/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_stencil_texturing/ |
H A D | blit_corrupts_state.c | 81 GL_DEPTH24_STENCIL8, in setup_texture() 94 GL_DEPTH24_STENCIL8, in setup_texture() 107 GL_DEPTH24_STENCIL8, in setup_texture() 121 GL_DEPTH24_STENCIL8, in setup_texture() 134 GL_DEPTH24_STENCIL8, in setup_texture() 143 GL_DEPTH24_STENCIL8, in setup_texture()
|
H A D | draw.c | 184 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, in setup_textures() 194 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, in setup_textures()
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | depthstencil-render-miplevels.cpp | 160 case GL_DEPTH24_STENCIL8: in supported_format() 187 case GL_DEPTH24_STENCIL8: in create_mipmapped_tex() 401 depth_format = GL_DEPTH24_STENCIL8; in piglit_init() 417 depth_format = GL_DEPTH24_STENCIL8; in piglit_init() 426 depth_format = GL_DEPTH24_STENCIL8; in piglit_init() 436 depth_format = GL_DEPTH24_STENCIL8; in piglit_init() 442 depth_format = GL_DEPTH24_STENCIL8; in piglit_init() 448 depth_format = GL_DEPTH24_STENCIL8; in piglit_init() 593 stencil_tex = create_mipmapped_tex(GL_DEPTH24_STENCIL8); in piglit_display()
|
H A D | copyteximage.c | 91 { GL_DEPTH24_STENCIL8, fcolor[7] }, 166 case GL_DEPTH24_STENCIL8: in is_depth_format() 192 case GL_DEPTH24_STENCIL8: in supported_format() 232 format == GL_DEPTH24_STENCIL8) in get_format() 243 case GL_DEPTH24_STENCIL8: in get_type()
|
/dports/multimedia/gstreamer1-plugins-theora/gst-plugins-base-1.16.2/gst-libs/gst/gl/glprototypes/ |
H A D | gstgl_gles2compat.h | 51 #ifndef GL_DEPTH24_STENCIL8 52 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/dports/multimedia/gstreamer1-plugins/gst-plugins-base-1.16.2/gst-libs/gst/gl/glprototypes/ |
H A D | gstgl_gles2compat.h | 51 #ifndef GL_DEPTH24_STENCIL8 52 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/dports/audio/gstreamer1-plugins-ogg/gst-plugins-base-1.16.2/gst-libs/gst/gl/glprototypes/ |
H A D | gstgl_gles2compat.h | 51 #ifndef GL_DEPTH24_STENCIL8 52 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/dports/audio/gstreamer1-plugins-vorbis/gst-plugins-base-1.16.2/gst-libs/gst/gl/glprototypes/ |
H A D | gstgl_gles2compat.h | 51 #ifndef GL_DEPTH24_STENCIL8 52 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/dports/audio/gstreamer1-plugins-opus/gst-plugins-base-1.16.2/gst-libs/gst/gl/glprototypes/ |
H A D | gstgl_gles2compat.h | 51 #ifndef GL_DEPTH24_STENCIL8 52 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/dports/audio/gstreamer1-plugins-cdparanoia/gst-plugins-base-1.16.2/gst-libs/gst/gl/glprototypes/ |
H A D | gstgl_gles2compat.h | 51 #ifndef GL_DEPTH24_STENCIL8 52 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/dports/x11-toolkits/gstreamer1-plugins-pango/gst-plugins-base-1.16.2/gst-libs/gst/gl/glprototypes/ |
H A D | gstgl_gles2compat.h | 51 #ifndef GL_DEPTH24_STENCIL8 52 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/dports/graphics/gstreamer1-plugins-gl/gst-plugins-base-1.16.2/gst-libs/gst/gl/glprototypes/ |
H A D | gstgl_gles2compat.h | 51 #ifndef GL_DEPTH24_STENCIL8 52 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/dports/graphics/gstreamer1-plugins-libvisual/gst-plugins-base-1.16.2/gst-libs/gst/gl/glprototypes/ |
H A D | gstgl_gles2compat.h | 51 #ifndef GL_DEPTH24_STENCIL8 52 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/dports/x11/gstreamer1-plugins-x/gst-plugins-base-1.16.2/gst-libs/gst/gl/glprototypes/ |
H A D | gstgl_gles2compat.h | 51 #ifndef GL_DEPTH24_STENCIL8 52 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 130 return GL_DEPTH24_STENCIL8; in getCompatibleDepthStencilFormat() 1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() 1372 … InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0)); in init() 1373 …ateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init() 1374 …ateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init() 1375 …teFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL… in init() 1401 …nvalidateSubFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0)); in init() 1402 …eSubFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init() 1403 …eSubFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init() 1404 …SubFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL… in init() [all …]
|
/dports/devel/upp/upp/uppsrc/GLDraw/ |
H A D | TextureDraw.cpp | 44 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, sz.cx, sz.cy); in GetResult() 101 glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_DEPTH24_STENCIL8, sz.cx, sz.cy); in Create() 103 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, sz.cx, sz.cy); in Create()
|
/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/native/ |
H A D | juce_MissingGLDefinitions.h | 46 #ifndef GL_DEPTH24_STENCIL8 47 GL_DEPTH24_STENCIL8 = 0x88F0, enumerator
|
/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/ |
H A D | framebuffer.cpp | 39 #define GL_DEPTH24_STENCIL8 0x88F0 macro 51 #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES macro 155 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, _texWidth, _texHeight); in init() 238 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msSamples, GL_DEPTH24_STENCIL8, getTexWidth(), … in init()
|
/dports/games/residualvm/residualvm-0.3.1/graphics/opengl/ |
H A D | framebuffer.cpp | 39 #define GL_DEPTH24_STENCIL8 0x88F0 macro 51 #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES macro 151 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, _texWidth, _texHeight); in init() 221 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msSamples, GL_DEPTH24_STENCIL8, getTexWidth(), … in init()
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.0/api/ |
H A D | clearbuffer-invalid-buffer.c | 75 string_enum(GL_DEPTH24_STENCIL8), in piglit_init() 92 string_enum(GL_DEPTH24_STENCIL8), in piglit_init()
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/common/ |
H A D | android_util.cpp | 252 return GL_DEPTH24_STENCIL8; in NativePixelFormatToGLInternalFormat() 295 case GL_DEPTH24_STENCIL8: in GLInternalFormatToNativePixelFormat()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 617 GL_DEPTH24_STENCIL8, 2, /* width */ in iterate() 1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1283 if (internalformat == GL_DEPTH24_STENCIL8) in iterate() 1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1436 else if (internalformat != GL_DEPTH24_STENCIL8) in iterate() 1577 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1591 else if (internalformat != GL_DEPTH24_STENCIL8) in iterate() 1733 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1747 else if (internalformat != GL_DEPTH24_STENCIL8) in iterate() 2100 else if (internalformat == GL_DEPTH24_STENCIL8) in iterate() [all …]
|
/dports/x11-wm/mutter/mutter-41.1/cogl/cogl/driver/gl/ |
H A D | cogl-util-gl-private.h | 184 #ifndef GL_DEPTH24_STENCIL8 185 #define GL_DEPTH24_STENCIL8 0x88F0 macro
|
/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/external/gli/gtx/ |
H A D | gl_texture2d.inl | 128 …{GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, GL_DEPTH_COMP…
|
/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/external/gli/gtx/ |
H A D | gl_texture2d.inl | 128 …{GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, GL_DEPTH_COMP…
|