Searched refs:BSEEK_END (Results 1 – 9 of 9) sorted by relevance
/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | compat.h | 232 # define BSEEK_END SEEK_END macro 254 # define BSEEK_END 2 macro
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | texcache.cpp | 389 bytes = Blseek(texcache.handle, 0, BSEEK_END)-bytes; in texcache_checkgarbage() 613 Blseek(texcache.handle, 0, BSEEK_END); in texcache_writetex_fromdriver()
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H A D | vfs.cpp | 958 case BSEEK_END: in klseek_internal()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | compat.c | 110 case BSEEK_END: whence=SEEK_END; break; in Blseek()
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H A D | cache1d.c | 711 case BSEEK_END: i = filehan[handle]; in klseek()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | compat.h | 511 #define BSEEK_END SEEK_END macro
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | astub.cpp | 3102 if (fseek(fp, 0, BSEEK_END)) // seems to be necessary even though we fopen with "a" in OnSaveTileGroup()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | astub.cpp | 3160 if (fseek(fp, 0, BSEEK_END)) // seems to be necessary even though we fopen with "a" in OnSaveTileGroup()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mapedit.cpp | 5186 if (fseek(fp, 0, BSEEK_END)) // seems to be necessary even though we fopen with "a" in OnSaveTileGroup()
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