/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/src/ |
H A D | Invader.cpp | 74 Invader::Invader(Game* _game, InvaderType _type, int _index) : position(0,0) in Invader() function in Invader 92 Invader::~Invader() in ~Invader() 96 void Invader::SetPosition(const Rocket::Core::Vector2f& _position) in SetPosition() 101 const Rocket::Core::Vector2f& Invader::GetPosition() const in GetPosition() 106 void Invader::Update() in Update() 169 void Invader::UpdateAnimation() in UpdateAnimation() 184 void Invader::Render() in Render() 207 Invader::InvaderState Invader::GetState() in GetState() 212 bool Invader::CheckHit(const Rocket::Core::Vector2f& check_position) in CheckHit() 251 int Invader::GetSpriteIndex() const in GetSpriteIndex()
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H A D | Game.cpp | 73 invaders = new Invader*[NUM_INVADERS + 1]; in Game() 173 Invader* Game::GetInvader(int index) in GetInvader() 196 if (invaders[(i * NUM_INVADERS_PER_ROW) + x]->GetState() == Invader::ALIVE) in CanDropBomb() 287 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders() 301 if (invaders[j]->GetState() == Invader::DEAD) in MoveInvaders() 319 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders() 403 Invader::InvaderType type = Invader::UNKNOWN; in InitialiseWave() 407 type = Invader::RANK3; break; in InitialiseWave() 410 type = Invader::RANK2; break; in InitialiseWave() 412 type = Invader::RANK1; break; in InitialiseWave() [all …]
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H A D | Game.h | 35 class Invader; variable 65 Invader* GetInvader(int index); 96 Invader** invaders;
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H A D | Invader.h | 41 class Invader 48 Invader(Game* game, InvaderType type, int index); 49 ~Invader();
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H A D | Mothership.cpp | 40 Mothership::Mothership(Game* game, int index) : Invader(game, Invader::MOTHERSHIP, index) in Mothership() 55 Invader::Update(); in Update()
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H A D | Mothership.h | 36 class Mothership : public Invader
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/src/ |
H A D | Invader.cpp | 74 Invader::Invader(Game* _game, InvaderType _type, int _index) : position(0,0) in Invader() function in Invader 92 Invader::~Invader() in ~Invader() 96 void Invader::SetPosition(const Rocket::Core::Vector2f& _position) in SetPosition() 101 const Rocket::Core::Vector2f& Invader::GetPosition() const in GetPosition() 106 void Invader::Update() in Update() 169 void Invader::UpdateAnimation() in UpdateAnimation() 184 void Invader::Render() in Render() 207 Invader::InvaderState Invader::GetState() in GetState() 212 bool Invader::CheckHit(const Rocket::Core::Vector2f& check_position) in CheckHit() 251 int Invader::GetSpriteIndex() const in GetSpriteIndex()
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H A D | Game.cpp | 73 invaders = new Invader*[NUM_INVADERS + 1]; in Game() 173 Invader* Game::GetInvader(int index) in GetInvader() 196 if (invaders[(i * NUM_INVADERS_PER_ROW) + x]->GetState() == Invader::ALIVE) in CanDropBomb() 292 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders() 306 if (invaders[j]->GetState() == Invader::DEAD) in MoveInvaders() 324 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders() 408 Invader::InvaderType type = Invader::UNKNOWN; in InitialiseWave() 412 type = Invader::RANK3; break; in InitialiseWave() 415 type = Invader::RANK2; break; in InitialiseWave() 417 type = Invader::RANK1; break; in InitialiseWave() [all …]
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H A D | Invader.h | 41 class Invader 48 Invader(Game* game, InvaderType type, int index); 49 ~Invader();
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H A D | Mothership.cpp | 40 Mothership::Mothership(Game* game, int index) : Invader(game, Invader::MOTHERSHIP, index) in Mothership() 55 Invader::Update(); in Update()
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H A D | Game.h | 35 class Invader; variable 65 Invader* GetInvader(int index); 98 Invader** invaders;
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H A D | Mothership.h | 36 class Mothership : public Invader
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/src/ |
