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Searched refs:FACE_INACTIVE_HANDLED_ELSEWHERE (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DFaces.cc298 if (f.uiFlags & FACE_INACTIVE_HANDLED_ELSEWHERE) in InternalSetAutoFaceActive()
367 if (f.uiFlags & FACE_INACTIVE_HANDLED_ELSEWHERE) in SetAutoFaceInActive()
408 f.uiFlags &= ~FACE_INACTIVE_HANDLED_ELSEWHERE; in SetAutoFaceInActive()
609 if (!(f.uiFlags & FACE_INACTIVE_HANDLED_ELSEWHERE)) in MouthAutoFace()
761 if (!(f.uiFlags & FACE_INACTIVE_HANDLED_ELSEWHERE) || buffer) in HandleRenderFaceAdjustments()
H A DFaces.h29 #define FACE_INACTIVE_HANDLED_ELSEWHERE 0x00000008 // This face has been setup and any disable shou… macro
H A DInterface_Utils.cc264 …else if (s.face->uiFlags & FACE_INACTIVE_HANDLED_ELSEWHERE) // OK, check if this face actually wen… in RenderSoldierFace()
H A DDialogue_Control.cc1037 f.uiFlags |= FACE_INACTIVE_HANDLED_ELSEWHERE; in HandleExternNPCSpeechFace()
1099 f.uiFlags |= FACE_INACTIVE_HANDLED_ELSEWHERE | FACE_MAKEACTIVE_ONCE_DONE; in HandleTacticalSpeechUI()
H A DInterface_Dialogue.cc477 f.uiFlags |= FACE_INACTIVE_HANDLED_ELSEWHERE; in InternalInitTalkingMenu()
H A DShopKeeper_Interface.cc763 f.uiFlags |= FACE_INACTIVE_HANDLED_ELSEWHERE; in InitShopKeepersFace()