Searched refs:FRVALUE (Results 1 – 5 of 5) sorted by relevance
/dports/games/egl/egl-0.3.1_9/client/ |
H A D | gui_main.c | 71 if (FRVALUE (gui, FR_VISIBLE)) { in GUI_ResetGUIState() 226 if (!FRVALUE (window, FR_VISIBLE)) in GUI_r_CalcRect() 245 if (!FRVALUE (window, FR_VISIBLE)) in GUI_r_ScaleGUI() 253 if (!FRVALUE (gui, FR_VISIBLE)) in GUI_ScaleGUI() 309 FRVALUE (gui, FR_MAT_SCALE_X), in GUI_DrawCheckDef() 310 FRVALUE (gui, FR_MAT_SCALE_Y), in GUI_DrawCheckDef() 317 FRVALUE (gui, FR_MAT_SCALE_X), in GUI_DrawCheckDef() 318 FRVALUE (gui, FR_MAT_SCALE_Y), in GUI_DrawCheckDef() 447 if (!FRVALUE (gui, FR_VISIBLE)) in GUI_DrawWindows() 459 FRVALUE (gui, FR_MAT_SCALE_X), in GUI_DrawWindows() [all …]
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H A D | gui_cursor.c | 85 else if (!FRVALUE (gui, FR_VISIBLE)) { in GUI_r_CursorUpdate() 89 else if (FRVALUE (gui, FR_NO_EVENTS) in GUI_r_CursorUpdate() 99 if (!FRVALUE (gui_bestWindow, FR_MODAL) || FRVALUE (gui, FR_MODAL)) { in GUI_r_CursorUpdate() 124 if (!FRVALUE (gui, FR_VISIBLE)) { in GUI_CursorUpdate() 128 else if (FRVALUE (gui, FR_NO_EVENTS) in GUI_CursorUpdate() 229 if (!FRVALUE (gui, FR_VISIBLE) in GUI_r_AdjustCursor() 230 || FRVALUE (gui, FR_NO_EVENTS)) { in GUI_r_AdjustCursor()
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H A D | gui_events.c | 51 if (!FRVALUE (gui, FR_VISIBLE) in GUI_QueueWindowNamedEvent() 52 || FRVALUE (gui, FR_NO_EVENTS)) in GUI_QueueWindowNamedEvent() 152 if (FRVALUE (setAction->destWindowPtr, setAction->destRegister) != setAction->srcStorage[0]) { in GUI_SetAction() 155 if (FRVALUE (setAction->destWindowPtr, setAction->destRegister)) in GUI_SetAction() 303 if (!FRVALUE (gui, FR_VISIBLE) in GUI_TriggerEvents() 304 || FRVALUE (gui, FR_NO_EVENTS)) { in GUI_TriggerEvents()
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H A D | gui_keys.c | 56 if (FRVALUE (gui, FR_WANT_ENTER)) in GUI_r_WantEnter()
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H A D | gui_local.h | 411 #define FRVALUE(gui,reg) (*((gui)->d.floatRegisters[(reg)].var)) macro
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