Searched refs:MaskPutRotation (Results 1 – 2 of 2) sorted by relevance
48 MaskPutRotation = pForObject->GetR(); in Put()66 if (!MaskPutRotation) in Put()117 C4Real Ma1 = Cos(itofix(-MaskPutRotation)), Ma2 = -Sin(itofix(-MaskPutRotation)), in Put()118 Mb1 = Sin(itofix(-MaskPutRotation)), Mb2 = Cos(itofix(-MaskPutRotation)); in Put()218 if (!rSolidMaskData.MaskPutRotation) in GetDensity()337 if (MaskPutRotation) in Draw()338 …ject->Shape.y+cgo.Y-cgo.TargetY+pForObject->SolidMask.ty, fct.Wdt, fct.Hgt, 0, 0, MaskPutRotation); in Draw()412 MaskPutRotation=0; in C4SolidMask()
29 int MaskPutRotation; // rotation in which the mask was put (and resides in the buffers) variable