/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/hdr/ |
H A D | ReaderWriterHDR.cpp | 171 internalFormat = GL_RGB32F_ARB; in readImage() 245 …if(image.getInternalTextureFormat()!=GL_RGB32F_ARB) // We only handle RGB (no alpha) with 32F f… in writeImage()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/hdr/ |
H A D | ReaderWriterHDR.cpp | 177 internalFormat = GL_RGB32F_ARB; in readImage() 251 …if(image.getInternalTextureFormat()!=GL_RGB32F_ARB) // We only handle RGB (no alpha) with 32F f… in writeImage()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_float.java | 57 int GL_RGB32F_ARB = 0x8815; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_float | 5 GL_RGB32F_ARB 0x8815
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_float | 6 GL_RGB32F_ARB 0x8815
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_float | 5 GL_RGB32F_ARB 0x8815
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_float | 6 GL_RGB32F_ARB 0x8815
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_float | 4 GL_RGB32F_ARB 0x8815
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_float | 6 GL_RGB32F_ARB 0x8815
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_float.py | 23 GL_RGB32F_ARB=_C('GL_RGB32F_ARB',0x8815) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_float.py | 23 GL_RGB32F_ARB=_C('GL_RGB32F_ARB',0x8815) variable
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | OgreGLPixelFormat.cpp | 71 {GL_RGB, GL_FLOAT, GL_RGB32F_ARB}, // PF_FLOAT32_RGB
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthTriton/ |
H A D | TritonHeightMap.cpp | 222 #ifdef GL_RGB32F_ARB 223 formats.push_back(Format(GL_RGB32F_ARB, GL_RGB, "GL_RGB32F_ARB"));
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | OgreGLPixelFormat.cpp | 237 return GL_RGB32F_ARB; in getGLInternalFormat()
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/dports/graphics/openfx-arena/openfx-arena-Natron-2.3.14/OpenFX-IO/IOSupport/ |
H A D | GenericOCIOOpenGL.cpp | 170 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB32F_ARB, in allocateLut3D()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgAnimation/ |
H A D | MorphTransformHardware.cpp | 106 morphTargetsTBO->setInternalFormat( GL_RGB32F_ARB ); in init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_float/ |
H A D | texture-float-formats.c | 55 { GL_RGB32F_ARB, GL_RGB, 32 },
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/viewer/ |
H A D | CompositorBuffer.cxx | 49 {"rgb32f", {GL_RGB32F_ARB, GL_RGBA, GL_FLOAT}},
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_fbo.c | 144 …format != GL_RGB16F_ARB && format != GL_RGBA16F_ARB && format != GL_RGB32F_ARB && format != GL_RGB… in R_CreateFBOColorBuffer()
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/dports/science/py-pyosf/pyosf-1.0.5/pyosf/tests/files_orig/visual/ |
H A D | basevisual.py | 733 … internalFormat = GL.GL_RGB32F_ARB #could use GL_LUMINANCE32F_ARB here but check shader code? 764 internalFormat = GL.GL_RGB32F_ARB 782 elif internalFormat==GL.GL_RGB32F_ARB:
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/ |
H A D | vtkTextureObject.cxx | 889 this->InternalFormat = GL_RGB32F_ARB; in GetInternalFormat() 935 this->InternalFormat = GL_RGB32F_ARB; in GetInternalFormat() 961 this->InternalFormat = GL_RGB32F_ARB; in GetInternalFormat()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 356 #ifndef GL_RGB32F_ARB 357 #define GL_RGB32F_ARB 0x8815 macro
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | framebuffer.c | 51 GL_RGB32F_ARB,
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgoit/ |
H A D | HeatMap.cpp | 186 m_img2->setInternalTextureFormat(GL_RGB32F_ARB); in Heatmap()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgoit/ |
H A D | HeatMap.cpp | 182 m_img2->setInternalTextureFormat(GL_RGB32F_ARB); in Heatmap()
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