Searched refs:EFF_LEVITATING (Results 1 – 16 of 16) sorted by relevance
55 myStats->EFFECTS[EFF_LEVITATING] = true; in initImp()56 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initImp()338 myStats->EFFECTS[EFF_LEVITATING] = true; in impMoveBodyparts()339 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in impMoveBodyparts()
55 myStats->EFFECTS[EFF_LEVITATING] = true; in initCockatrice()56 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initCockatrice()390 myStats->EFFECTS[EFF_LEVITATING] = true; in cockatriceMoveBodyparts()391 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in cockatriceMoveBodyparts()
76 static const int EFF_LEVITATING = 11; variable
70 myStats->EFFECTS[EFF_LEVITATING] = true; in initLich()71 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initLich()
37 static const int EFF_LEVITATING = 11; variable
292 myStats->EFFECTS[EFF_LEVITATING] = true; in initGyroBot()293 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initGyroBot()1287 if ( !myStats->EFFECTS[EFF_LEVITATING] ) in gyroBotAnimate()1289 myStats->EFFECTS[EFF_LEVITATING] = true; in gyroBotAnimate()1290 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in gyroBotAnimate()
75 myStats->EFFECTS[EFF_LEVITATING] = true; in initMinotaur()76 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initMinotaur()
70 myStats->EFFECTS[EFF_LEVITATING] = true; in initLichFire()71 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initLichFire()
71 myStats->EFFECTS[EFF_LEVITATING] = true; in initLichIce()72 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initLichIce()
223 stats->EFFECTS[EFF_LEVITATING] = true; in setDefaultMonsterStats()224 stats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in setDefaultMonsterStats()
91 myStats->EFFECTS[EFF_LEVITATING] = true; in initShadow()92 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 0; in initShadow()
936 if ( !myStats->EFFECTS[EFF_LEVITATING] ) in effectTimes()1194 case EFF_LEVITATING: in effectTimes()3921 …if ( player >= 0 && (myStats->EFFECTS[EFF_LEVITATING] || myStats->EFFECTS[EFF_FLUTTER]) && MFLAG_D… in handleEffects()3925 this->setEffect(EFF_LEVITATING, false, 0, true); in handleEffects()4247 myStats->EFFECTS[EFF_LEVITATING] = true; in handleEffects()4248 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 5 * TICKS_PER_SECOND; in handleEffects()4447 myStats->EFFECTS[EFF_LEVITATING] = true; in handleEffects()4448 myStats->EFFECTS_TIMERS[EFF_LEVITATING] = 5 * TICKS_PER_SECOND; in handleEffects()12141 if ( mystats->EFFECTS[EFF_LEVITATING] == true ) in isLevitating()
1216 stats->EFFECTS[EFF_LEVITATING] = true; in item_PotionLevitation()1217 stats->EFFECTS_TIMERS[EFF_LEVITATING] = 1800 + item->beatitude * 600; in item_PotionLevitation()
728 caster->setEffect(EFF_LEVITATING, true, duration, false); in castSpell()1386 stats[caster->skill[2]]->EFFECTS[EFF_LEVITATING] = true; in castSpell()1387 stats[caster->skill[2]]->EFFECTS_TIMERS[EFF_LEVITATING] = 5; in castSpell()1418 if ( c == EFF_LEVITATING && stats[i]->EFFECTS[EFF_LEVITATING] ) in castSpell()
1709 if ( targetStats->EFFECTS[EFF_LEVITATING] in spellEffectPolymorph()
414 case EFF_LEVITATING: in drawSustainedSpells()