/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/dfxvideo/ |
H A D | draw.c | 1338 unsigned char *pBackBuffer = 0; variable 1587 …BlitScreen32((unsigned char *)pBackBuffer, PSXDisplay.DisplayPosition.x, PSXDisplay.DisplayPositio… in DoBufferSwap() 1588 p2XSaIFunc(pBackBuffer, finalw<<2, (unsigned char *)pSaIBigBuff,finalw,finalh); in DoBufferSwap() 1594 …BlitScreen32((unsigned char *)pBackBuffer, PSXDisplay.DisplayPosition.x, PSXDisplay.DisplayPositio… in DoBufferSwap() 1595 p2XSaIFunc(pBackBuffer, finalw<<2, (unsigned char *)shminfo.shmaddr,finalw,finalh); in DoBufferSwap() 1692 pBackBuffer=(unsigned char *)malloc(640*512*sizeof(uint32_t)); in Xinitialize() 1693 memset(pBackBuffer,0,640*512*sizeof(uint32_t)); in Xinitialize() 1759 if(pBackBuffer) free(pBackBuffer); in Xcleanup() 1760 pBackBuffer=0; in Xcleanup()
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/dports/games/libretro-snes9x/snes9x-73aa348/win32/ |
H A D | CD3DCG.cpp | 308 LPDIRECT3DSURFACE9 pRenderSurface = NULL,pBackBuffer = NULL; in Render() local 316 pDevice->GetRenderTarget(0,&pBackBuffer); in Render() 422 pDevice->SetRenderTarget(0,pBackBuffer); in Render() 423 pBackBuffer->Release(); in Render()
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/src/platform_w32_dx9/ |
H A D | Renderer.cpp | 177 LPDIRECT3DSURFACE9 pBackBuffer = NULL; variable 454 pDevice->GetRenderTarget( 0, &pBackBuffer ); in InitDirect3D() 772 HRESULT res = pDevice->StretchRect( pBackBuffer, NULL, pSurf, NULL, D3DTEXF_LINEAR ); in CopyBackbufferToTexture() 910 if (pDevice->GetRenderTargetData( pBackBuffer, pFrameGrabTexture ) != D3D_OK) in GrabFrame()
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | CD3DCG.cpp | 494 LPDIRECT3DSURFACE9 pRenderSurface = NULL,pBackBuffer = NULL; in Render() local 502 pDevice->GetRenderTarget(0,&pBackBuffer); in Render() 608 pDevice->SetRenderTarget(0,pBackBuffer); in Render() 609 pBackBuffer->Release(); in Render()
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/dfxvideo/ |
H A D | draw.c | 1394 unsigned char *pBackBuffer = 0; variable 1639 …BlitScreen32((unsigned char *)pBackBuffer, PSXDisplay.DisplayPosition.x, PSXDisplay.DisplayPositio… in DoBufferSwap() 1640 p2XSaIFunc(pBackBuffer, finalw<<2, (unsigned char *)pSaIBigBuff,finalw,finalh); in DoBufferSwap() 1646 …BlitScreen32((unsigned char *)pBackBuffer, PSXDisplay.DisplayPosition.x, PSXDisplay.DisplayPositio… in DoBufferSwap() 1647 p2XSaIFunc(pBackBuffer, finalw<<2, (unsigned char *)shminfo.shmaddr,finalw,finalh); in DoBufferSwap() 1732 pBackBuffer=(unsigned char *)malloc(640*512*sizeof(uint32_t)); in Xinitialize() 1733 memset(pBackBuffer,0,640*512*sizeof(uint32_t)); in Xinitialize() 1797 if(pBackBuffer) free(pBackBuffer); in Xcleanup() 1798 pBackBuffer=0; in Xcleanup()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/Direct3D11/src/ |
H A D | OgreD3D11Texture.cpp | 1022 ID3D11Resource * pBackBuffer = buffer->getParentTexture()->getTextureResource(); in rebind() local 1063 HRESULT hr = mDevice->CreateRenderTargetView( pBackBuffer, &RTVDesc, &mRenderTargetView ); in rebind() 1101 ID3D11Texture2D **pBackBuffer = (ID3D11Texture2D**)pData; in getCustomAttribute() local 1102 *pBackBuffer = static_cast<D3D11HardwarePixelBuffer*>(mBuffer)->getParentTexture()->GetTex2D(); in getCustomAttribute()
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H A D | OgreD3D11RenderWindow.cpp | 304 ID3D11Texture2D **pBackBuffer = (ID3D11Texture2D**)pData; in getCustomAttribute() local 305 *pBackBuffer = mpBackBuffer; in getCustomAttribute()
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/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/ |
