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Searched refs:NOUN_LIGHT_FIXTURE (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/
H A Dphantom_scenes.h156 NOUN_LIGHT_FIXTURE = 0x5C, enumerator
H A Dphantom_scenes1.cpp3621 _scene->addActiveVocab(NOUN_LIGHT_FIXTURE); in setup()
3684 …_scene->_dynamicHotspots.add(NOUN_LIGHT_FIXTURE, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::… in enter()
4137 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
5642 _scene->_hotspots.activate(NOUN_LIGHT_FIXTURE, false); in enter()
6062 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
6393 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
7243 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
7753 _scene->_hotspots.activate(NOUN_LIGHT_FIXTURE, false); in enter()
7780 _scene->_hotspots.activateAtPos(NOUN_LIGHT_FIXTURE, true, Common::Point(155, 17)); in enter()
7782 _scene->_hotspots.activateAtPos(NOUN_LIGHT_FIXTURE, true, Common::Point(150, 46)); in enter()
[all …]
H A Dphantom_scenes2.cpp962 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
1919 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/
H A Dphantom_scenes.h156 NOUN_LIGHT_FIXTURE = 0x5C, enumerator
H A Dphantom_scenes1.cpp3635 _scene->addActiveVocab(NOUN_LIGHT_FIXTURE); in setup()
3698 …_scene->_dynamicHotspots.add(NOUN_LIGHT_FIXTURE, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::… in enter()
4154 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
5659 _scene->_hotspots.activate(NOUN_LIGHT_FIXTURE, false); in enter()
6079 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
6410 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
7260 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
7770 _scene->_hotspots.activate(NOUN_LIGHT_FIXTURE, false); in enter()
7797 _scene->_hotspots.activateAtPos(NOUN_LIGHT_FIXTURE, true, Common::Point(155, 17)); in enter()
7799 _scene->_hotspots.activateAtPos(NOUN_LIGHT_FIXTURE, true, Common::Point(150, 46)); in enter()
[all …]
H A Dphantom_scenes2.cpp966 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
1926 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()