/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/ |
H A D | LuaScript.cs | 29 public class LuaScript : ITick, IWorldLoaded, INotifyActorDisposing 40 void IWorldLoaded.WorldLoaded(World world, WorldRenderer worldRenderer) in IWorldLoaded.WorldLoaded()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/World/ |
H A D | ExitsDebugOverlayManager.cs | 26 public class ExitsDebugOverlayManager : IWorldLoaded, IChatCommand 47 void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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H A D | StartGameNotification.cs | 31 class StartGameNotification : IWorldLoaded, INotifyGameLoaded, INotifyGameSaved 39 void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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H A D | LoadWidgetAtGameStart.cs | 39 public class LoadWidgetAtGameStart : IWorldLoaded, INotifyGameLoading, INotifyGameLoaded 61 void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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H A D | GameSaveViewportManager.cs | 24 public class GameSaveViewportManager : IWorldLoaded, IGameSaveTraitData 28 void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; } in IWorldLoaded.WorldLoaded()
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H A D | EditorSelectionLayer.cs | 39 public class EditorSelectionLayer : IWorldLoaded, IRenderAboveShroud 61 void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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H A D | TerrainRenderer.cs | 23 public sealed class TerrainRenderer : IRenderTerrain, IWorldLoaded, INotifyActorDisposing 35 void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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H A D | TerrainGeometryOverlay.cs | 25 public class TerrainGeometryOverlay : IRenderAnnotations, IWorldLoaded, IChatCommand 32 void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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H A D | MusicPlaylist.cs | 45 public class MusicPlaylist : INotifyActorDisposing, IGameOver, IWorldLoaded, INotifyGameLoaded 106 void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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H A D | ResourceRenderer.cs | 30 public class ResourceRenderer : IWorldLoaded, IRenderOverlay, ITickRender, INotifyActorDisposing 56 void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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H A D | CliffBackImpassabilityLayer.cs | 27 class CliffBackImpassabilityLayer : IWorldLoaded
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H A D | SpawnMapActors.cs | 22 public class SpawnMapActors : IWorldLoaded
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H A D | ResourceType.cs | 88 public class ResourceType : IWorldLoaded
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H A D | ElevatedBridgeLayer.cs | 27 public class ElevatedBridgeLayer : ICustomMovementLayer, IWorldLoaded
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H A D | EditorActionManager.cs | 21 public class EditorActionManager : IWorldLoaded
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H A D | TerrainTunnelLayer.cs | 26 public class TerrainTunnelLayer : ICustomMovementLayer, IWorldLoaded
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H A D | ShroudRenderer.cs | 60 public sealed class ShroudRenderer : IRenderShroud, IWorldLoaded, INotifyActorDisposing 171 void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/ |
H A D | CustomTerrainDebugOverlay.cs | 28 class CustomTerrainDebugOverlay : IWorldLoaded, IChatCommand, IRenderAnnotations 42 void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Traits/World/ |
H A D | ScreenShaker.cs | 27 public class ScreenShaker : ITick, IWorldLoaded 39 void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; } in IWorldLoaded.WorldLoaded()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/PaletteEffects/ |
H A D | MenuPaletteEffect.cs | 34 public class MenuPaletteEffect : IPaletteModifier, IRender, IWorldLoaded, INotifyGameLoaded 113 void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Player/ |
H A D | TimeLimitManager.cs | 95 public class TimeLimitManager : INotifyTimeLimit, ITick, IWorldLoaded 119 void IWorldLoaded.WorldLoaded(World w, OpenRA.Graphics.WorldRenderer wr) in IWorldLoaded.WorldLoaded()
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H A D | PlayerRadarTerrain.cs | 28 public class PlayerRadarTerrain : IWorldLoaded
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Commands/ |
H A D | HelpCommand.cs | 21 public class HelpCommand : IChatCommand, IWorldLoaded
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H A D | PlayerCommands.cs | 20 public class PlayerCommands : IChatCommand, IWorldLoaded
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H A D | DebugVisualizationCommands.cs | 22 public class DebugVisualizationCommands : IChatCommand, IWorldLoaded
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