Searched refs:HitElementPtr (Results 1 – 1 of 1) sorted by relevance
38 ELEMENT *HitElementPtr, POINT *pHPt) in weapon_collision_cb() argument40 weapon_collision (WeaponElementPtr, pWPt, HitElementPtr, pHPt); in weapon_collision_cb()136 ELEMENT *HitElementPtr, POINT *pHPt) in weapon_collision() argument146 && ((HitElementPtr->state_flags & FINITE_LIFE) in weapon_collision()147 || HitElementPtr->life_span == NORMAL_LIFE)) in weapon_collision()153 || !elementsOfSamePlayer (HitElementPtr, WeaponElementPtr))) in weapon_collision()156 do_damage (HitElementPtr, damage); in weapon_collision()157 if (HitElementPtr->hit_points) in weapon_collision()161 if (!(HitElementPtr->state_flags & FINITE_LIFE) in weapon_collision()163 & */ HitElementPtr->state_flags & COLLISION) in weapon_collision()[all …]