/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | iq-mandelbulb-derivative.glsl | 246 const vec3 light1 = vec3( 0.577, 0.577, -0.577 ); 271 col += 5.0*vec3(0.8,0.7,0.5)*pow( clamp(dot(rd,light1),0.0,1.0), 32.0 ); 287 vec3 hal = normalize( light1-rd); 293 float sha1 = softshadow( pos+0.001*nor, light1, 32.0 ); 294 float dif1 = clamp( dot( light1, nor ), 0.0, 1.0 )*sha1; 295 …( clamp(dot(nor,hal),0.0,1.0), 32.0 )*dif1*(0.04+0.96*pow(clamp(1.0-dot(hal,light1),0.0,1.0),5.0));
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H A D | iq-julia-quaternion.glsl | 208 vec3 light1 = vec3( 0.577, 0.577, 0.577 ); 217 col += vec3(0.8,0.7,0.5)*pow( clamp(dot(rd,light1),0.0,1.0), 48.0 ); 227 float dif1 = clamp( dot( light1, nor ), 0.0, 1.0 ); 230 float sha = softshadow( pos, light1, 0.001, 64.0, c ); 239 col += pow( clamp( dot( ref, light1 ), 0.0, 1.0 ), 32.0 )*dif1*sha;
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/maps/ |
H A D | fortitude.cfg | 320 texture 0 "acerspyro/light1/light1.png" // 38 321 texture n "acerspyro/light1/light1_normal.png" 322 texture s "acerspyro/light1/light1_specular.jpg" 323 texture g "acerspyro/light1/light1_glow.jpg" 324 texture z "acerspyro/light1/light1_parallax.png"
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H A D | auster.cfg | 179 texture 0 "acerspyro/light1/light1.png" // 20 180 texture n "acerspyro/light1/light1_normal.png" 181 texture s "acerspyro/light1/light1_specular.jpg" 182 texture g "acerspyro/light1/light1_glow.jpg" 183 texture z "acerspyro/light1/light1_parallax.png" 210 texture 0 "trak/trak6/light1.jpg" // 24 212 texture g "trak/trak6/light1.blend.jpg"
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/dports/games/bloodfrontier/bloodfrontier/data/trak/trak6/ |
H A D | package.cfg | 15 texture c "trak/trak6/light1.jpg" 0 0 0 0.5 17 texture g "trak/trak6/light1.blend.jpg"
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | material_editor_plugin.cpp | 85 light1->set_visible(!light_1_switch->is_pressed()); in _button_pressed() 135 light1 = memnew(DirectionalLight); in MaterialEditor() 136 light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); in MaterialEditor() 137 viewport->add_child(light1); in MaterialEditor()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | material_editor_plugin.cpp | 85 light1->set_visible(!light_1_switch->is_pressed()); in _button_pressed() 135 light1 = memnew(DirectionalLight); in MaterialEditor() 136 light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); in MaterialEditor() 137 viewport->add_child(light1); in MaterialEditor()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | transturtle.lua | 39 v.light1 = 0 106 v.light1 = entity_getBoneByName(me, "Light1") 109 bone_setBlendType(v.light1, BLEND_ADD) 128 bone_alpha(v.light1, a, t)
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | material_editor_plugin.cpp | 58 light1->set_enabled(!light_1_switch->is_pressed()); in _button_pressed() 100 light1 = memnew(DirectionalLight); in MaterialEditor() 101 light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); in MaterialEditor() 102 viewport->add_child(light1); in MaterialEditor()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | material_editor_plugin.cpp | 58 light1->set_enabled(!light_1_switch->is_pressed()); in _button_pressed() 100 light1 = memnew(DirectionalLight); in MaterialEditor() 101 light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); in MaterialEditor() 102 viewport->add_child(light1); in MaterialEditor()
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/trak/trak6/ |
H A D | textures.cfg | 13 texture c "trak/trak6/light1.jpg" 0 0 0 0.5 15 texture g "trak/trak6/light1.blend.jpg"
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/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/trak/trak6/ |
H A D | textures.cfg | 13 texture c "trak/trak6/light1.jpg" 0 0 0 0.5 15 texture g "trak/trak6/light1.blend.jpg"
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/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/ |
H A D | landscape.fp | 258 vec3 light1 = normalize( vec3( 0.4, 0.22, 0.6 ) ); 278 float sundot = clamp(dot(rd,light1),0.0,1.0); 292 float dif1 = clamp( dot( light1, nor ), 0.0, 1.0 ); 296 sh = sinteresct(pos+light1*20.0,light1);
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/dports/graphics/ospray/ospray-2.8.0/apps/ospTestSuite/ |
H A D | test_appearance.cpp | 150 cpp::Light light1("distant"); in SetUp() local 156 light1.setParam("intensity", 3.f); in SetUp() 162 light1.setParam("direction", vec3f(0.5f, -1.f, 0.f)); in SetUp() 163 light1.setParam("color", vec3f(999.f, 0.f, 0.0f)); in SetUp() 168 AddLight(light1); in SetUp()
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/glui/glui-2.35/src/example/ |
H A D | example3.cpp | 397 GLUI_Panel *light1 = new GLUI_Panel( glui, "Light 2" ); in main() local 407 new GLUI_Checkbox( light1, "Enabled", &light1_enabled, in main() 410 new GLUI_Spinner( light1, "Intensity:", in main()
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/dports/devel/glui/glui-2.36/src/example/ |
H A D | example3.cpp | 397 GLUI_Panel *light1 = new GLUI_Panel( glui, "Light 2" ); in main() local 407 new GLUI_Checkbox( light1, "Enabled", &light1_enabled, in main() 410 new GLUI_Spinner( light1, "Intensity:", in main()
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/dports/multimedia/assimp/assimp-5.1.3/test/models/OpenGEX/ |
H A D | collada.ogex | 9 ObjectRef {ref {$light1}} 1473 LightObject $light1 (type = "point") // pointLight1
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/dports/games/sauerbraten/sauerbraten/packages/base/ |
H A D | hashi.cfg | 26 texture 0 textures/medieval_soc/light1.jpg 64 texture 0 textures/medieval_soc/light1.jpg
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/dports/games/bloodfrontier/bloodfrontier/data/models/acord/light1/ |
H A D | md3.cfg | 1 md3load light1.md3
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/dports/games/bloodfrontier/bloodfrontier/data/models/acord/light1on/ |
H A D | md5.cfg | 1 md5load light1.md5mesh
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/drawLight/ |
H A D | drawLight.h | 32 qglviewer::ManipulatedFrame *light1;
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/dports/games/bloodfrontier/bloodfrontier/data/models/acord/light1off/ |
H A D | md5.cfg | 1 md5load ../light1on/light1.md5mesh
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/light_mask/ |
H A D | lightmask.tscn | 16 tracks/0/path = NodePath("light1:transform/pos") 54 [node name="light1" type="Light2D" parent="."]
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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/ |
H A D | stategl.c | 158 if(!s->light1 || force) in StateGLEnableF() 161 s->light1 = True; in StateGLEnableF() 399 if(s->light1 || force) in StateGLDisableF() 402 s->light1 = False; in StateGLDisableF() 931 s->light1 = False; in StateGLResetAll()
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/dports/games/alienarena-data/alienarena-7.66/data1/scripts/maps/ |
H A D | tca-corrosion.rscript | 25 textures/xempx/light1
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