/dports/games/bloodfrontier/bloodfrontier/src/shared/ |
H A D | command.h | 308 #define ICOMMANDG(n, g, proto, b) _COMMAND(ID_COMMAND, , sv_##n, sv_##n, g, proto, b, IDF_SERVER) 309 …ICOMMANDNG(n, name, g, proto, b) _COMMAND(ID_COMMAND, , sv_##n, sv_##name, g, proto, b, IDF_SERVER) 310 …ne CCOMMANDG(n, g, proto, b) _COMMAND(ID_CCOMMAND, (this), sv_##n, sv_##n, g, proto, b, IDF_SERVER) 312 #define VARNG(name, global, min, cur, max) _VAR(sv_##name, sv_##global, min, cur, max, IDF_SERVER) 313 #define VARG(name, min, cur, max) _VAR(sv_##name, sv_##name, min, cur, max, IDF_SERVER) 316 #define HVARG(name, min, cur, max) _VAR(sv_##name, sv_##name, min, cur, max, IDF_SERVER|IDF_HEX) 318 #define FVARNG(name, global, min, cur, max) _FVAR(sv_##name, sv_##global, min, cur, max, IDF_SERVER) 319 #define FVARG(name, min, cur, max) _FVAR(sv_##name, sv_##name, min, cur, max, IDF_SERVER) 321 #define SVARNG(name, global, cur) _SVAR(sv_##name, sv_##global, cur, IDF_SERVER) 322 #define SVARG(name, cur) _SVAR(sv_##name, sv_##name, cur, IDF_SERVER) [all …]
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | worldio.cpp | 850 if(id.flags&IDF_WORLD && !(id.flags&IDF_SERVER)) switch(id.type) in save_config() 865 if(id.type == ID_ALIAS && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.name)) in save_config() 1031 … == ID_FVAR || id.type == ID_SVAR) && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.na… in save_world() 1035 … == ID_FVAR || id.type == ID_SVAR) && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.na… in save_world() 1322 if(!id || !(id->flags&IDF_WORLD) || id->flags&IDF_SERVER) proceed = false; in load_world() 1505 … bool exists = id && id->type == type && id->flags&IDF_WORLD && !(id->flags&IDF_SERVER); in load_world()
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H A D | command.cpp | 404 …if(id->flags&IDF_READONLY || id->flags&IDF_CLIENT || id->flags&IDF_SERVER) debugcode("\frvariable … in resetvar() 541 if(versioning && id->flags&IDF_SERVER) setvar(&id->name[3], i, dofunc, def); in setvar() 555 if(versioning && id->flags&IDF_SERVER) setfvar(&id->name[3], f, dofunc, def); in setfvar() 575 if(versioning && id->flags&IDF_SERVER) setsvar(&id->name[3], str, dofunc, def); in setsvar() 790 if(versioning && id->flags&IDF_SERVER) setvar(&id->name[3], val, true); in setvarchecked() 817 if(versioning && id->flags&IDF_SERVER) setfvar(&id->name[3], val, true); in setfvarchecked() 845 if(versioning && id->flags&IDF_SERVER) setsvar(&id->name[3], val, true); in setsvarchecked()
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H A D | world.cpp | 991 if(id.flags&IDF_WORLD && !(id.flags&IDF_SERVER)) // reset world vars in clearworldvars()
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | command.h | 57 …IDF_TEXTURE = 1<<6, IDF_CLIENT = 1<<7, IDF_SERVER = 1<<8, IDF_HEX = 1<<9, IDF_UNKNOWN = 1<<10, IDF… enumerator 515 #define IDF_GAME (IDF_SERVER|IDF_REWRITE) 618 VAR(IDF_READONLY, idfbitserver, 0, IDF_SERVER, -1);
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | command.h | 48 …LD = 1<<3, IDF_COMPLETE = 1<<4, IDF_TEXTURE = 1<<5, IDF_CLIENT = 1<<6, IDF_SERVER = 1<<7, IDF_HEX … enumerator 419 #define IDF_GAME (IDF_SERVER|IDF_REWRITE)
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/dports/games/redeclipse/base-2.0.0/config/ui/ |
H A D | console.cfg | 123 // IDF_CLIENT || IDF_SERVER
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | worldio.cpp | 610 if(id.type == ID_ALIAS && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.name)) in save_config() 780 … == ID_FVAR || id.type == ID_SVAR) && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.na… in save_world() 785 … == ID_FVAR || id.type == ID_SVAR) && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.na… in save_world() 1055 if(!id || type != id->type || !(id->flags&IDF_WORLD) || id->flags&IDF_SERVER) in load_world()
