/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | DeboneProcess.cpp | 345 aiMesh *baseMesh = MakeSubmesh(pMesh,subFaces,0); in SplitMesh() 363 aiMesh *subMesh =MakeSubmesh(pMesh,subFaces,f); in SplitMesh()
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H A D | ProcessHelper.cpp | 272 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() function
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H A D | ProcessHelper.h | 316 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | DeboneProcess.cpp | 346 aiMesh *baseMesh = MakeSubmesh(pMesh,subFaces,0); in SplitMesh() 364 aiMesh *subMesh =MakeSubmesh(pMesh,subFaces,f); in SplitMesh()
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H A D | ProcessHelper.h | 335 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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H A D | ProcessHelper.cpp | 300 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() function
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | DeboneProcess.cpp | 346 aiMesh *baseMesh = MakeSubmesh(pMesh,subFaces,0); in SplitMesh() 364 aiMesh *subMesh =MakeSubmesh(pMesh,subFaces,f); in SplitMesh()
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H A D | ProcessHelper.cpp | 241 aiMesh *MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() function
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H A D | ProcessHelper.h | 332 aiMesh *MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | DeboneProcess.cpp | 346 aiMesh *baseMesh = MakeSubmesh(pMesh,subFaces,0); in SplitMesh() 364 aiMesh *subMesh =MakeSubmesh(pMesh,subFaces,f); in SplitMesh()
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H A D | ProcessHelper.cpp | 298 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() function
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H A D | ProcessHelper.h | 333 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | DeboneProcess.cpp | 346 aiMesh *baseMesh = MakeSubmesh(pMesh,subFaces,0); in SplitMesh() 364 aiMesh *subMesh =MakeSubmesh(pMesh,subFaces,f); in SplitMesh()
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H A D | ProcessHelper.h | 335 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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H A D | ProcessHelper.cpp | 300 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() function
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | DeboneProcess.cpp | 346 aiMesh *baseMesh = MakeSubmesh(pMesh,subFaces,0); in SplitMesh() 364 aiMesh *subMesh =MakeSubmesh(pMesh,subFaces,f); in SplitMesh()
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H A D | ProcessHelper.cpp | 300 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() function
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H A D | ProcessHelper.h | 335 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | DeboneProcess.cpp | 346 aiMesh *baseMesh = MakeSubmesh(pMesh,subFaces,0); in SplitMesh() 364 aiMesh *subMesh =MakeSubmesh(pMesh,subFaces,f); in SplitMesh()
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H A D | ProcessHelper.cpp | 292 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() function
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H A D | ProcessHelper.h | 333 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | DeboneProcess.cpp | 347 aiMesh *baseMesh = MakeSubmesh(pMesh,subFaces,0); in SplitMesh() 365 aiMesh *subMesh =MakeSubmesh(pMesh,subFaces,f); in SplitMesh()
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H A D | ProcessHelper.cpp | 299 aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMeshFaces, unsigned in… in MakeSubmesh() function
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H A D | ProcessHelper.h | 334 aiMesh* MakeSubmesh(const aiMesh *superMesh, const std::vector<unsigned int> &subMeshFaces, unsigne…
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