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Searched refs:pBackBuffer (Results 76 – 91 of 91) sorted by relevance

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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/dfxvideo/
H A Ddraw.c1338 unsigned char *pBackBuffer = 0; variable
1587 …BlitScreen32((unsigned char *)pBackBuffer, PSXDisplay.DisplayPosition.x, PSXDisplay.DisplayPositio… in DoBufferSwap()
1588 p2XSaIFunc(pBackBuffer, finalw<<2, (unsigned char *)pSaIBigBuff,finalw,finalh); in DoBufferSwap()
1594 …BlitScreen32((unsigned char *)pBackBuffer, PSXDisplay.DisplayPosition.x, PSXDisplay.DisplayPositio… in DoBufferSwap()
1595 p2XSaIFunc(pBackBuffer, finalw<<2, (unsigned char *)shminfo.shmaddr,finalw,finalh); in DoBufferSwap()
1692 pBackBuffer=(unsigned char *)malloc(640*512*sizeof(uint32_t)); in Xinitialize()
1693 memset(pBackBuffer,0,640*512*sizeof(uint32_t)); in Xinitialize()
1759 if(pBackBuffer) free(pBackBuffer); in Xcleanup()
1760 pBackBuffer=0; in Xcleanup()
/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A DCD3DCG.cpp308 LPDIRECT3DSURFACE9 pRenderSurface = NULL,pBackBuffer = NULL; in Render() local
316 pDevice->GetRenderTarget(0,&pBackBuffer); in Render()
422 pDevice->SetRenderTarget(0,pBackBuffer); in Render()
423 pBackBuffer->Release(); in Render()
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/src/platform_w32_dx9/
H A DRenderer.cpp177 LPDIRECT3DSURFACE9 pBackBuffer = NULL; variable
454 pDevice->GetRenderTarget( 0, &pBackBuffer ); in InitDirect3D()
772 HRESULT res = pDevice->StretchRect( pBackBuffer, NULL, pSurf, NULL, D3DTEXF_LINEAR ); in CopyBackbufferToTexture()
910 if (pDevice->GetRenderTargetData( pBackBuffer, pFrameGrabTexture ) != D3D_OK) in GrabFrame()
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCD3DCG.cpp494 LPDIRECT3DSURFACE9 pRenderSurface = NULL,pBackBuffer = NULL; in Render() local
502 pDevice->GetRenderTarget(0,&pBackBuffer); in Render()
608 pDevice->SetRenderTarget(0,pBackBuffer); in Render()
609 pBackBuffer->Release(); in Render()
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/dfxvideo/
H A Ddraw.c1394 unsigned char *pBackBuffer = 0; variable
1639 …BlitScreen32((unsigned char *)pBackBuffer, PSXDisplay.DisplayPosition.x, PSXDisplay.DisplayPositio… in DoBufferSwap()
1640 p2XSaIFunc(pBackBuffer, finalw<<2, (unsigned char *)pSaIBigBuff,finalw,finalh); in DoBufferSwap()
1646 …BlitScreen32((unsigned char *)pBackBuffer, PSXDisplay.DisplayPosition.x, PSXDisplay.DisplayPositio… in DoBufferSwap()
1647 p2XSaIFunc(pBackBuffer, finalw<<2, (unsigned char *)shminfo.shmaddr,finalw,finalh); in DoBufferSwap()
1732 pBackBuffer=(unsigned char *)malloc(640*512*sizeof(uint32_t)); in Xinitialize()
1733 memset(pBackBuffer,0,640*512*sizeof(uint32_t)); in Xinitialize()
1797 if(pBackBuffer) free(pBackBuffer); in Xcleanup()
1798 pBackBuffer=0; in Xcleanup()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/Direct3D11/src/
H A DOgreD3D11Texture.cpp1022 ID3D11Resource * pBackBuffer = buffer->getParentTexture()->getTextureResource(); in rebind() local
1063 HRESULT hr = mDevice->CreateRenderTargetView( pBackBuffer, &RTVDesc, &mRenderTargetView ); in rebind()
1101 ID3D11Texture2D **pBackBuffer = (ID3D11Texture2D**)pData; in getCustomAttribute() local
1102 *pBackBuffer = static_cast<D3D11HardwarePixelBuffer*>(mBuffer)->getParentTexture()->GetTex2D(); in getCustomAttribute()
H A DOgreD3D11RenderWindow.cpp304 ID3D11Texture2D **pBackBuffer = (ID3D11Texture2D**)pData; in getCustomAttribute() local
305 *pBackBuffer = mpBackBuffer; in getCustomAttribute()
