Searched refs:NOUN_LIGHT_FIXTURE (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/ |
H A D | phantom_scenes.h | 156 NOUN_LIGHT_FIXTURE = 0x5C, enumerator
|
H A D | phantom_scenes1.cpp | 3621 _scene->addActiveVocab(NOUN_LIGHT_FIXTURE); in setup() 3684 …_scene->_dynamicHotspots.add(NOUN_LIGHT_FIXTURE, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::… in enter() 4137 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions() 5642 _scene->_hotspots.activate(NOUN_LIGHT_FIXTURE, false); in enter() 6062 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions() 6393 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions() 7243 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions() 7753 _scene->_hotspots.activate(NOUN_LIGHT_FIXTURE, false); in enter() 7780 _scene->_hotspots.activateAtPos(NOUN_LIGHT_FIXTURE, true, Common::Point(155, 17)); in enter() 7782 _scene->_hotspots.activateAtPos(NOUN_LIGHT_FIXTURE, true, Common::Point(150, 46)); in enter() [all …]
|
H A D | phantom_scenes2.cpp | 962 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions() 1919 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
|
/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/ |
H A D | phantom_scenes.h | 156 NOUN_LIGHT_FIXTURE = 0x5C, enumerator
|
H A D | phantom_scenes1.cpp | 3635 _scene->addActiveVocab(NOUN_LIGHT_FIXTURE); in setup() 3698 …_scene->_dynamicHotspots.add(NOUN_LIGHT_FIXTURE, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::… in enter() 4154 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions() 5659 _scene->_hotspots.activate(NOUN_LIGHT_FIXTURE, false); in enter() 6079 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions() 6410 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions() 7260 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions() 7770 _scene->_hotspots.activate(NOUN_LIGHT_FIXTURE, false); in enter() 7797 _scene->_hotspots.activateAtPos(NOUN_LIGHT_FIXTURE, true, Common::Point(155, 17)); in enter() 7799 _scene->_hotspots.activateAtPos(NOUN_LIGHT_FIXTURE, true, Common::Point(150, 46)); in enter() [all …]
|
H A D | phantom_scenes2.cpp | 966 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions() 1926 if (_action.isObject(NOUN_LIGHT_FIXTURE)) { in actions()
|