H A D | Invader.cpp | 74 Invader::Invader(Game* _game, InvaderType _type, int _index) : position(0,0) in Invader() function in Invader 92 Invader::~Invader() in ~Invader() 96 void Invader::SetPosition(const Rocket::Core::Vector2f& _position) in SetPosition() 101 const Rocket::Core::Vector2f& Invader::GetPosition() const in GetPosition() 106 void Invader::Update() in Update() 169 void Invader::UpdateAnimation() in UpdateAnimation() 184 void Invader::Render() in Render() 207 Invader::InvaderState Invader::GetState() in GetState() 212 bool Invader::CheckHit(const Rocket::Core::Vector2f& check_position) in CheckHit() 251 int Invader::GetSpriteIndex() const in GetSpriteIndex()
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H A D | Game.cpp | 73 invaders = new Invader*[NUM_INVADERS + 1]; in Game() 173 Invader* Game::GetInvader(int index) in GetInvader() 196 if (invaders[(i * NUM_INVADERS_PER_ROW) + x]->GetState() == Invader::ALIVE) in CanDropBomb() 292 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders() 306 if (invaders[j]->GetState() == Invader::DEAD) in MoveInvaders() 324 if (invaders[i]->GetState() == Invader::DEAD) in MoveInvaders() 408 Invader::InvaderType type = Invader::UNKNOWN; in InitialiseWave() 412 type = Invader::RANK3; break; in InitialiseWave() 415 type = Invader::RANK2; break; in InitialiseWave() 417 type = Invader::RANK1; break; in InitialiseWave() [all …]
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H A D | Game.h | 35 class Invader; variable 65 Invader* GetInvader(int index); 98 Invader** invaders;
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H A D | Invader.h | 41 class Invader 48 Invader(Game* game, InvaderType type, int index); 49 ~Invader();
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H A D | Mothership.cpp | 40 Mothership::Mothership(Game* game, int index) : Invader(game, Invader::MOTHERSHIP, index) in Mothership() 55 Invader::Update(); in Update()
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H A D | Mothership.h | 36 class Mothership : public Invader
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/dports/games/kuklomenos/kuklomenos-0.4.5/ |
H A D | invaders.h | 15 class Invader 55 std::vector<Invader*> spawns; 56 void spawnInvader(Invader* invader); 63 Invader() {} in Invader() function 64 virtual ~Invader() {}; in ~Invader() 67 class HPInvader : public virtual Invader 80 class SpirallingInvader : public virtual Invader 104 class CircularInvader : public virtual Invader
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H A D | state.cc | 107 bool isNullInvp(Invader* p) in isNullInvp() 196 for (std::vector<Invader*>::iterator it = invaders.begin(); in updateMutilation() 319 for (std::vector<Invader*>::iterator it = invaders.begin(); in updateObjects() 327 std::vector<Invader*> topush; in updateObjects() 333 Invader* inv = *it; in updateObjects() 338 Invader* spawned = inv->spawns.back(); in updateObjects() 370 Invader* inv = *it; in updateObjects() 373 Invader* hitInvader = NULL; in updateObjects() 408 Invader* hitInvader = NULL; in updateObjects() 468 for (std::vector<Invader*>::iterator it = topush.begin(); in updateObjects() [all …]
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H A D | ai.h | 7 class Invader; variable 20 RelPolarCoord predictPos(Invader* inv, float time);
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H A D | ai.cc | 52 for (std::vector<Invader*>::iterator it = gameState->invaders.begin(); in closestEnemy() 81 for (std::vector<Invader*>::iterator it = gameState->invaders.begin(); in updateSeen() 89 RelPolarCoord AI::predictPos(Invader* inv, float time) in predictPos()
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H A D | invaders.cc | 30 void Invader::update(int time) in update() 38 void Invader::spawnInvader(Invader* invader) in spawnInvader() 53 Uint32 Invader::innerColour() const in innerColour() 364 Invader* egg = new EggInvader(p, ds); in doUpdate()
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/dports/games/rocksndiamonds-data/rocksndiamonds-data-20131106_2/Space_Invaders/sounds/ |
H A D | soundsinfo.conf | 9 custom_61: Invader Move.wav 19 custom_9: Invader Hit.wav 23 custom_63: Invader Hit.wav
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Build/cmake/ |
H A D | SampleFileList.cmake | 198 ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.h 223 ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.cpp 241 ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.h 259 ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.cpp 277 ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.h 294 ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/src/Invader.cpp
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