/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | Mode2.cpp | 51 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLine() 147 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineNoWindow() 312 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineAll()
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H A D | Globals.cpp | 81 uint16 BG3X_H = 0x0000; variable
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H A D | Globals.h | 93 extern uint16 BG3X_H;
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H A D | GBA.cpp | 287 SFVAR(BG3X_H), in StateAction() 1699 BG3X_H = value & 0xFFF; in CPUUpdateRegister() 1700 UPDATE_REG(0x3A, BG3X_H); in CPUUpdateRegister() 2788 BG3X_H = 0x0000; in CPUReset()
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/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | Mode2.cpp | 54 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLine() 150 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineNoWindow() 315 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineAll()
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H A D | Globals.cpp | 83 uint16 BG3X_H = 0x0000; variable
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H A D | Globals.h | 95 extern uint16 BG3X_H;
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H A D | GBA.cpp | 299 SFVAR(BG3X_H), in StateAction() 1723 BG3X_H = value & 0xFFF; in CPUUpdateRegister() 1724 UPDATE_REG(0x3A, BG3X_H); in CPUUpdateRegister() 2587 BG3X_H = 0x0000; in CPUReset()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | Mode2.cpp | 32 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLine() 133 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineNoWindow() 303 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineAll()
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H A D | Globals.cpp | 64 u16 BG3X_H = 0x0000; variable
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H A D | Globals.h | 77 extern u16 BG3X_H;
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H A D | GBA.cpp | 378 { &BG3X_H , sizeof(u16) }, 2897 BG3X_H = value & 0xFFF; in CPUUpdateRegister() 2898 UPDATE_REG(0x3A, BG3X_H); in CPUUpdateRegister() 3579 BG3X_H = 0x0000; in CPUReset()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/ |
H A D | Mode2.cpp | 50 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLine() 146 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineNoWindow() 311 gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in mode2RenderLineAll()
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H A D | Globals.cpp | 87 u16 BG3X_H = 0x0000; variable
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H A D | Globals.h | 99 extern u16 BG3X_H;
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H A D | GBA.cpp | 400 { &BG3X_H , sizeof(u16) }, 2325 BG3X_H = value & 0xFFF; in CPUUpdateRegister() 2326 UPDATE_REG(0x3A, BG3X_H); in CPUUpdateRegister() 3072 BG3X_H = 0x0000; in CPUReset()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/ |
H A D | IOViewerRegs.h | 599 &BG3X_H, 0x3A, "0x400003A-BG3X_H", 0x0FFF,
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H A D | MapView.cpp | 316 xx = BG3X_L | BG3X_H << 16; in renderRotScreen()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/ |
H A D | IOViewerRegs.h | 618 &BG3X_H, 0x3A, "0x400003A-BG3X_H", 0x0FFF,
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H A D | MapView.cpp | 355 xx = BG3X_L | BG3X_H << 16; in renderRotScreen()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/wx/ |
H A D | ioregs.h | 603 &BG3X_H, 0x3A, wxTRANSLATE("0x400003A-BG3X_H"), 0x0FFF,
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H A D | gfxviewers.cpp | 561 xx = BG3X_L | BG3X_H << 16; in renderRotScreen()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/sdl/ |
H A D | debugger.cpp | 1172 printf("BG3X = %08x\n", (BG3X_H<<16)|BG3X_L); in debuggerIoVideo2()
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/dports/games/libretro-vbanext/vba-next-c24bf52/src/ |
H A D | gba.cpp | 249 #define RENDERER_BG3X_H BG3X_H 565 static uint16_t BG3X_H = 0x0000; variable 8692 { &BG3X_H , sizeof(uint16_t) }, 11409 fetchDrawRotScreen(io_registers[REG_BG3CNT], BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, in fetchBackgroundOffset() 11528 renderer_ctx.bg3x_h = BG3X_H; in postRender() 12168 BG3X_H = value & 0xFFF; in CPUUpdateRegister() 12169 UPDATE_REG(0x3A, BG3X_H); in CPUUpdateRegister() 12692 BG3X_H = 0x0000; in CPUReset()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/sdl/ |
H A D | debugger.cpp | 1852 printf("BG3X = %08x\n", (BG3X_H<<16)|BG3X_L); in debuggerIoVideo2()
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