H A D | milkdropfs.cpp | 248 lpDevice->GetRenderTarget( 0, &pBackBuffer ); in RenderStringToTitleTexture() 258 SafeRelease(pBackBuffer); in RenderStringToTitleTexture() 453 lpDevice->SetRenderTarget( 0, pBackBuffer ); in RenderStringToTitleTexture() 455 SafeRelease(pBackBuffer); in RenderStringToTitleTexture() 967 lpDevice->GetRenderTarget( 0, &pBackBuffer ); in RenderFrame() 1154 lpDevice->SetRenderTarget(0, pBackBuffer ); in RenderFrame() 1156 SafeRelease(pBackBuffer); in RenderFrame() 1605 lpDevice->GetRenderTarget( 0, &pBackBuffer ); in BlurPasses() 1753 lpDevice->SetRenderTarget(0, pBackBuffer); in BlurPasses() 1754 pBackBuffer->Release(); in BlurPasses() [all …]
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/gfx/ |
H A D | ali3dd3d.cpp | 1264 IDirect3DSurface9 *pBackBuffer = NULL; in _render() local 1271 if (direct3ddevice->GetRenderTarget(0, &pBackBuffer) != D3D_OK) in _render() 1321 if (direct3ddevice->SetRenderTarget(0, pBackBuffer)!= D3D_OK) in _render() 1329 …if (direct3ddevice->StretchRect(pNativeSurface, NULL, pBackBuffer, &viewport_rect, filterType) != … in _render() 1337 pBackBuffer->Release(); in _render()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/ |
H A D | d3d11.h | 783 ID3D11Texture2D *pBackBuffer = NULL; in beginFrame() local 784 swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); in beginFrame() 785 device->CreateRenderTargetView(pBackBuffer, NULL, &defRTV); in beginFrame() 786 SAFE_RELEASE(pBackBuffer); in beginFrame()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/Direct3D11/src/ |
H A D | OgreD3D11Texture.cpp | 545 ID3D11Resource * pBackBuffer = buffer->getParentTexture()->getTextureResource(); in rebind() local 589 …HRESULT hr = mDevice->CreateRenderTargetView(pBackBuffer, &RTVDesc, mRenderTargetView.ReleaseAndGe… in rebind()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Windows/GPU/ |
H A D | D3D11Context.cpp | 240 ID3D11Texture2D* pBackBuffer = nullptr; in GotBackbuffer() local
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/dports/emulators/ppsspp/ppsspp-1.12.3/Windows/GPU/ |
H A D | D3D11Context.cpp | 240 ID3D11Texture2D* pBackBuffer = nullptr; in GotBackbuffer() local
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Windows/GPU/ |
H A D | D3D11Context.cpp | 240 ID3D11Texture2D* pBackBuffer = nullptr; in GotBackbuffer() local
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/dports/devel/tokamak/tokamak_release/d3dapp/dxut/ |
H A D | DXUT.cpp | 1127 IDirect3DSurface9* pBackBuffer = NULL; in DXUTSetDevice() local 1128 hr = pd3dDevice->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer ); in DXUTSetDevice() 1132 hr = pBackBuffer->GetContainer( IID_IDirect3DSwapChain9, (void**) &pSwapChain ); in DXUTSetDevice() 1139 SAFE_RELEASE( pBackBuffer ); in DXUTSetDevice() 4568 IDirect3DSurface9* pBackBuffer; in DXUTUpdateBackBufferDesc() local 4569 … hr = GetDXUTState().GetD3DDevice()->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer ); in DXUTUpdateBackBufferDesc() 4574 pBackBuffer->GetDesc( pBBufferSurfaceDesc ); in DXUTUpdateBackBufferDesc() 4575 SAFE_RELEASE( pBackBuffer ); in DXUTUpdateBackBufferDesc()
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/dports/multimedia/vlc/vlc-3.0.16/modules/video_output/win32/ |
H A D | direct3d11.c | 547 ID3D11Texture2D* pBackBuffer; in UpdateBackBuffer() local 587 …hr = IDXGISwapChain_GetBuffer(sys->dxgiswapChain, 0, &IID_ID3D11Texture2D, (LPVOID *)&pBackBuffer); in UpdateBackBuffer() 593 …hr = ID3D11Device_CreateRenderTargetView(sys->d3d_dev.d3ddevice, (ID3D11Resource *)pBackBuffer, NU… in UpdateBackBuffer() 594 ID3D11Texture2D_Release(pBackBuffer); in UpdateBackBuffer()
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