/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_occlusion_query | 7 GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_occlusion_query | 8 GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_occlusion_query | 7 GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_occlusion_query | 8 GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_occlusion_query | 6 GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_occlusion_query | 8 GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | NV_occlusion_query_samples.h | 29 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | OgreGLHardwareOcclusionQuery.cpp | 137 glGetOcclusionQueryuivNV(mQueryID, GL_PIXEL_COUNT_AVAILABLE_NV, &available); in isStillOutstanding()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | OgreGLHardwareOcclusionQuery.cpp | 137 glGetOcclusionQueryuivNV(mQueryID, GL_PIXEL_COUNT_AVAILABLE_NV, &available); in isStillOutstanding()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | occlusion_query.py | 16 GL_PIXEL_COUNT_AVAILABLE_NV=_C('GL_PIXEL_COUNT_AVAILABLE_NV',0x8867) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | occlusion_query.py | 16 GL_PIXEL_COUNT_AVAILABLE_NV=_C('GL_PIXEL_COUNT_AVAILABLE_NV',0x8867) variable
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_occlusion_query.java | 51 int GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867; field
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/OGL/ |
H A D | PerfQuery.cpp | 231 glGetOcclusionQueryuivNV(entry.query_id, GL_PIXEL_COUNT_AVAILABLE_NV, &result); in WeakFlush()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 1822 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 macro
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | Drawable | 32 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | Drawable | 32 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5703 #ifndef GL_PIXEL_COUNT_AVAILABLE_NV 5704 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 2191 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 macro
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H A D | glATI.h | 2191 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 3472 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 8535 #ifndef GL_PIXEL_COUNT_AVAILABLE_NV 8536 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 4240 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 3277 -define(GL_PIXEL_COUNT_AVAILABLE_NV, 16#8867). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 3277 -define(GL_PIXEL_COUNT_AVAILABLE_NV, 16#8867). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 3277 -define(GL_PIXEL_COUNT_AVAILABLE_NV, 16#8867). macro
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