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Searched refs:GL3RenderTarget (Results 1 – 4 of 4) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/
H A Drender_target.cpp107 GL3RenderTarget::GL3RenderTarget(const irr::core::dimension2du &dimension, in GL3RenderTarget() function in GL3RenderTarget
118 GL3RenderTarget::~GL3RenderTarget() in ~GL3RenderTarget()
125 void GL3RenderTarget::renderToTexture(irr::scene::ICameraSceneNode* camera, in renderToTexture()
135 irr::core::dimension2du GL3RenderTarget::getTextureSize() const in getTextureSize()
142 void GL3RenderTarget::draw2DImage(const irr::core::rect<s32>& dest_rect, in draw2DImage()
H A Drender_target.hpp67 class GL3RenderTarget: public RenderTarget class
76 GL3RenderTarget(const irr::core::dimension2du &dimension,
79 ~GL3RenderTarget();
H A Dshader_based_renderer.hpp33 class GL3RenderTarget;
107 void renderToTexture(GL3RenderTarget *render_target,
H A Dshader_based_renderer.cpp834 return std::unique_ptr<RenderTarget>(new GL3RenderTarget(dimension, name, this)); in createRenderTarget()
839 void ShaderBasedRenderer::renderToTexture(GL3RenderTarget *render_target, in renderToTexture()