Searched refs:MF_BOUNCE (Results 1 – 12 of 12) sorted by relevance
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_mobj.c | 179 else if(mo->flags & MF_BOUNCE) in P_XYMovement() 233 if (mo->flags & (MF_MISSILE | MF_BOUNCE) ) in P_XYMovement() 345 if (mo->flags & MF_BOUNCE) in P_ZMovement() 355 mo->flags &= ~MF_BOUNCE; in P_ZMovement() 398 && !(mo->flags & (MF_NOCLIP|MF_BOUNCE)) ) in P_ZMovement() 416 if (mo->flags & MF_BOUNCE) in P_ZMovement() 432 && !(mo->flags & (MF_NOCLIP|MF_BOUNCE)) ) in P_ZMovement()
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H A D | p_mobj.h | 199 MF_BOUNCE = 0x1000000, enumerator
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H A D | p_pspr.c | 597 mo->flags |= MF_BOUNCE; in A_FireGrenade()
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H A D | p_inter.c | 764 target->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_BOUNCE|MF_CORPSE|MF_DROPOFF); in P_KillMobj()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_mobj.c | 179 else if(mo->flags & MF_BOUNCE) in P_XYMovement() 233 if (mo->flags & (MF_MISSILE | MF_BOUNCE) ) in P_XYMovement() 345 if (mo->flags & MF_BOUNCE) in P_ZMovement() 355 mo->flags &= ~MF_BOUNCE; in P_ZMovement() 398 && !(mo->flags & (MF_NOCLIP|MF_BOUNCE)) ) in P_ZMovement() 416 if (mo->flags & MF_BOUNCE) in P_ZMovement() 432 && !(mo->flags & (MF_NOCLIP|MF_BOUNCE)) ) in P_ZMovement()
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H A D | p_mobj.h | 199 MF_BOUNCE = 0x1000000, enumerator
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H A D | p_pspr.c | 597 mo->flags |= MF_BOUNCE; in A_FireGrenade()
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H A D | p_inter.c | 764 target->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_BOUNCE|MF_CORPSE|MF_DROPOFF); in P_KillMobj()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_mobj.h | 137 MF_BOUNCE = 1<<17, enumerator
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H A D | info.c | 4449 MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags 6635 MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags 6662 MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE, // flags 7899 MF_NOCLIP|MF_SCENERY|MF_BOUNCE|MF_RUNSPAWNFUNC, // flags 12192 MF_SPECIAL|MF_BOUNCE, // flags 12219 MF_SPECIAL|MF_BOUNCE, // flags 13002 MF_BOUNCE|MF_NOCLIPTHING|MF_GRENADEBOUNCE, // flags 18821 MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_BOUNCE, // flags 19118 MF_FIRE|MF_BOUNCE|MF_MISSILE, // flags 19172 MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags [all …]
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H A D | p_mobj.c | 1854 else if (mo->flags & MF_BOUNCE) in P_XYMovement() 2348 if ((mo->flags & MF_BOUNCE) && (mo->z <= mo->floorz || mo->z+mo->height >= mo->ceilingz)) in P_ZMovement() 2460 if (!(mo->flags & MF_BOUNCE)) in P_ZMovement() 13070 mobj->flags |= MF_BOUNCE; in P_SetObjectSpecial()
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H A D | p_enemy.c | 13783 kseg->flags = MF_NOBLOCKMAP|MF_BOUNCE; in A_KillSegments()
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