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H A D | command.cpp | 477 …else if(id->flags&IDF_WORLD || id->flags&IDF_CLIENT || id->flags&IDF_SERVER) debugcode("\frVariabl… in resetvar() 731 if(versioning && id->flags&IDF_SERVER) setvar(&id->name[3], i, dofunc, def); in setvar() 747 if(versioning && id->flags&IDF_SERVER) setfvar(&id->name[3], f, dofunc, def); in setfvar() 768 if(versioning && id->flags&IDF_SERVER) setsvar(&id->name[3], str, dofunc, def); in setsvar() 823 if(!(id->flags&IDF_SERVER)) in setvarlevel() 1065 if(versioning && id->flags&IDF_SERVER) setvar(&id->name[3], val); in setvarchecked() 1099 if(versioning && id->flags&IDF_SERVER) setfvar(&id->name[3], val, true); in setfvarchecked() 1127 if(versioning && id->flags&IDF_SERVER) setsvar(&id->name[3], val, true); in setsvarchecked()
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H A D | world.cpp | 1145 if(id.flags&IDF_WORLD && !(id.flags&IDF_SERVER)) // reset world vars in clearworldvars()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | command.cpp | 566 …if(!id || (id->flags&IDF_SERVER && id->type!=ID_COMMAND && id->type!=ID_CCOMMAND) || id->flags&IDF… in executeret() 573 …if(id && id->flags&IDF_SERVER && id->type!=ID_COMMAND && id->type!=ID_CCOMMAND) found = server::se… in executeret()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | server.cpp | 1025 if(id && id->type == ID_VAR && id->flags&IDF_SERVER) \ 1041 if(id && id->type == ID_FVAR && id->flags&IDF_SERVER) \ 1055 if(id && id->type == ID_SVAR && id->flags&IDF_SERVER) \ 1070 …if(id.flags&IDF_SERVER && !(id.flags&IDF_READONLY) && (all || !(id.flags&IDF_WORLD))) // reset vars in resetgamevars() 1117 … if(id.flags&IDF_SERVER && !(id.flags&IDF_READONLY) && !(id.flags&IDF_WORLD)) switch(id.type) in savegamevars() 3579 if(id && id->flags&IDF_SERVER && id->flags&IDF_GAMEMOD) switch(id->type) in checkvar() 3611 if(id && id->flags&IDF_SERVER) in servcmd() 3752 if(id && id->flags&IDF_SERVER) in parsecommand() 3903 …else if(id && id->flags&IDF_SERVER && id->type != ID_COMMAND) found = servcmd(numargs, args[0].get… in rewritecommand() 4060 if(id.flags&IDF_SERVER && !(id.flags&IDF_WORLD)) // reset vars in welcomepacket() [all …]
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H A D | client.cpp | 397 if(!(id.flags&IDF_SERVER)) // Exclude sv_* duplicates in writegamevarsinfo() 1836 …if(id && id->flags&IDF_WORLD && !(id->flags&IDF_SERVER) && local && m_edit(game::gamemode) && game… in editvar()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | server.cpp | 947 if(id && id->type == ID_VAR && id->flags&IDF_SERVER) \ 961 if(id && id->type == ID_FVAR && id->flags&IDF_SERVER) \ 975 if(id && id->type == ID_SVAR && id->flags&IDF_SERVER) \ 989 …if(id.flags&IDF_SERVER && !(id.flags&IDF_READONLY) && (all || !(id.flags&IDF_WORLD))) // reset vars in resetgamevars() 1035 … if(id.flags&IDF_SERVER && !(id.flags&IDF_READONLY) && !(id.flags&IDF_WORLD)) switch(id.type) in savegamevars() 3520 if(id && id->flags&IDF_SERVER && id->flags&IDF_GAMEMOD) switch(id->type) in checkvar() 3552 if(id && id->flags&IDF_SERVER) in servcmd() 3685 if(id && id->flags&IDF_SERVER) in parsecommand() 3829 …else if(id && id->flags&IDF_SERVER && id->type != ID_COMMAND) found = servcmd(numargs, args[0].s, … in rewritecommand() 3972 if(id.flags&IDF_SERVER && !(id.flags&IDF_WORLD)) // reset vars in welcomepacket() [all …]
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H A D | client.cpp | 303 if(!(id.flags&IDF_SERVER)) // Exclude sv_* duplicates in writegamevarsinfo() 1501 if(id && id->flags&IDF_WORLD && !(id->flags&IDF_SERVER) && local && m_edit(game::gamemode)) in editvar()
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H A D | hud.cpp | 1899 if(id->flags&IDF_CLIENT || id->flags&IDF_SERVER) in drawconsole()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | server.cpp | 392 if(id.flags&IDF_SERVER) // reset vars in resetgamevars() 1743 if(id && id->flags&IDF_SERVER) in servcmd() 1832 if(id && id->flags&IDF_SERVER) in parsecommand() 2038 if(id.flags&IDF_SERVER) // reset vars in welcomepacket()
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