
H A Dcollada.ogex9 ObjectRef {ref {$light1}}
1473 LightObject $light1 (type = "point") // pointLight1
/dports/games/sauerbraten/sauerbraten/packages/base/
H A Dhashi.cfg26 texture 0 textures/medieval_soc/light1.jpg
64 texture 0 textures/medieval_soc/light1.jpg
/dports/games/bloodfrontier/bloodfrontier/data/models/acord/light1/
H A Dmd3.cfg1 md3load light1.md3
/dports/games/bloodfrontier/bloodfrontier/data/models/acord/light1on/
H A Dmd5.cfg1 md5load light1.md5mesh
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/drawLight/
H A DdrawLight.h32 qglviewer::ManipulatedFrame *light1;
/dports/games/bloodfrontier/bloodfrontier/data/models/acord/light1off/
H A Dmd5.cfg1 md5load ../light1on/light1.md5mesh
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/light_mask/
H A Dlightmask.tscn16 tracks/0/path = NodePath("light1:transform/pos")
54 [node name="light1" type="Light2D" parent="."]
/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dstategl.c158 if(!s->light1 || force) in StateGLEnableF()
161 s->light1 = True; in StateGLEnableF()
399 if(s->light1 || force) in StateGLDisableF()
402 s->light1 = False; in StateGLDisableF()
931 s->light1 = False; in StateGLResetAll()
/dports/games/alienarena-data/alienarena-7.66/data1/scripts/maps/
H A Dtca-corrosion.rscript25 textures/xempx/light1

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