Searched refs:CheckAndReserve (Results 1 – 2 of 2) sorted by relevance
857 objtype* CheckAndReserve() in CheckAndReserve() function1303 ob->temp2 = actor_to_ui16(CheckAndReserve()); in DamageActor()1845 ob->temp2 = actor_to_ui16(CheckAndReserve()); in FirstSighting()
3484 objtype* CheckAndReserve();