/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | cl_screen.c | 88 leaf = Mod_PointInLeaf (r_data->refdef->vieworg, cl.worldmodel); in SCR_CShift()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | cl_screen.c | 88 leaf = Mod_PointInLeaf (r_data->refdef->vieworg, cl.worldmodel); in SCR_CShift()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_model.h | 237 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_model.h | 247 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_model.h | 247 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | sv_model.h | 274 mleaf_t *Mod_PointInLeaf (float *p, qmodel_t *model);
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H A D | model.h | 465 mleaf_t *Mod_PointInLeaf (float *p, qmodel_t *model);
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_model.h | 222 mleaf_t *Mod_PointInLeaf(float *p, model_t *model);
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H A D | gl_rmain.c | 501 leaf = Mod_PointInLeaf(r_origin, r_worldmodel); in GL_SetupFrame() 510 leaf = Mod_PointInLeaf(temp, r_worldmodel); in GL_SetupFrame() 519 leaf = Mod_PointInLeaf(temp, r_worldmodel); in GL_SetupFrame()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_model.h | 251 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_model.h | 250 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_model.h | 251 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_model.h | 250 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_model.h | 258 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_model.h | 251 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_model.h | 302 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_model.h | 341 mleaf_t *Mod_PointInLeaf(float *p, model_t * model);
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/dports/games/tenebrae/tenebrae_0/ |
H A D | model.h | 380 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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H A D | gl_model.h | 469 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | model.h | 379 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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H A D | gl_model.h | 438 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | glsl_main.c | 114 r_viewleaf = Mod_PointInLeaf (r_origin, r_worldentity.model); in glsl_R_SetupFrame()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_rmisc.c | 246 r_viewleaf = Mod_PointInLeaf (r_origin, r_worldentity.model); in R_SetupFrame()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_model.h | 477 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_model.h | 477 mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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