/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | FmodOpenALBridge.h | 79 } FMOD_VECTOR; typedef 179 FMOD_RESULT set3DAttributes(const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); 202 …erAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw…
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H A D | FmodOpenALBridge.cpp | 55 static FMOD_VECTOR s_listenerPos; 743 FMOD_RESULT set3DAttributes(const FMOD_VECTOR *pos, const FMOD_VECTOR *vel); 1049 ALBRIDGE(Channel,set3DAttributes,(const FMOD_VECTOR *pos, const FMOD_VECTOR *vel),(pos, vel)) 1050 FMOD_RESULT OpenALChannel::set3DAttributes(const FMOD_VECTOR *pos, const FMOD_VECTOR *vel) in set3DAttributes() 1323 …erAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw… 1758 …Attributes, (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw… 1760 …erAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw… in set3DListenerAttributes()
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H A D | SoundManager.cpp | 1629 FMOD_VECTOR pos; in setListenerPos() 1634 FMOD_VECTOR forward; in setListenerPos() 1639 FMOD_VECTOR up; in setListenerPos() 1653 FMOD_VECTOR pos; in setSoundPos()
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/dports/games/zdoom/zdoom-2.8.1/src/sound/ |
H A D | fmod_wrap.h | 122 …erAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw… in set3DListenerAttributes() 123 …ULT get3DListenerAttributes(int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward… in get3DListenerAttributes() 315 …FMOD_RESULT set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel) { return FMOD_… in set3DAttributes() 316 …FMOD_RESULT get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel) { return FMOD_Channel_Get3… in get3DAttributes() 394 …FMOD_RESULT override3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel) { return FMOD… in override3DAttributes() 567 …FMOD_RESULT setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up) { return FM… in setRotation() 568 …FMOD_RESULT getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up) { return FMOD_Geometry_… in getRotation() 569 …FMOD_RESULT setPosition (const FMOD_VECTOR *position) { return FMOD_Geometry_SetPositio… in setPosition() 570 …FMOD_RESULT getPosition (FMOD_VECTOR *position) { return FMOD_Geometry_GetPosition(this… in getPosition() 571 …FMOD_RESULT setScale (const FMOD_VECTOR *scale) { return FMOD_Geometry_SetScale(this… in setScale() [all …]
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H A D | fmodsound.cpp | 1921 chan->set3DAttributes((FMOD_VECTOR *)&pos[0], (FMOD_VECTOR *)&vel[0]); in StartSound3D() 2284 fchan->set3DAttributes((FMOD_VECTOR *)&pos[0], (FMOD_VECTOR *)&vel[0]); in UpdateSoundParams3D() 2295 FMOD_VECTOR pos, vel; in UpdateListener() 2296 FMOD_VECTOR forward; in UpdateListener() 2297 FMOD_VECTOR up; in UpdateListener()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/ |
H A D | fmod.h | 239 } FMOD_VECTOR; typedef 1917 …TEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw… 1918 …ibutes(FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward… 2000 …stem_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *… 2141 …hannel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *ve… 2142 …API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel); 2232 …verride3DAttributes(FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *ve… 2414 …try_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *… 2415 …MOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up); 2417 FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *positio… [all …]
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/dports/games/toycars/toycars-0.3.10/toycars/src/ |
H A D | Player.cpp | 537 FMOD_VECTOR pos; in updateSounds() 538 FMOD_VECTOR vel; in updateSounds() 601 FMOD_VECTOR pos = { car.getLocation_wc().x, car.getLocation_wc().y, 0.0f }; in setEngineSound() 602 FMOD_VECTOR vel = { car.getVelocity_wc().x, car.getVelocity_wc().y, 0.0f }; in setEngineSound() 621 FMOD_VECTOR pos = { 0, 0, 0 }; in setDustSlideSound() 622 FMOD_VECTOR vel = { 0, 0, 0 }; in setDustSlideSound()
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H A D | HotPotatoGame.cpp | 121 FMOD_VECTOR pos = { player->car.getLocation_wc().x, player->car.getLocation_wc().y, 0.0f }; in detonate() 122 FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f }; in detonate()
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H A D | CarGame.cpp | 530 FMOD_VECTOR pos = { collisionSoundLoc.x, collisionSoundLoc.y, 0.0f }; in computePhysics() 531 FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f }; in computePhysics() 554 const FMOD_VECTOR up = { 0.0f, 0.0f, 1.0f }; in computePhysics() 555 FMOD_VECTOR listenerpos; in computePhysics() 556 FMOD_VECTOR forward; in computePhysics() 557 FMOD_VECTOR vel; in computePhysics()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/fmod/include/ |
H A D | fmod_util.h | 58 class FMODVector : public FMOD_VECTOR {
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | sound_game.cpp | 141 FMOD_VECTOR position; in playSoundPos() 159 FMOD_VECTOR playingPosition; in playSoundPos() 218 FMOD_VECTOR position; in playSoundPosLocal() 236 FMOD_VECTOR playingPosition; in playSoundPosLocal() 325 FMOD_VECTOR position; in playSound()
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H A D | sound.hpp | 138 struct FMOD_VECTOR { struct
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H A D | sound.cpp | 117 FMOD_VECTOR position, forward, up; in sound_update() 714 FMOD_VECTOR position; in sound_update()
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