/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/
H A Dmilkdropfs.cpp248 lpDevice->GetRenderTarget( 0, &pBackBuffer ); in RenderStringToTitleTexture()
258 SafeRelease(pBackBuffer); in RenderStringToTitleTexture()
453 lpDevice->SetRenderTarget( 0, pBackBuffer ); in RenderStringToTitleTexture()
455 SafeRelease(pBackBuffer); in RenderStringToTitleTexture()
967 lpDevice->GetRenderTarget( 0, &pBackBuffer ); in RenderFrame()
1154 lpDevice->SetRenderTarget(0, pBackBuffer ); in RenderFrame()
1156 SafeRelease(pBackBuffer); in RenderFrame()
1605 lpDevice->GetRenderTarget( 0, &pBackBuffer ); in BlurPasses()
1753 lpDevice->SetRenderTarget(0, pBackBuffer); in BlurPasses()
1754 pBackBuffer->Release(); in BlurPasses()
[all …]
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/gfx/
H A Dali3dd3d.cpp1264 IDirect3DSurface9 *pBackBuffer = NULL; in _render() local
1271 if (direct3ddevice->GetRenderTarget(0, &pBackBuffer) != D3D_OK) in _render()
1321 if (direct3ddevice->SetRenderTarget(0, pBackBuffer)!= D3D_OK) in _render()
1329 …if (direct3ddevice->StretchRect(pNativeSurface, NULL, pBackBuffer, &viewport_rect, filterType) != … in _render()
1337 pBackBuffer->Release(); in _render()
/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/
H A Dd3d11.h783 ID3D11Texture2D *pBackBuffer = NULL; in beginFrame() local
784 swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); in beginFrame()
785 device->CreateRenderTargetView(pBackBuffer, NULL, &defRTV); in beginFrame()
786 SAFE_RELEASE(pBackBuffer); in beginFrame()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/Direct3D11/src/
H A DOgreD3D11Texture.cpp545 ID3D11Resource * pBackBuffer = buffer->getParentTexture()->getTextureResource(); in rebind() local
589 …HRESULT hr = mDevice->CreateRenderTargetView(pBackBuffer, &RTVDesc, mRenderTargetView.ReleaseAndGe… in rebind()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Windows/GPU/
H A DD3D11Context.cpp240 ID3D11Texture2D* pBackBuffer = nullptr; in GotBackbuffer() local
/dports/emulators/ppsspp/ppsspp-1.12.3/Windows/GPU/
H A DD3D11Context.cpp240 ID3D11Texture2D* pBackBuffer = nullptr; in GotBackbuffer() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Windows/GPU/
H A DD3D11Context.cpp240 ID3D11Texture2D* pBackBuffer = nullptr; in GotBackbuffer() local
/dports/devel/tokamak/tokamak_release/d3dapp/dxut/
H A DDXUT.cpp1127 IDirect3DSurface9* pBackBuffer = NULL; in DXUTSetDevice() local
1128 hr = pd3dDevice->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer ); in DXUTSetDevice()
1132 hr = pBackBuffer->GetContainer( IID_IDirect3DSwapChain9, (void**) &pSwapChain ); in DXUTSetDevice()
1139 SAFE_RELEASE( pBackBuffer ); in DXUTSetDevice()
4568 IDirect3DSurface9* pBackBuffer; in DXUTUpdateBackBufferDesc() local
4569 … hr = GetDXUTState().GetD3DDevice()->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer ); in DXUTUpdateBackBufferDesc()
4574 pBackBuffer->GetDesc( pBBufferSurfaceDesc ); in DXUTUpdateBackBufferDesc()
4575 SAFE_RELEASE( pBackBuffer ); in DXUTUpdateBackBufferDesc()
/dports/multimedia/vlc/vlc-3.0.16/modules/video_output/win32/
H A Ddirect3d11.c547 ID3D11Texture2D* pBackBuffer; in UpdateBackBuffer() local
587 …hr = IDXGISwapChain_GetBuffer(sys->dxgiswapChain, 0, &IID_ID3D11Texture2D, (LPVOID *)&pBackBuffer); in UpdateBackBuffer()
593 …hr = ID3D11Device_CreateRenderTargetView(sys->d3d_dev.d3ddevice, (ID3D11Resource *)pBackBuffer, NU… in UpdateBackBuffer()
594 ID3D11Texture2D_Release(pBackBuffer); in UpdateBackBuffer()

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